Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Nov 12, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Header-only, non-intrusive and macro-free runtime reflection system in C++
Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.
An example of how to use the ECS part of the EnTT framework
Edyn is a real-time physics engine organized as an ECS.
A drop-in entity editor for EnTT with Dear ImGui
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
OpenGl 4.4 game made with Entity Component System
skypjack on software
Open source C++ 3D game engine
A rendering engine, what else?
Two player 2D submarine game with some fluid dynamics.
🌠 Simple app to play around with DirectX with an ECS architecture
C++ 2D/3D engine
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