This SIG will provide child-computer interaction researchers and practitioners an opportunity to ... more This SIG will provide child-computer interaction researchers and practitioners an opportunity to discuss topics related to ethical challenges in the design, and use of interactive technologies for children. Topics include the role of big data, the impact of technology in children's social and physical ecosystem, and the consideration of ethics in children's participation in the design of technologies, and in the conceptualization of technologies for children.
Sensual experience and interaction, combined with abstract concepts from informatics, arouse chil... more Sensual experience and interaction, combined with abstract concepts from informatics, arouse children s curiosity about technical processes. That is the assumption of this dissertation. The concept Moving Algorithm aims to provide guidelines on how technical systems in the field of media education for children can be designed and developed to encourage independent learning. Criteria are given for such digital products. This PhD project contributes to the field of interaction design and children. Moving Algorithm is implemented within the application of Der Schwarm, which allows the examination of algorithmic processes through sensual experience and interaction. Exploration is provided on several levels, as multiple senses as well as cognitive abilities are addressed. A concept allows the organisation of workshops particularly for evaluation purposes. Workshops employing methods from empirical social research have been held and evaluated
In this paper we present the first outcomes of the research project SKUDI Subject Formations and ... more In this paper we present the first outcomes of the research project SKUDI Subject Formations and Digital Culture. The project aims at understanding self-construction processes of young people in digital cultures. Our starting point is the empirical study of the correlation between learning and playing. Do young people perceive interaction in virtual learning environments as playing or learning? The learning environment Der Schwarm is used to answer the question. We organized and evaluated a 11⁄2 days workshop Theatre with the Flock, in which the participants explored technical aspects of Der Schwarm and finally staged a play. Project content, terminology, methods employed and results are shortly presented. Participants experienced the workshop as a playing process where they learned at the same time about abstract algorithms and technology.
Proceedings of the 15th Workshop on Primary and Secondary Computing Education, 2020
Education should ensure that all children can move safely in the digital world, understand the ph... more Education should ensure that all children can move safely in the digital world, understand the phenomena and be able to play an active and self-determined role in shaping the future. A positive informatics-based self-concept (i.e. a self-concept regarding topics of informatics in school) is an important step towards this goal. In this study the informatics-based self-concept of primary school children is compared between children who had informatics1 lessons and children who did not. This study introduces a questionnaire that measures the informatics-based self-concept, which was filled out between May and June 2019 by primary school children from a project group (262 children) for informatics in the 3rd and 4th grade and a similar control group (61 children) without informatics. Results indicate that both groups have a rather high positive informatics-based self-concept, but that the children from the project group rated themselves more positively than the control group in all dime...
MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung
Der vorliegende Beitrag widmet sich der Frage, inwieweit durch das Förderprogramm Digitalpakt bzw... more Der vorliegende Beitrag widmet sich der Frage, inwieweit durch das Förderprogramm Digitalpakt bzw. die Schulschliessungen aufgrund der Corona-Pandemie Anzeichen bzw. Tendenzen eines tief(er)greifenden Transformationsprozesses der Digitalisierung für Schulen beschrieben werden können. Im Kern der qualitativen Untersuchung stand die Organisationsentwicklung im Bereich der schulischen Kommunikation und Kollaboration an zehn Bremer Schulen, verbunden mit der Frage, inwieweit dort Entwicklungen über einen technik-induzierten Wandel hinausreichen. Hierzu wurden 26 Interviews bzw. Gruppendiskussionen mit Schulleitungen, Medienbeauftragten und Lehrkräften geführt und qualitativ-inhaltsanalytisch ausgewertet. Die vorgestellten Ergebnisse geben Einblicke, wie ein solcher digitaler Transformationsprozess als Ausdruck einer veränderten Erwartungshaltung an die Schule beschrieben werden kann, sich verbindlich an der digitalen Kommunikation und Kollaboration zu beteiligen. Dabei steht diese neue ...
Sensual experience and interaction, combined with abstract concepts from informatics, arouse chil... more Sensual experience and interaction, combined with abstract concepts from informatics, arouse children’s curiosity about technical processes. That is the assumption of this dissertation. The concept Moving Algorithm aims to provide guidelines on how technical systems in the field of media education for children can be designed and developed to encourage independent learning. Criteria are given for such digital products. This PhD project contributes to the field of interaction design and children. Moving Algorithm is implemented within the application of Der Schwarm, which allows the examination of algorithmic processes through sensual experience and interaction. Exploration is provided on several levels, as multiple senses as well as cognitive abilities are addressed. A concept allows the organisation of workshops particularly for evaluation purposes. Workshops employing methods from empirical social research have been held and evaluated.
