A set of general utilities for the lifecycle of a JS/TS project/library
npm install --save lifecycle-utils
This is an ESM package, so you can only use
import
to import it, and cannot userequire
Calling withLock
with the same scope
and key
will ensure that the callback inside cannot run in parallel to other calls with the same scope
and key
.
import {withLock} from "lifecycle-utils";
const scope = {}; // can be a reference to any object you like
const startTime = Date.now();
async function doSomething(index: number): number {
return await withLock(scope, "myKey", async () => {
await new Promise(resolve => setTimeout(resolve, 1000));
console.log("index:", index, "time:", Date.now() - startTime);
return 42;
});
}
const res = await Promise.all([
doSomething(1),
doSomething(2),
doSomething(3)
]);
// index: 1 time: 1000
// index: 2 time: 2000
// index: 3 time: 3000
console.log(res); // [42, 42, 42]
The given scope
is used as the callback's this
, so you can use its value in a function
:
import {withLock} from "lifecycle-utils";
const scope = {userName: "Joe"}; // can be a reference to any object you like
const res = await withLock(scope, "myKey", async function () {
await new Promise(resolve => setTimeout(resolve, 1000));
return `Hello ${this.userName}`;
});
console.log(res); // Hello Joe
Check whether a lock is currently active for the given scope
and key
.
import {isLockActive} from "lifecycle-utils";
const scope = {}; // can be a reference to any object you like
const res = isLockActive(scope, "myKey");
console.log(res); // false
Acquire a lock for the given scope
and key
.
import {acquireLock} from "lifecycle-utils";
const scope = {}; // can be a reference to any object you like
const activeLock = await acquireLock(scope, "myKey");
console.log("lock acquired");
// ... do some work
activeLock.dispose();
Wait for a lock to be released for a given scope
and key
.
import {waitForLockRelease} from "lifecycle-utils";
const scope = {}; // can be a reference to any object you like
await waitForLockRelease(scope, "myKey");
console.log("lock is released");
A simple event relay.
Create a listener with createListener
and dispatch events with dispatchEvent
.
For each supported event type, create a new instance of EventRelay
and expose it as a property.
For example, this code:
import {EventRelay} from "lifecycle-utils";
class MyClass {
public readonly onSomethingHappened = new EventRelay<string>();
public doSomething(whatToDo: string) {
this.onSomethingHappened.dispatchEvent(whatToDo);
console.log("Done notifying listeners");
}
}
const myClass = new MyClass();
myClass.onSomethingHappened.createListener((whatHappened) => {
console.log(`Something happened: ${whatHappened}`);
});
myClass.doSomething("eat a cookie");
Will print this:
Something happened: eat a cookie
Done notifying listeners
DisposeAggregator
is a utility class that allows you to add multiple items and then dispose them all at once.
You can add a function to call, an object with a dispose
method, or an object with a Symbol.dispose
method.
To dispose all the items, call dispose
or use the Symbol.dispose
symbol.
import {DisposeAggregator, EventRelay} from "lifecycle-utils";
const disposeAggregator = new DisposeAggregator();
const eventRelay = new EventRelay<string>();
disposeAggregator.add(eventRelay);
const eventRelay2 = disposeAggregator.add(new EventRelay<string>());
disposeAggregator.dispose();
console.log(eventRelay.disposed === true); // true
console.log(eventRelay2.disposed === true); // true
AsyncDisposeAggregator
is a utility class that allows you to add multiple items and then dispose them all at once.
The items are disposed one by one in the order they were added.
You can add a function to call, an object with a dispose
method, an object with a Symbol.dispose
method,
an object with a Symbol.asyncDispose
method, or a Promise that resolves to one of the previous types.
To dispose all the items, call dispose
or use the Symbol.asyncDispose
symbol.
The difference between AsyncDisposeAggregator
and DisposeAggregator
is that AsyncDisposeAggregator
can dispose async targets.
import {AsyncDisposeAggregator, EventRelay} from "lifecycle-utils";
const disposeAggregator = new AsyncDisposeAggregator();
const eventRelay = new EventRelay<string>();
disposeAggregator.add(eventRelay);
disposeAggregator.add(async () => {
await new Promise(resolve => setTimeout(resolve, 0));
// do some async work
});
disposeAggregator.dispose();
An object that provides a .dispose()
method that can called only once.
Calling .dispose()
will call the provided onDispose
function only once.
Any subsequent calls to .dispose()
will do nothing.
import {DisposableHandle} from "lifecycle-utils";
function createHandle() {
console.log("allocating resources");
return new DisposableHandle(() => {
console.log("resources disposed");
});
}
const handle = createHandle();
handle.dispose();
Using the using
feature of TypeScript is also supported:
import {DisposableHandle} from "lifecycle-utils";
function createHandle() {
console.log("allocating resources");
return new DisposableHandle(() => {
console.log("resources disposed");
});
}
function doWork() {
using handle = createHandle();
}
doWork();
// resources disposed
// the dispose function was called since the scope of the `doWork` function ended
An object that provides an async .dispose()
method that can called only once.
