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S-LucasSerrano/README.md

About me

Hello! My name is Sergio. I’m a technical designer and gameplay programmer and I am here on GitHub sharing code!

I mastered Unity and C#, but also have experience working with Unreal, C or JavaScript.

As a designer, I offer solutions that push players’ actions and emotions toward the desired experience. During my journey, I’ve focused on gameplay design, real-time mechanics, moment-to-moment interactions and game feel.

  • Take a look at the camera shake component I use to add that sweet juice to my Untiy games → Camera Shaker
  • I also upload the source code of some of my games to GitHub → Guns 'N' Ghosts

As a programmer, I implement character controls, enemy AI and other gameplay elements, I build systems that allow other designers to easily add content to the game and I develop tools that extend the engine functionality to facilitate the work of the whole team. I've worked on a great variety of projects for PC, mobile, VR and even web. I always focus on writing clean and human-readable code with an architecture that makes it scalable and reusable.

I love both worlds and I bring them together with my role as a Technical Designer: I prototype ideas and quickly iterate on them to find what is best for the game, I can communicate with both departments on their own terms, I can directly fine-tune gameplay in code and I understand the technical state and limitations of the project, offering design solutions that make the most out of them.

Check out my portfolio to see all the other cool things I do! → s-lucasserrano.github.io/Portfolio/

Pinned Loading

  1. UnitySceneExtensions UnitySceneExtensions Public

    Unity package that adds scene management functionality, like changing scenes using a loading screen or a screen fade.

    C# 2

  2. CameraShaker CameraShaker Public

    A simple and easy-to-use Unity component to add juice and game feel to your games.

    C#

  3. GunsNGhosts GunsNGhosts Public

    What if Pac-Man had a gun?

    C# 2

  4. RockPaperGo RockPaperGo Public

    Rock Papers Scissors but you can change your hand as much as you want before the time runs out.

    ShaderLab

  5. miniLibX_sample miniLibX_sample Public

    Well-organized, commented and documented sample project that shows the basic functionalities of the 42's mlx library.

    C 97 5

  6. so_long so_long Public

    Small game developed with the miniLibX, the graphic library of the 42 school.

    C 52 2