Frontiers of Human-Centered Computing, Online Communities and Virtual Environments, 2001
EC/NSF Workshop on Research Frontiers in Virtual Environments and Human-Centered Computing, June ... more EC/NSF Workshop on Research Frontiers in Virtual Environments and Human-Centered Computing, June 1-4, 1999, Chateau de Bonas, France1 ... Technologies for Virtual Reality/Tele-Immersion Applications: Issues of Research in Image Display and Global ...
The PARIS (Personal Augmented Reality Immersive System) is a new VR display device that was first... more The PARIS (Personal Augmented Reality Immersive System) is a new VR display device that was first proto- typed as a virtual device in a CAVE, to aid in the devel- opment process. This initial prototyping in VR allowed the designers to save time and money, and to garner valuable feedback from prospective users, before finally committing the design to hardware.
This "Late Breaking Hot Topic Paper" introduces and tracks the progress of OceanDIVER, ... more This "Late Breaking Hot Topic Paper" introduces and tracks the progress of OceanDIVER, a project to develop a tele-immersive collaboratory that integrates archived oceanographic data with sim- ulation and real-time data gathered from autonomous underwater vehicles. Specifically this paper describes the work in building CAVE6D, a tool for collaboratively visualizing environmental data in CAVEs, ImmersaDesks and desktop workstations.
Page 1. The iGrid Project: Enabling International Research and Education Collaborations through H... more Page 1. The iGrid Project: Enabling International Research and Education Collaborations through High Performance Networking Donald F. McMullen, Michael A. McRobbie, Karen Adams, Douglas Pearson, Indiana University ...
This paper focuses upon the research and development of a prototype dental simulator for training... more This paper focuses upon the research and development of a prototype dental simulator for training of periodontal procedures. By the use of virtual reality and haptics technology, the periodontal simulator allows trainees to learn performing diagnosis and treatment of periodontal diseases by visualizing a three-dimensional virtual human mouth and feeling real tactile sensations while touching the surface of teeth, gingiva,
Applications of Artificial Neural Networks in Image Processing VIII, 2003
... of tiled LCD displays driven by a PC cluster and fitted with a highly sensitive tracking syst... more ... of tiled LCD displays driven by a PC cluster and fitted with a highly sensitive tracking system to track user's gaze and gestures without the use of head mounted or hand held tracking devices. The complete tracking system (Fig. 1) will consist of two neural network-based face ...
This paper discusses the modeling and visualization of thesynaptic interaction between two mammal... more This paper discusses the modeling and visualization of thesynaptic interaction between two mammalian neurons. Theolivary neuron makes a climbing fiber synapse on the cerebellarPurkinje cell. This is a very strong synapse, whichevokes a typical complex response involving the openingof calcium channels in the Purkinje cell dendrite. Bothneurons were modeled by realistic compartmental models(about 500 compartments for the olivary neuron and
This paper describes a cost-effective, real-time (640x480 at 30Hz) upright frontal face detector ... more This paper describes a cost-effective, real-time (640x480 at 30Hz) upright frontal face detector as part of an ongoing project to develop a video-based, tetherless 3D head position and orientation tracking system. The work is specifically targeted for auto-stereoscopic displays and projection-based virtual reality systems. The proposed face detector is based on a modified LAMSTAR neural network system. At the input
Computational Neuroscience is a branch of neuroscience that investigates how the nervous systemwo... more Computational Neuroscience is a branch of neuroscience that investigates how the nervous systemworks, by developing comprehensive simulation models of single neurons or networks that are based onexperimental findings. In this paper we describe our efforts in designing a scalable virtual reality systemand heuristic-based interface library for use by computational neuroscientists to visualize simulated datafrom their research1.1 IntroductionThe last several years
Frontiers of Human-Centered Computing, Online Communities and Virtual Environments, 2001
EC/NSF Workshop on Research Frontiers in Virtual Environments and Human-Centered Computing, June ... more EC/NSF Workshop on Research Frontiers in Virtual Environments and Human-Centered Computing, June 1-4, 1999, Chateau de Bonas, France1 ... Technologies for Virtual Reality/Tele-Immersion Applications: Issues of Research in Image Display and Global ...
The PARIS (Personal Augmented Reality Immersive System) is a new VR display device that was first... more The PARIS (Personal Augmented Reality Immersive System) is a new VR display device that was first proto- typed as a virtual device in a CAVE, to aid in the devel- opment process. This initial prototyping in VR allowed the designers to save time and money, and to garner valuable feedback from prospective users, before finally committing the design to hardware.
This "Late Breaking Hot Topic Paper" introduces and tracks the progress of OceanDIVER, ... more This "Late Breaking Hot Topic Paper" introduces and tracks the progress of OceanDIVER, a project to develop a tele-immersive collaboratory that integrates archived oceanographic data with sim- ulation and real-time data gathered from autonomous underwater vehicles. Specifically this paper describes the work in building CAVE6D, a tool for collaboratively visualizing environmental data in CAVEs, ImmersaDesks and desktop workstations.
Page 1. The iGrid Project: Enabling International Research and Education Collaborations through H... more Page 1. The iGrid Project: Enabling International Research and Education Collaborations through High Performance Networking Donald F. McMullen, Michael A. McRobbie, Karen Adams, Douglas Pearson, Indiana University ...
This paper focuses upon the research and development of a prototype dental simulator for training... more This paper focuses upon the research and development of a prototype dental simulator for training of periodontal procedures. By the use of virtual reality and haptics technology, the periodontal simulator allows trainees to learn performing diagnosis and treatment of periodontal diseases by visualizing a three-dimensional virtual human mouth and feeling real tactile sensations while touching the surface of teeth, gingiva,
Applications of Artificial Neural Networks in Image Processing VIII, 2003
... of tiled LCD displays driven by a PC cluster and fitted with a highly sensitive tracking syst... more ... of tiled LCD displays driven by a PC cluster and fitted with a highly sensitive tracking system to track user's gaze and gestures without the use of head mounted or hand held tracking devices. The complete tracking system (Fig. 1) will consist of two neural network-based face ...
This paper discusses the modeling and visualization of thesynaptic interaction between two mammal... more This paper discusses the modeling and visualization of thesynaptic interaction between two mammalian neurons. Theolivary neuron makes a climbing fiber synapse on the cerebellarPurkinje cell. This is a very strong synapse, whichevokes a typical complex response involving the openingof calcium channels in the Purkinje cell dendrite. Bothneurons were modeled by realistic compartmental models(about 500 compartments for the olivary neuron and
This paper describes a cost-effective, real-time (640x480 at 30Hz) upright frontal face detector ... more This paper describes a cost-effective, real-time (640x480 at 30Hz) upright frontal face detector as part of an ongoing project to develop a video-based, tetherless 3D head position and orientation tracking system. The work is specifically targeted for auto-stereoscopic displays and projection-based virtual reality systems. The proposed face detector is based on a modified LAMSTAR neural network system. At the input
Computational Neuroscience is a branch of neuroscience that investigates how the nervous systemwo... more Computational Neuroscience is a branch of neuroscience that investigates how the nervous systemworks, by developing comprehensive simulation models of single neurons or networks that are based onexperimental findings. In this paper we describe our efforts in designing a scalable virtual reality systemand heuristic-based interface library for use by computational neuroscientists to visualize simulated datafrom their research1.1 IntroductionThe last several years
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