Calling .dispose()
will call the provided onDispose
function only once.
Any subsequent calls to .dispose()
will do nothing.
import {AsyncDisposableHandle} from "lifecycle-utils";
function createHandle() {
console.log("allocating resources");
return new AsyncDisposableHandle(async () => {
await new Promise(resolve => setTimeout(resolve, 1000));
console.log("resources disposed");
});
}
const handle = createHandle();
await handle.dispose();
Using the await using
feature of TypeScript is also supported:
import {AsyncDisposableHandle} from "lifecycle-utils";
function createHandle() {
console.log("allocating resources");
return new AsyncDisposableHandle(async () => {
await new Promise(resolve => setTimeout(resolve, 1000));
console.log("resources disposed");
});
}
async function doWork() {
await using handle = createHandle();
}
await doWork();
// resources disposed
// the dispose function was called since the scope of the `doWork` function ended
MultiKeyMap
is a utility class that works like a Map
, but accepts multiple values as the key for each value.
.set(...)
, .get(...)
, .has(...)
, .delete(...)
are in time complexity of O(1), given that the length of the keys is constant.
import {MultiKeyMap} from "lifecycle-utils";
type Provider = {name: string};
const provider1: Provider = {name: "1"};
const provider2: Provider = {name: "2"};
const map = new MultiKeyMap<[provider: Provider, name: string], number>();
map.set([provider1, "key1"], 1);
map.set([provider2, "key1"], 2);
map.set([provider1, "key2"], 3);
console.log(map.get([provider1, "key1"])); // 1
console.log(map.get([provider2, "key1"])); // 2
console.log(map.get([provider1, "key2"])); // 3
console.log([...map.keys()]); // [[{name: "1"}, "key1"], [{name: "2"}, "key1"], [{name: "1"}, "key2"]])
A timeout that can be set to a delay longer than the maximum timeout delay supported by a regular setTimeout
.
import {LongTimeout} from "lifecycle-utils";
const month = 1000 * 60 * 60 * 24 * 7 * 30;
const timeout = new LongTimeout(() => {
console.log("timeout");
}, month);
// to clear the timeout, call dispose
// timeout.dispose();
Sets a timeout that can also be set to a delay longer than the maximum timeout delay supported by a regular setTimeout
.
You can use clearLongTimeout
to clear the timeout.
import {setLongTimeout, clearLongTimeout} from "lifecycle-utils";
const month = 1000 * 60 * 60 * 24 * 7 * 30;
const timeout = setLongTimeout(() => {
console.log("timeout");
}, month);
// to clear the timeout, call clearLongTimeout
// clearLongTimeout(timeout);
Clears a timeout that was set with setLongTimeout
.
You can also clear a regular timeout with this function.
import {setLongTimeout, clearLongTimeout} from "lifecycle-utils";
const month = 1000 * 60 * 60 * 24 * 7 * 30;
const timeout = setLongTimeout(() => {
console.log("timeout");
}, month);
const timeout2 = setTimeout(() => {
console.log("timeout2");
}, 1000 * 60);
clearLongTimeout(timeout);
clearLongTimeout(timeout2);
State
is a utility class that allows you to hold a value and notify listeners when the value changes.
import {State} from "lifecycle-utils";
const valueState = new State<number>(6);
const eventHandle = valueState.createChangeListener((newValue, previousValue) => {
console.log("new value:", newValue);
console.log("previous value:", previousValue);
});
valueState.state = 7;
// after a microtask, the listener will be called
// to make event fire immediately upon change, disable the `queueEvents` option on the constructor
await new Promise(resolve => setTimeout(resolve, 0));
// will print:
// new value: 7
// previous value: 6
eventHandle.dispose();
Create a listener that listens to multiple states and calls the callback when any of the states change.
import {State} from "lifecycle-utils";
const valueState1 = new State<number>(6);
const valueState2 = new State<string>("hello");
const valueState3 = new State<boolean>(true);
const eventHandle = State.createCombinedChangeListener([valueState1, valueState2, valueState3], (newValues, previousValues) => {
console.log("new values:", newValues);
console.log("previous values:", previousValues);
});
valueState1.state = 7;
valueState2.state = "world";
valueState3.state = false;
// after a microtask, the listener will be called
// to make event fire immediately upon change, disable the `queueEvents` option on the constructor
await new Promise(resolve => setTimeout(resolve, 0));
// will print:
// new values: [7, "world", false]
// previous values: [6, "hello", true]
eventHandle.dispose();
Split a text by multiple separators, and return a result of the text and separators.
const parts = splitText("Hello <and> world [then] !", ["<and>", "[then]"]);
console.log(parts); // ["Hello ", new Separator("<and>"), " world ", new Separator("[then]"), " !"]
To contribute to lifecycle-utils
see CONTRIBUTING.md.