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Living Sounds
Living Sounds is an internet radio station and venue for live sound-based performance. The station’s 24/7 host is a recovering wetland in Plymouth, MA, r...
The Wandering Mind
The Wandering Mind is an AI-powered performance platform for shaping dreams with the sounds of our world. Sampling and recomposing tiny fragments of sound from...
HearThere: Environmentally Distributed Perception
HearThere is an augmented reality (AR) headphone that extends perception and amplifies attention, connecting its wearer to networks of distributed sensors in...
Hakoniwa: Real-Time Sensor-Driven Mini Landscape in AR
Hakoniwa is an augmented reality landscape miniature. Built on our sensor network monitoring of a wetland restoration, the Hololens app presents real-time...
Doppelmarsh: Cross-Reality Environmental Data Explorer
Doppelmarsh is a cross-reality sensor data browser built for experimenting with presence and multimodal sensory experiences. Built on evolving terrain data from...
Living Observatory
What is the role of ubiquitous sensing in the future of how we understand and experience landscape? In other words, what opportunities are created by weaving a...
Cilllia: 3D Printed Micro-Pillar Structures for Surface Texture, Actuation and Sensing
Jifei Ou approached me to contribute acoustic analysis and classification to add sensing capabilities to his novel 3D printed hair-like structures. In the...
PHOX Ears
The Electronic Fox Ears helmet is a listening device that changes its wearer's experience of hearing. A pair of head-mounted, independently articulated...
Extrasensory Perception
Joe Paradiso and I wrote the cover article in the July 2014 issue of Scientific American magazine: “Here’s a fun experiment: Try counting the electronic sen...
ListenTree
A passer-by encounters another in an embrace with a tree, and then another, and another. Puzzled, she stops, and approaches. As she comes closer, she might feel...
Talk: “Being There”
What does it mean to be somewhere, and how has our notion of presence shifted as our tools for exploring the digital world have evolved? In this talk, presented...
FingerSynth: Wearable Transducers for Exploring the Environment with Sound
The FingerSynth is a wearable musical instrument made up of a bracelet and set of rings that enable its player to produce sound by touching nearly any surface...
Talk: Human IO
Today’s devices squeeze all the digital information we consume (human input) and all the digital controls we exert (human output) through a tiny subset of our s...
Extending Sleep No More
In a special collaboration between the MIT Media Lab and the Punchdrunk theatre company, we experimented with new ways of connecting physically present...