Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
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Updated
Feb 21, 2024 - C++
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
LuxCore source repository
Lighthouse 2 framework for real-time ray tracing
c-ray is a small, simple path tracer written in C
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
[UNMAINTAINED] Real-time path tracing on the web with three.js
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A Vulkan Raytracing framework for various bidirectional path tracing techniques
Rendergraph-based DirectX 12 graphics engine
Vulkan RTX path tracer with a declarative ES7-like scene description language.
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
A C++-based, cross platform ray tracing library
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
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