Space 101
Publishers | C2 Simulations |
---|---|
Years active | 1989 to unknown |
Genres | Role-playing, science fiction |
Languages | English |
Systems | computer-moderated |
Players | 15 |
Playing time | 15 turns |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Space 101 is a space-based, science fiction play-by-mail (PBM) game run by C2 Simulations. The game was closed-end and computer-moderated. Playtest began in 1989.
History and development
[edit]Space 101 was a closed-ended, computer-moderated space-based PBM game published by C2 Simulations.[1][2] The publisher playtested the game in 1989.[2] It was an introductory-level for novice PBM players, in the manner of It's a Crime, made as a simpler version of the publisher's New Order game.[2]
Gameplay
[edit]15 players per game could role-play as Builders, Lawyers, Pirates, and Scholars.[1][3] The 25×25 game map comprised 99 star systems with play starting at the center.[2]
Players win by amassing the most victory points in the 15 allotted turns per game.[1]
Reception
[edit]A reviewer in a 1989 issue of Challenge said, "If you are looking for a fun, easy-to-learn, play-by-mail game from a reliable moderator, | would recommend Space 101.[1] Robert Stock reviewed the game in a 1989 issue of Flagship, saying "For someone looking for a fun, uncomplicated sci-fi "shoot 'em up", Space 101 is worth examining."[2]
See also
[edit]References
[edit]- ^ a b c d Editors 1989 p. 17.
- ^ a b c d e Stock 1989 p. 25.
- ^ Helley 1989 p. 17.
Bibliography
[edit]- Editors (1989). "New Order: Decisions, Decisions!". Challenge. No. 41. p. 77. Retrieved 22 September 2023.
- Stock, Robert (1989). "Back to School for Space 101". Flagship. No. 23. pp. 25–26.
- Helley, Hank (September–October 1989). "Space 101: A Review". Paper Mayhem. No. 23. pp. 17–20.