Releases: Melioli/Hoyo2VRC
Releases · Melioli/Hoyo2VRC
Hoyo2VRC 4.0.1
Some small fixes
UI
- Display
Model is already converted
when it's detected to hold the Armature in it's object name
Genshin
- Fix Update Spin fixing logic to not mess up the models
- Detect AO_Bip meshes and deleting them
Wuthering Waves
- No longer deleting the Calf Twist bones
Hoyo2VRC 4.0
Honestly it's just adding support for Wuthering Waves FBX Rips from our so awesome public, made with love and totally not gatekeeping mindset HoyoToon Assets
Wuthering Waves
- Rename Bones to fit Basic Humanoid naming scheme
- Setup Armature for Full-Body Tracking
- Connect lose armature and reparent bones
- Generate Visemes for VRC
- Seperate Eyes (mandatory)
- Create Eye bones and weight paint them
Full Changelog: 3.0.3...4.0
Hoyo2VRC 3.0.3
Honkai Impact 3
- Fixed an error where Old Face models wouldn't be converted due to non-existent shapekeys
- Added new rename bone list to match Old Face bone naming scheme
- Added Sanity checks for Old Face models
General
- Bump version number
Full Changelog: 3.0.2...3.0.3
Hoyo2VRC 3.0.2
Full Changelog: 3.0...3.0.2
- Fixed an issue where shapekeys were getting blown out of proportions and wouldn't generate properly.
- Redone base shapekeys for Genshin (A, O, CH)
Hoyo2VRC 3.0
Full Changelog: 1.1.1...3.0
- The addon has been completely rewritten from the ground up.
- A modular approach has been adopted for the entire addon.
- Hardcoded functions have been replaced with versatile helper functions for all 3 games.
- A significant amount of unnecessary code has been eliminated.
- The logic for each function has been thoroughly revised.
- NPC support has been temporarily disabled for enhancements.
- An integrated Importer and Exporter has been added.
- The dependency on BetterFBX has been removed.
- The dependency on CATS has been removed.
- The conversion speed of the addon is now instantaneous.
- Added settings to adjust and manage the conversion process.
- Numerous bugs have been fixed.
Hoyo2VRC 1.1.1
Honkai Impact
- Reparent Bones function added for Twist Bones
All 3
- RotateKnees added
- Scaling reworked
Full Changelog: 1.1.0...1.1.1
Hoyo2VRC 1.1.0
Felt motivated
Honkai Impact
- Moved mesh merging to be done before ApplyTransforms
- Fixed Viseme generation
- Rework Scaling and fixed inconsistent scaling at the end of conversion
- Set RemoveEmpties to be ran before Scaling
Genshin Impact
- Set RemoveEmpties to be ran before Scaling
- Fixed Viseme generation
- Rework Scaling and fixed inconsistent scaling at the end of conversion
Star Rail
- Rework Scaling and fixed inconsistent scaling at the end of conversion
- Set RemoveEmpties to be ran before Scaling
- Fixed models not converting if they had no animation data
Full Changelog: 1.09...1.1.0
Hoyo2VRC 1.09
UI
- Version number is now displayed
- UI has been made a little bit more cleaner
- Reworked Settings tab
- Removed Install Dependencies
Settings
- Toggle mesh has been added to the Settings tab.
Installer
- The addon will now check for the right addons to be installed, if not it'll install them for you automatically.
Star Rail
- Mesh merging will now rely on the user preferred setting.
Honkai Impact
- Small change to make sure it recognizes models properly.
- Mesh merging will now rely on the user preferred setting.
Genshin Impact
- Update the merge meshes logic in case body was not found
Full Changelog: 1.08...1.09
Hoyo2VRC 1.08
Full Changelog: 1.07...1.08
UI
Genshin
- New function that'll merge meshes at the end of conversion based on user setting
- Genshin has duplicated vertices that overlap on the Face_Eye and Face. the addon will get rid of those as they will cause issues with Point/Spot Lights
Hoyo2VRC 1.07
Smoll update to turn off meshes being joined on conversion
Full Changelog: 1.06...1.07