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CocosCreator_UIFrameWork
CocosCreator_UIFrameWork Public基于CocosCreator的轻量框架, 主要是针对单场景的游戏管理, 将界面制作成预制体, 提供了对界面预制体的显示, 隐藏, 释放等功能, 游戏管理更简单!
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CocosCreator_ECS
CocosCreator_ECS PublicCocos Creator中实现 ECS框架+BehaviorTree(行为树) 实现的格斗AI 小Demo
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HRanderer-CShape
HRanderer-CShape Public纯C#实现的渲染器, 包含渲染管线个阶段, 顶点处理->顶点着色器->几何着色器->光栅化->片元着色器->测试和混合等功能
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