Venture Arctic
Venture Arctic | |
---|---|
Developer(s) | Pocketwatch Games |
Publisher(s) | Pocketwatch Games Brighter Minds Media |
Designer(s) | Andy Schatz |
Series | World Ventures |
Engine | Torque Game Engine |
Platform(s) | Windows, Mac |
Release |
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Genre(s) | Simulation |
Mode(s) | Single-player |
Venture Arctic is an ecosystem simulation video game from Pocketwatch Games. Following its predecessor Wildlife Tycoon: Venture Africa, this Arctic sequel combines educational value and entertainment. The game allows players to build and manage ecosystems of Arctic animals by interacting with the environment using "tools of nature", such as the sun, snow, wind, and sickness.
There are five different environments in the game, from an oil-rig off the coast of Svalbard, Norway, to a new pipeline disturbing the caribou herds in the Alaskan level. While the game maintains impartiality on environmental issues, players are left to discover for themselves the impact of global warming and deforestation throughout the seasons in their sim-ecosystems and the 22 animal species which comprise them.
The visual art was inspired by traditional Inuit sculpture. The music is a reinterpretation of Vivaldi's Four Seasons Concerto using Inuit-inspired instruments and instruments brought to the region by explorers. Venture Arctic was designed, produced, and programmed by Andy Schatz, founder of Pocketwatch Games and host of the 2007 and 2008 Independent Games Festival Awards ceremonies.
External links
[edit]- Road to the Independent Games Festival [1]
- 2007 video games
- Biological simulation video games
- Brighter Minds Media games
- Culture of the Arctic
- Environment of the Arctic
- Fiction about climate change
- Indie games
- MacOS games
- Pocketwatch Games
- Single-player video games
- Torque (game engine) games
- Video game sequels
- Video games developed in the United States
- Video games set in the Arctic
- Windows games