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Grunt plugin to compress png images with pngquant.

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grunt-pngmin

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Grunt plugin to compress png images with pngquant.

Getting Started

This plugin requires Grunt >=1.0.0

If you haven't used Grunt before, be sure to check out the Getting Started guide, as it explains how to create a Gruntfile as well as install and use Grunt plugins. Once you're familiar with that process, you may install this plugin with this command:

npm install grunt-pngmin --save-dev

Once the plugin has been installed, it may be enabled inside your Gruntfile with this line of JavaScript:

grunt.loadNpmTasks("grunt-pngmin");

Windows, Linux and Mac OSX is supported out of the box.

The "pngmin" task

Overview

In your project's Gruntfile, add a section named pngmin to the data object passed into grunt.initConfig().

grunt.initConfig({
  pngmin: {
    options: {
      // Task-specific options go here.
    },
    your_target: {
      // Target-specific file lists and/or options go here.
    },
  },
});

Options

options.concurrency

Type: Number Default value: 4

How many executables will be spawned in parallel.

options.ext

Type: String Default value: '-fs8.png'

The file extension after the quantization.

options.quality

Type: String, Object or Array Default value: null

Instructs pngquant to use the least amount of colors required to meet or exceed the max quality. If conversion results in quality below the min quality the image won't be saved. Specify quality like that:

  • String: 'min-max'
  • Object: {min: min, max: max}
  • Array: [min, max]

min and max are numbers in range 0 (worst) to 100 (perfect), similar to JPEG. For example as object: {min: 60, max: 80}.

options.force

Type: Boolean Default value: false

Should existing files be overwritten by the optimized version? Be careful with this option if you need the original files!

options.speed

Type: Number Default value: 3

Speed/quality trade-off from 1 (brute-force) to 10 (fastest). Speed 10 has 5% lower quality, but is 8 times faster than the default.

options.iebug

Type: Boolean Default value: false

Workaround for IE6, which only displays fully opaque pixels. pngquant will make almost-opaque pixels fully opaque and will avoid creating new transparent colors.

options.binary

Type: String Default value: 'pngquant' in your PATH or 'bin/pngquant'

This option is just for users where the pngquant-bin package could not be installed correctly. Normally you don't need this! The pngquant executable which will be spawned. If the pngquant binary is not found in PATH the default fallback is 'bin/pngquant', but this option has always precedence.

options.retry

Type: Boolean Default value: true

If pngquant exits with status 99 (ie it was not able to compress with the specified quality option), allow pngmin to try again without quality option.

options.nofs

Type: Boolean Default value: false

If nofs is set to true the Floyd-Steinberg dithering will be disabled.

options.failOnError

Type: Boolean Default value: true

Causes the grunt command to also fail in case an error is encountered. For details, just add --stack to your grunt command.

Usage Examples

Default Options

In this example image.png will be optimized, copied to dest folder and renamed to image-fs8.png.

grunt.initConfig({
  pngmin: {
    compile: {
      options: {},
      files: [
        {
          src: "path/to/image.png",
          dest: "dest/",
        },
      ],
    },
  },
});

Custom Options

In this example image.png will be optimized and copied to dest folder.

grunt.initConfig({
  pngmin: {
    compile: {
      options: {
        ext: ".png",
      },
      files: [
        {
          src: "path/to/image.png",
          dest: "dest/",
        },
      ],
    },
  },
});

In this example image.png gets overwritten by the optimized version, so use force option carefully!

grunt.initConfig({
  pngmin: {
    compile: {
      options: {
        ext: ".png",
        force: true,
      },
      files: [
        {
          src: "path/to/image.png",
          dest: "path/to/",
        },
      ],
    },
  },
});

Example which is preserving the subfolder structure

In this example all images in the folder path/to/images/ and its subfolders will be optimized and copied to dest while preserving the directory structure. See http://gruntjs.com/configuring-tasks#building-the-files-object-dynamically for more options.

