We will provide a framework to examine decisions about sustainable, or “green,” IS solutions with... more We will provide a framework to examine decisions about sustainable, or “green,” IS solutions with multiple stakeholders and multiple factors. The framework explicitly integrates the triple bottom line and IS value chain perspectives. This enables a holistic assessment of the factors involved in the decision-making process, accounting for tangibles (e.g. cost savings from energy reduction) and important intangibles (e.g. social responsibility) as well as indirect factors (e.g. GHG reduction). In particular, a representative case study is presented that examines the specific issue of “greening a data center.” The framework is used to assess the various complex trade-off considerations for strategic options such as “replace existing servers with energy efficient servers” and “consolidate servers utilizing virtualization.” This leads to a decision process that accounts for both traditional business case (i.e. cost-profit analysis) and the sustainability business case. An example of gree...
Abstract—To achieve the full benefits of the Smart Grid, end users must become active participant... more Abstract—To achieve the full benefits of the Smart Grid, end users must become active participants in the energy ecosystem. This paper presents the Kukui Cup challenge, a serious game designed around the topic of energy conservation which incorporates a variety of energy feedback visualizations, a multifaceted serious game with online educational activities, and real-world activities such as workshops and excursions. We describe our experiences in developing energy feedback visualizations in the Kukui Cup based on in-lab evaluations and field studies in college residence halls. We learned that energy feedback systems should address these factors: they should be actionable, that domain knowledge must go hand in hand with energy feedback systems, and that this feedback must be “sticky ” to lead to changes in behaviors and attitudes. Keywords-Serious games; energy feedback; energy; energy literacy; smart grid. I.
International journal on advances in intelligent systems, 2013
To achieve the full benefits of the Smart Grid, end users must become active participants in the ... more To achieve the full benefits of the Smart Grid, end users must become active participants in the energy ecosystem. This paper presents the Kukui Cup challenge, a multifaceted serious game designed around the topic of energy conservation that incorporates a variety of energy feedback visualizations, online educational activities, and real-world activities such as workshops and excursions. We describe our experiences developing energy feedback visualizations in the Kukui Cup based on in-lab evaluations and field studies in college residence halls. We learned that energy feedback systems should address these three factors: 1) they should be actionable, 2) domain knowledge should go hand in hand with feedback systems, and 3) feedback must be “sticky” if it is to lead to changes in behaviors and attitudes. We provide examples of both successful and unsuccessful visualizations, and discuss how they address the three factors we have identified. Keywords—Visualization, serious games, energy...
To achieve the full benefits of the Smart Grid, end users must become active participants in the ... more To achieve the full benefits of the Smart Grid, end users must become active participants in the energy ecosystem. This paper presents the Kukui Cup challenge, a serious game designed around the topic of energy conservation which incorporates a variety of energy feedback visualizations, a multifaceted serious game with online educational activities, and real-world activities such as workshops and excursions. We describe our experiences in developing energy feedback visualizations in the Kukui Cup based on in-lab evaluations and field studies in college residence halls. We learned that energy feedback systems should address these factors: they should be actionable, that domain knowledge must go hand in hand with energy feedback systems, and that this feedback must be “sticky” to lead to changes in behaviors and attitudes. Keywords-Serious games; energy feedback; energy; energy literacy; smart grid.
Our research seeks to investigate the relationships among energy literacy, sustained energy conse... more Our research seeks to investigate the relationships among energy literacy, sustained energy conservation, and information technology support of behavior change through an advanced dorm energy competition to take place in fall 2011. Game design techniques are used to attract competition participants, keep them engaged, and have a lasting impact in their energy use behavior through retained knowledge of energy obtained via the game environment.
Search all the public and authenticated articles in CiteULike. Include unauthenticated results to... more Search all the public and authenticated articles in CiteULike. Include unauthenticated results too (may include "spam") Enter a search phrase. You can also specify a CiteULike article id (123456),. a DOI (doi:10.1234/12345678). or a PubMed ID (pmid:12345678). Click Help for advanced usage. CiteULike, Group: Collaborative Software Devel... Search, Register, Log in, ...
Abstract—To achieve the full benefits of the Smart Grid, end users must become active participant... more Abstract—To achieve the full benefits of the Smart Grid, end users must become active participants in the energy ecosystem. This paper presents the Kukui Cup challenge, a serious game designed around the topic of energy conservation which incorporates a variety of energy feedback visualizations, a multifaceted serious game with online educational activities, and real-world activities such as workshops and excursions. We describe our experiences in developing energy feedback visualizations in the Kukui Cup ...
Our research seeks to investigate the relationships among energy literacy, sustained energy conse... more Our research seeks to investigate the relationships among energy literacy, sustained energy conservation, and information technology support of behavior change through an advanced dorm energy competition to take place in fall 2011. Game design techniques are used to attract competition participants, keep them engaged, and have a lasting impact in their energy use behavior through retained knowledge of energy obtained via the game environment.
Our research seeks to investigate the relationships
among energy literacy, sustained energy conse... more Our research seeks to investigate the relationships among energy literacy, sustained energy conservation, and information technology support of behavior change through an advanced dorm energy competition to take place in fall 2011. Game design techniques are used to attract competition participants, keep them engaged, and have a lasting impact in their energy use behavior through retained knowledge of energy obtained via the game environment.
