A multi-threaded GOAP (Goal Oriented Action Planning) system for Unity.
The previous version of this library was used to create the AI in the game Basher Beatdown.
- Fast
- Simple
- Multi-Threaded (Using the job system)
- GOAP Visualizer
- Setup using
ScriptableObjects
or throughcode
- Two demo scenes included
- Tested
- Well documented
- Build using unity 2022.2
Add the package to your project using the package manager. Add the following URL to the package manager:
https://github.com/crashkonijn/GOAP.git?path=/Package
The documentation can be found in the Package/Documentation
folder, or at goap.crashkonijn.com.
Tow example's implementing this project can be found in the Demo folder. Clone this repository and open the Demo project in Unity.