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The Structured Expert Evaluation Method (SEEM) not only assesses technologies' usability but also fun aspects. This paper presents our research about the design ...
The Structured Expert Evaluation Method (SEEM) not only assesses technologies' usability but also fun aspects. This paper presents our research about the design ...
Jan 30, 2020 · The Structured Expert Evaluation Method (SEEM) not only assesses technologies' usability but also fun aspects. This paper presents our research ...
Abstract. Tangible and tabletop interaction can be suitable for kindergarten children as educational material, expressive tool, or merely for fun. But only.
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Evaluating a Tangible Game Video Console for Kids. 12th IFIP TC13 Conference on Human-Computer Interaction. Interact09. Upsala, Sweden, 24-28 August 2009 ...
Both versions of Quizbot are evaluated and compared in a study with eighty primary-schooled children in terms of user experience and quality of collaboration ...
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We develop three games consisting of alphabet, number, and Jawi games, which works with a set of flashcards. TEG uses Vuforia as fast development of the ...
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Nov 17, 2023 · Get tips about shopping for video game consoles for your kids. We explore the differences between consoles, which games they offer, ...
Abstract. Games can offer an entertaining alternative to repetitive tasks. In this paper, we propose the use of tangible interactive games.
Some examples of tangible games research include the hybrid board/video game False Prophets (Mandryk 2002), interactive. Tangible Play workshop, Intelligent ...