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User-oriented design and tangible interaction for kindergarten children

Published: 03 June 2009 Publication History

Abstract

This paper describes a tabletop prototype that allows kindergarten children to take the benefits of the new pedagogical possibilities that tangible interaction and tabletop technologies offer to manipulative learning. After analyzing children's cognitive and psychomotorial skills, we have designed and tuned a prototype game suitable for children aged 3 to 4 years old. Our prototype uniquely combines low cost tangible interaction and tabletop technology with tutored learning. The design has been based on observations of the children using the technology, letting them freely play with the application during three play sessions. These observational sessions informed the design decisions for the game whilst also confirming the children's enjoyment with the prototype.

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Cited By

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  • (2022)Eliciting parents' insights into products for supporting and tracking children's fine motor developmentProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535303(544-550)Online publication date: 27-Jun-2022
  • (2021)Tangible Multi-card Projector-Based Interaction with PhysicsEntertainment Computing – ICEC 202010.1007/978-3-030-65736-9_21(248-254)Online publication date: 5-Jan-2021
  • (2020)Designing a Smart Toy Interactive Setting for Creating StoriesInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-030-53294-9_44(601-610)Online publication date: 28-Jul-2020
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    cover image ACM Other conferences
    IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
    June 2009
    347 pages
    ISBN:9781605583952
    DOI:10.1145/1551788
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 03 June 2009

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    Author Tags

    1. augmented reality
    2. children
    3. game
    4. input devices
    5. interaction design
    6. learning
    7. tabletop
    8. tangible interaction
    9. user center design

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    Cited By

    View all
    • (2022)Eliciting parents' insights into products for supporting and tracking children's fine motor developmentProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535303(544-550)Online publication date: 27-Jun-2022
    • (2021)Tangible Multi-card Projector-Based Interaction with PhysicsEntertainment Computing – ICEC 202010.1007/978-3-030-65736-9_21(248-254)Online publication date: 5-Jan-2021
    • (2020)Designing a Smart Toy Interactive Setting for Creating StoriesInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-030-53294-9_44(601-610)Online publication date: 28-Jul-2020
    • (2018)Child Computer Interaction: A Case of Preschool Edutainment Systems2018 International Conference on Smart Computing and Electronic Enterprise (ICSCEE)10.1109/ICSCEE.2018.8538391(1-6)Online publication date: Jul-2018
    • (2018)Enhancing Usability and User Experience of Children Learning by Playing GamesAdvances in Human Factors in Wearable Technologies and Game Design10.1007/978-3-319-94619-1_40(403-409)Online publication date: 24-Jun-2018
    • (2016)How Ideas make it through to DesignsProceedings of the 9th Nordic Conference on Human-Computer Interaction10.1145/2971485.2971560(1-10)Online publication date: 23-Oct-2016
    • (2014)Giving ideas an equal chanceProceedings of the 2014 conference on Interaction design and children10.1145/2593968.2593986(105-114)Online publication date: 17-Jun-2014
    • (2013)The digital dream labProceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction10.1145/2460625.2460633(51-56)Online publication date: 10-Feb-2013
    • (2013)Child–computer interactionInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2012.09.0011:1(2-6)Online publication date: Jan-2013
    • (2012)Virtual stage linked with a physical miniature stage to support multiple users in planning theatrical productionsProceedings of the 2012 ACM international conference on Intelligent User Interfaces10.1145/2166966.2166989(109-118)Online publication date: 14-Feb-2012
    • Show More Cited By

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