We will provide a framework to examine decisions about sustainable, or “green,” IS solutions with... more We will provide a framework to examine decisions about sustainable, or “green,” IS solutions with multiple stakeholders and multiple factors. The framework explicitly integrates the triple bottom line and IS value chain perspectives. This enables a holistic assessment of the factors involved in the decision-making process, accounting for tangibles (e.g. cost savings from energy reduction) and important intangibles (e.g. social responsibility) as well as indirect factors (e.g. GHG reduction). In particular, a representative case study is presented that examines the specific issue of “greening a data center.” The framework is used to assess the various complex trade-off considerations for strategic options such as “replace existing servers with energy efficient servers” and “consolidate servers utilizing virtualization.” This leads to a decision process that accounts for both traditional business case (i.e. cost-profit analysis) and the sustainability business case. An example of gree...
Abstract—To achieve the full benefits of the Smart Grid, end users must become active participant... more Abstract—To achieve the full benefits of the Smart Grid, end users must become active participants in the energy ecosystem. This paper presents the Kukui Cup challenge, a serious game designed around the topic of energy conservation which incorporates a variety of energy feedback visualizations, a multifaceted serious game with online educational activities, and real-world activities such as workshops and excursions. We describe our experiences in developing energy feedback visualizations in the Kukui Cup based on in-lab evaluations and field studies in college residence halls. We learned that energy feedback systems should address these factors: they should be actionable, that domain knowledge must go hand in hand with energy feedback systems, and that this feedback must be “sticky ” to lead to changes in behaviors and attitudes. Keywords-Serious games; energy feedback; energy; energy literacy; smart grid. I.
International journal on advances in intelligent systems, 2013
To achieve the full benefits of the Smart Grid, end users must become active participants in the ... more To achieve the full benefits of the Smart Grid, end users must become active participants in the energy ecosystem. This paper presents the Kukui Cup challenge, a multifaceted serious game designed around the topic of energy conservation that incorporates a variety of energy feedback visualizations, online educational activities, and real-world activities such as workshops and excursions. We describe our experiences developing energy feedback visualizations in the Kukui Cup based on in-lab evaluations and field studies in college residence halls. We learned that energy feedback systems should address these three factors: 1) they should be actionable, 2) domain knowledge should go hand in hand with feedback systems, and 3) feedback must be “sticky” if it is to lead to changes in behaviors and attitudes. We provide examples of both successful and unsuccessful visualizations, and discuss how they address the three factors we have identified. Keywords—Visualization, serious games, energy...
To achieve the full benefits of the Smart Grid, end users must become active participants in the ... more To achieve the full benefits of the Smart Grid, end users must become active participants in the energy ecosystem. This paper presents the Kukui Cup challenge, a serious game designed around the topic of energy conservation which incorporates a variety of energy feedback visualizations, a multifaceted serious game with online educational activities, and real-world activities such as workshops and excursions. We describe our experiences in developing energy feedback visualizations in the Kukui Cup based on in-lab evaluations and field studies in college residence halls. We learned that energy feedback systems should address these factors: they should be actionable, that domain knowledge must go hand in hand with energy feedback systems, and that this feedback must be “sticky” to lead to changes in behaviors and attitudes. Keywords-Serious games; energy feedback; energy; energy literacy; smart grid.
Our research seeks to investigate the relationships among energy literacy, sustained energy conse... more Our research seeks to investigate the relationships among energy literacy, sustained energy conservation, and information technology support of behavior change through an advanced dorm energy competition to take place in fall 2011. Game design techniques are used to attract competition participants, keep them engaged, and have a lasting impact in their energy use behavior through retained knowledge of energy obtained via the game environment.
Search all the public and authenticated articles in CiteULike. Include unauthenticated results to... more Search all the public and authenticated articles in CiteULike. Include unauthenticated results too (may include "spam") Enter a search phrase. You can also specify a CiteULike article id (123456),. a DOI (doi:10.1234/12345678). or a PubMed ID (pmid:12345678). Click Help for advanced usage. CiteULike, Group: Collaborative Software Devel... Search, Register, Log in, ...
Abstract—To achieve the full benefits of the Smart Grid, end users must become active participant... more Abstract—To achieve the full benefits of the Smart Grid, end users must become active participants in the energy ecosystem. This paper presents the Kukui Cup challenge, a serious game designed around the topic of energy conservation which incorporates a variety of energy feedback visualizations, a multifaceted serious game with online educational activities, and real-world activities such as workshops and excursions. We describe our experiences in developing energy feedback visualizations in the Kukui Cup ...
Our research seeks to investigate the relationships among energy literacy, sustained energy conse... more Our research seeks to investigate the relationships among energy literacy, sustained energy conservation, and information technology support of behavior change through an advanced dorm energy competition to take place in fall 2011. Game design techniques are used to attract competition participants, keep them engaged, and have a lasting impact in their energy use behavior through retained knowledge of energy obtained via the game environment.
Our research seeks to investigate the relationships
among energy literacy, sustained energy conse... more Our research seeks to investigate the relationships among energy literacy, sustained energy conservation, and information technology support of behavior change through an advanced dorm energy competition to take place in fall 2011. Game design techniques are used to attract competition participants, keep them engaged, and have a lasting impact in their energy use behavior through retained knowledge of energy obtained via the game environment.
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Papers by Michelle Katchuck
among energy literacy, sustained energy conservation,
and information technology support of behavior change
through an advanced dorm energy competition to take
place in fall 2011. Game design techniques are used to
attract competition participants, keep them engaged,
and have a lasting impact in their energy use behavior
through retained knowledge of energy obtained via the
game environment.
among energy literacy, sustained energy conservation,
and information technology support of behavior change
through an advanced dorm energy competition to take
place in fall 2011. Game design techniques are used to
attract competition participants, keep them engaged,
and have a lasting impact in their energy use behavior
through retained knowledge of energy obtained via the
game environment.