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Insights: crashkonijn/GOAP
Overview
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- 6 Merged pull requests
- 0 Open pull requests
- 8 Closed issues
- 0 New issues
There hasn’t been any commit activity on crashkonijn/GOAP in the last week.
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2 Releases published by 1 person
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3.0.22-beta
published
Nov 13, 2024 -
3.0.23-beta
published
Nov 14, 2024
6 Pull requests merged by 2 people
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Update package version to 3.0.23-beta
#300 merged
Nov 14, 2024 -
Fix: distance multiplier speed 0 breaking resolver
#299 merged
Nov 14, 2024 -
Feature: turn based example
#298 merged
Nov 13, 2024 -
Update package version to 3.0.22-beta
#297 merged
Nov 13, 2024 -
Feature: Implemented IActionRunstate.MayResolve logic
#296 merged
Nov 13, 2024 -
Feature: Actions can now be (temporarily) disabled per action instead of action type
#295 merged
Nov 13, 2024
8 Issues closed by 1 person
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If graph viewer is running with previous agent selected then Agent Behaviour is destroyed on play
#207 closed
Nov 13, 2024 -
Question: Possibility of override movement logic?
#64 closed
Nov 13, 2024 -
v3 Bug: Sometimes ResolveHandle is disposed incorrectly
#223 closed
Nov 13, 2024 -
Question: disable the cost of distance
#224 closed
Nov 13, 2024 -
Feature: Allow to keep an action performing even if the target became invalid at some point
#285 closed
Nov 13, 2024 -
Question: Can we reload domain and not have error in LateUpdate() in Goap?
#287 closed
Nov 13, 2024 -
Bug: Graph Viewer: Cursor keep moving the view without holding left click
#284 closed
Nov 13, 2024
1 Unresolved conversation
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Feature: v3
#120 commented on
Nov 14, 2024 • 0 new comments