Stars
A collection of pixel art visual effects
Grounded SAM: Marrying Grounding DINO with Segment Anything & Stable Diffusion & Recognize Anything - Automatically Detect , Segment and Generate Anything
A series of exercises on async programming/multithreading in .NET, benchmarks and unit tests included
Efficient reliable UDP unicast, UDP multicast, and IPC message transport - .NET port of Aeron
A custom render pipeline and mesh generation to test it on.
Implementation of Dreambooth (https://arxiv.org/abs/2208.12242) with Stable Diffusion
Polly is a .NET resilience and transient-fault-handling library that allows developers to express policies such as Retry, Circuit Breaker, Timeout, Bulkhead Isolation, and Fallback in a fluent and …
Caching Extension for .NET HttpClient
A latent text-to-image diffusion model
Instant neural graphics primitives: lightning fast NeRF and more
📚 Library of all kind of scripts, snippets & shaders for Unity
Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!
A Curated List of Multiplayer Game Network Programming Resources
Experiments with Unity's scriptable rendering pipeline.
A simple plugin to make curved TextMeshPro texts using a mathematical function
Promises library for C# for management of asynchronous operations.
Utility library containing useful subgraphs for Unity VFX Graph
Graph functions visualization and fractal generation with FPS counters
Exercises on efficient object management
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
jeffvella / ECS-Phyllotaxis
Forked from avvie/ECS-PhyllotaxisLearning ECS - 100k Cubes in Phyllotaxis pattern