- Seattle, WA, USA
-
09:38
(UTC -07:00) - https://brethudson.com
- @brethudson.com
- @BretHudson
Highlights
Stars
A 2D game engine developed in modern C++ using SDL, featuring Lua scripting capabilities and designed for web portability via WebAssembly.
Fork of Google's Squoosh, but with the CLI retained
Discord Messenger is a free Discord-compatible messaging client that works on almost 30 years of Windows.
An extension of native GameMaker paths
Force Remove Copilot and Recall in Windows
Efficiency meets aesthetics, my dotfiles are fine-tuned for a seamless Linux experience. Take control of your system with this clean, minimalistic configuration. π
A lightweight CSS Hot Reloader, free of build tools & post-processors
Entity Component System (ECS) framework made in C#.
LittleJS is the tiny fast HTML5 game engine with many features and no dependencies. π Choo-Choo!
source code of both C# and C++ implementations of the MiniScript scripting language
A github action for waiting for the vercel preview
Use the Nintendo Switch Joy-Cons via the WebHID API
Article (Japanese): https://zenn.dev/mascii/articles/ring-con-with-web-hid
(( 90% Migrated )) Solutions to Advent of Code along with a handy web-based dashboard to accelerate iteration.
Utility to make vitest tests fail when console.error() or console.warn() are used
Language server for GLSL (autocomplete, goto-definition, formatter, and more)
A real-time ray tracer utilizing OpenGL 4.5 and GLSL shaders, featuring support for various materials, primitives and environment map, inspired by the "Ray Tracing in One Weekend" series.
Console-based GLSL Sandbox for 2D/3D shaders
π Compilation of the best resources to learn programming OpenGL Shaders
GPU based framework for writing Raytracers/Pathtracers. (Pronounced as "Yu-nay")