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KHangMan

From Wikipedia, the free encyclopedia
KHangMan
Developer(s)Anne-Marie Mahfouf
Stable release
24.11.80[1] Edit this on Wikidata / 15 November 2024; 19 days ago (15 November 2024)
Repositorycgit.kde.org/khangman.git/
Written inC++
Operating systemLinux, Windows
Websiteedu.kde.org/khangman/

KHangMan is an educational computer game designed for young children based on the classic Hangman game. It is part of the KDE Software Compilation, specifically, in the kdeedu package.[2]

The application features four themes (sea, winter, bee, and desert). In the sea theme, each incorrect guess makes a lighthouse project another piece of the hangman. In the winter theme, a snowman is partially melted after each incorrect guess. In the bee theme, a yellow hangman is created in the background. In the desert theme, a hangman is constructed next to a cactus. The player guesses letters one by one to attempt to figure out the word given. After ten incorrect guesses, the player loses and the word is revealed. A hint for each word can be activated in the options. Words are available in more than 30 languages and 18 categories.[3]

The program was available only for Linux operating systems, but with the beta release of KDE for Windows, it is now available on Microsoft Windows.

References

[edit]
  1. ^ "Release 24.11.80". 15 November 2024. Retrieved 24 November 2024.
  2. ^ "KHangMan — Ubuntu Apps Directory". apps.ubuntu.com. Retrieved 2013-11-25.
  3. ^ "The KDE Education Project - KHangMan". Edu.kde.org. Retrieved 2013-11-25.
[edit]