Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to content

Python binding for Tilengine 2D retro graphics engine

License

Notifications You must be signed in to change notification settings

megamarc/PyTilengine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

20 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Tilengine logo

PyTilengine

License: MIT

About PyTilengine

PyTilengine is the Python binding for Tilengine. It is not a direct 1:1 API translation of the original C library, but it uses familiar Python constructions as classes, lists, etc, and has its own documentation.

Contents

  • /src directory contains the single tilengine.py module with the binding itself
  • /samples directory contains various examples ready to run and test
  • /doc directory contains the source files for the sphinx documentation tool

Prerequisites

Tilengine native shared library must be installed separately. Please refer to https://github.com/megamarc/Tilengine about how to do it.

Installation

No install step is required. Just make sure that the Tilengine library and the tilengine.py modules are accessible from within your own project

Documentation

Online version of the generated docs can be found in the following address: http://www.tilengine.org/doc_python/

Basic program

The following program does these actions:

  1. Import required classes from tilengine binding
  2. Initialize the engine with a resolution of 400x240, one layer, no sprites and 20 animation slots
  3. Set the loading path to the assets folder
  4. Load a tilemap, the asset that contains background layer data
  5. Attach the loaded tilemap to the allocated background layer
  6. Create a display window with default parameters: windowed, auto scale and CRT effect enabled
  7. Run the window loop, updating the display at each iteration until the window is closed

Source code:

from tilengine import Engine, Window, Tilemap

engine = Engine.create(400, 240, 1, 0, 20)
engine.set_load_path("assets/sonic")
foreground = Tilemap.fromfile("sonic_md_fg1.tmx")
engine.layers[0].setup(foreground)

window = Window.create()
while window.process():
    window.draw_frame()

Resulting output:

Test

Running the samples

To run the samples, just open a terminal window inside the "samples" directory and run any of these commands:

python column_offset.py
python dkc.py
python mode7.py
python mosaic.py
python pixel_map.py
python platformer.py
python test.py
python vertical.py

License

PyTilengine is released under the permissive MIT license

About

Python binding for Tilengine 2D retro graphics engine

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages