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Attentional Bias, Pupillometry, and Spontaneous Blink Rate: Eye Characteristic Assessment Within a Translatable Nicotine Cue Virtual Reality Paradigm

Attentional Bias, Pupillometry, and Spontaneous Blink Rate: Eye Characteristic Assessment Within a Translatable Nicotine Cue Virtual Reality Paradigm

However, after preliminary testing of the paradigm, 1 active and 1 neutral scene were removed due to inconsistent eye-gaze effects and increased VR-related sickness (driving, bus; see Liu et al [44] for additional details). All active scenes contained multiple types of NTPs (see Liu et al [44] for a detailed description of the scenes). Thus, the data presented below are derived from the remaining 2 active (patio, outdoor BBQ) and 2 neutral (waiting room, library) scenes (Figure 1).

Kelly Elizabeth Courtney, Weichen Liu, Gianna Andrade, Jurgen Schulze, Neal Doran

JMIR Serious Games 2024;12:e54220