grunt.initConfig({
  pngmin: {
    compile: {
      options: {
        ext: ".png",
      },
      files: [
        {
          expand: true, // required option
          src: ["**/*.png"],
          cwd: "path/to/images/", // required option
          dest: "dest/",
        },
      ],
    },
  },
});

Complex example

This is a complex example with a lot of options set:

grunt.initConfig({
  pngmin: {
    compile: {
      options: {
        concurrency: 8, // specify how many exucutables get spawned in parallel
        ext: ".png", // use .png as extension for the optimized files
        quality: "65-80", // output quality should be between 65 and 80 like jpeg quality
        speed: 10, // pngquant should be as fast as possible
        iebug: true, // optimize image for use in Internet Explorer 6
        nofs: true, // disable dithering
      },
      files: [
        {
          src: "path/to/images/*.png",
          dest: "dest/",
        },
        {
          src: "path/to/other/images/*.png",
          dest: "another/dest/",
        },
      ],
    },
  },
});

Contributing

In lieu of a formal styleguide, take care to maintain the existing coding style. Add unit tests for any new or changed functionality. Lint and test your code.

When writing unit tests, perform the following:

  1. Ensure you've got Node 20+ setup and installed.
  2. Run install: npm install
  3. Run tests: npm run test

Release History

  • 2.0.3: Switch from chalk to yoctocolors for smaller install size (2024-06-30)
  • 2.0.2: Build system switch from Rollup to tsup (2024-06-24)
  • 2.0.0: Complete rewrite in TypeScript and update of all dependencies (to their latest CJS versions. ESM is not supported by Grunt) (2024-06-20)
    BREAKING CHANGES:
    • failOnError option is now true by default
    • Requires Node.js 18+
    • Requires Grunt.js 1.0+
  • 1.4.0: Reporting errors when failing to run pngquant and added option failOnError. To begin failing on errors, please set failOnError to true. (2020-07-10 via #21)
  • 1.3.0: Option to disable Floyd-Steinberg dithering (2017-04-02)
  • 1.2.0: Option to specify if a retry is made when pngquant exits with status 99
  • 1.1.0: Updated all dependencies to the newest versions and removed colors and transbug options
  • 1.0.3: Compatibility with grunt 1.x
  • 1.0.2: Doesn't override images if savings were 0% (now for real, 1.0.1 was incorrect)
  • 1.0.1: Doesn't override images if savings were 0%
  • 1.0.0: Linux support with imagemin/pngquant-bin and travis CI integration
  • 0.6.4: Reverted some code from 0.6.3 and fixed one unit test
  • 0.6.3: Couple of fixes to prevent the reduce errors
  • 0.6.2: If pngquant exits with status 99, pngmin will try again without quality option (fixes #9)
  • 0.6.1: Added postinstall script to change permission on the OS X pngquant binary
  • 0.6.0: pngquant binary is now included for windows and mac users (no additional pngquant installation need)
  • 0.5.1: Fixed potential issue with quality option
  • 0.5.0: Quality option of pngquant revealed to the plugin user
  • 0.4.5: Shows overall saved bytes
  • 0.4.4: Uses pngquant if it's in the PATH, otherwise uses fallback, but options.binary has always precedence
  • 0.4.3: Fixed issue with total percent
  • 0.4.2: Filesize of old and optimized image is shown
  • 0.4.1: Gives a hint if no images were found
  • 0.4.0: Destination doesn't have to be a directory anymore
  • 0.3.4: If the force option is false and the file already exists at the destination pngquant doesn't get spawned
  • 0.3.3: The total savings are displayed
  • 0.3.2: The force option is no longer required if '.png' is set as ext option
  • 0.3.1: If the optimization increases file size, the original file is copied to the destination
  • 0.3.0: Corrected behaviour if files object is built dynamically (http://gruntjs.com/configuring-tasks#building-the-files-object-dynamically)
  • 0.2.1: Just one queue is created
  • 0.2.0: The pngquant executable gets queued to avoid a problem with too many spawned executables
  • 0.1.0: Initial release