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A multi-threaded GOAP system for Unity3D

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GOAP

A multi-threaded GOAP (Goal Oriented Action Planning) system for Unity.

The previous version of this library was used to create the AI in the game Basher Beatdown.

Screenshot of Demo

Functions

  • Fast
  • Simple
  • Multi-Threaded (Using the job system)
  • GOAP Visualizer
  • Setup using ScriptableObjects or through code
  • Two demo scenes included
  • Tested
  • Well documented
  • Build using unity 2022.2 (also confirmed to be working with 2021.3)

Installation

Add the package to your project using the package manager. Add the following URL to the package manager:

https://github.com/crashkonijn/GOAP.git?path=/Package

Alternatively install through OpenUPM or the Unity Asset Store.

Node viewer

Screenshot of NodeViewer

Documentation

The documentation can be found in the Package/Documentation folder, or at goap.crashkonijn.com.

Demo

Tow example's implementing this project can be found in the Demo folder. Clone this repository and open the Demo project in Unity.

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