A simple physically based render.
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Offline rendering algorithms
- Path Tracing
- Bidirectional Path Tracing
- Stochastic Progressive Photon Mapping
- Metropolis Light Transport
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Material
- Microfacet material
- Metal
- Frosted Glass
- Diffuse
- Lambertian
- Dielectric
- Glass
- Subsurface
- Microfacet material
-
Geometry
- Triangle
- Cube
- Sphere
- Rectangle
-
Light
- Point light
- Spot light
- Area light
- Environment light
- Sun light
-
Denoiser
- to be continued ...
-
Filter
- to be continued ...
- Material testball
- Dragon
- Teapot full
- Bunny glass
- Debug PT