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Evaluating a Tangible Game Video Console for Kids

Published: 24 August 2009 Publication History

Abstract

Tangible and tabletop interaction can be suitable for kindergarten children as educational material, expressive tool, or merely for fun. But only playfully interactive experiences will happen if technologies include aspects that are relevant to the child's development, incorporating social experiences and easy control. Observation of children using these technologies is an important feedback to improve designs but an appropriated method has to be used in the evaluations. The Structured Expert Evaluation Method (SEEM) not only assesses technologies' usability but also fun aspects. This paper presents our research about the design and evaluation of a tabletop prototype oriented to children between 3 and 6 years, and the analysis of observations of children using our games.

References

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Mansor, E.I., De Angeli, A., De Bruijn, O.: Little fingers on the tabletop: A usability evaluation in the kindergarten. In: Horizontal Interactive Human Computer Systems (2008).
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  • (2021)InterRings: Towards Understanding Design Micro-games to Fit Daily Work RoutineExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451733(1-6)Online publication date: 8-May-2021
  1. Evaluating a Tangible Game Video Console for Kids

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      Published In

      cover image Guide Proceedings
      INTERACT '09: Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
      August 2009
      919 pages
      ISBN:9783642036545
      • Editors:
      • Tom Gross,
      • Jan Gulliksen,
      • Paula Kotzé,
      • Lars Oestreicher,
      • Philippe Palanque,
      • Raquel Oliveira Prates,
      • Marco Winckler

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      Springer-Verlag

      Berlin, Heidelberg

      Publication History

      Published: 24 August 2009

      Author Tags

      1. Augmented reality
      2. Children Usability
      3. Games
      4. SEEM
      5. Tabletop
      6. Tangible Interaction
      7. User Center Design

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      • (2021)InterRings: Towards Understanding Design Micro-games to Fit Daily Work RoutineExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451733(1-6)Online publication date: 8-May-2021

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