In this forum we celebrate research that helps to successfully bring the benefits of computing te... more In this forum we celebrate research that helps to successfully bring the benefits of computing technologies to children, older adults, people with disabilities, and other populations that are often ignored in the design of mass-marketed products. --- Juan Pablo Hourcade, Editor
This SIG will provide child-computer interaction researchers and practitioners an opportunity to ... more This SIG will provide child-computer interaction researchers and practitioners an opportunity to discuss topics related to ethical challenges in the design, and use of interactive technologies for children. Topics include the role of big data, the impact of technology in children's social and physical ecosystem, and the consideration of ethics in children's participation in the design of technologies, and in the conceptualization of technologies for children.
Sensual experience and interaction, combined with abstract concepts from informatics, arouse chil... more Sensual experience and interaction, combined with abstract concepts from informatics, arouse children s curiosity about technical processes. That is the assumption of this dissertation. The concept Moving Algorithm aims to provide guidelines on how technical systems in the field of media education for children can be designed and developed to encourage independent learning. Criteria are given for such digital products. This PhD project contributes to the field of interaction design and children. Moving Algorithm is implemented within the application of Der Schwarm, which allows the examination of algorithmic processes through sensual experience and interaction. Exploration is provided on several levels, as multiple senses as well as cognitive abilities are addressed. A concept allows the organisation of workshops particularly for evaluation purposes. Workshops employing methods from empirical social research have been held and evaluated
In this paper we present the first outcomes of the research project SKUDI Subject Formations and ... more In this paper we present the first outcomes of the research project SKUDI Subject Formations and Digital Culture. The project aims at understanding self-construction processes of young people in digital cultures. Our starting point is the empirical study of the correlation between learning and playing. Do young people perceive interaction in virtual learning environments as playing or learning? The learning environment Der Schwarm is used to answer the question. We organized and evaluated a 11⁄2 days workshop Theatre with the Flock, in which the participants explored technical aspects of Der Schwarm and finally staged a play. Project content, terminology, methods employed and results are shortly presented. Participants experienced the workshop as a playing process where they learned at the same time about abstract algorithms and technology.
Proceedings of the 15th Workshop on Primary and Secondary Computing Education, 2020
Education should ensure that all children can move safely in the digital world, understand the ph... more Education should ensure that all children can move safely in the digital world, understand the phenomena and be able to play an active and self-determined role in shaping the future. A positive informatics-based self-concept (i.e. a self-concept regarding topics of informatics in school) is an important step towards this goal. In this study the informatics-based self-concept of primary school children is compared between children who had informatics1 lessons and children who did not. This study introduces a questionnaire that measures the informatics-based self-concept, which was filled out between May and June 2019 by primary school children from a project group (262 children) for informatics in the 3rd and 4th grade and a similar control group (61 children) without informatics. Results indicate that both groups have a rather high positive informatics-based self-concept, but that the children from the project group rated themselves more positively than the control group in all dime...
MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung
Der vorliegende Beitrag widmet sich der Frage, inwieweit durch das Förderprogramm Digitalpakt bzw... more Der vorliegende Beitrag widmet sich der Frage, inwieweit durch das Förderprogramm Digitalpakt bzw. die Schulschliessungen aufgrund der Corona-Pandemie Anzeichen bzw. Tendenzen eines tief(er)greifenden Transformationsprozesses der Digitalisierung für Schulen beschrieben werden können. Im Kern der qualitativen Untersuchung stand die Organisationsentwicklung im Bereich der schulischen Kommunikation und Kollaboration an zehn Bremer Schulen, verbunden mit der Frage, inwieweit dort Entwicklungen über einen technik-induzierten Wandel hinausreichen. Hierzu wurden 26 Interviews bzw. Gruppendiskussionen mit Schulleitungen, Medienbeauftragten und Lehrkräften geführt und qualitativ-inhaltsanalytisch ausgewertet. Die vorgestellten Ergebnisse geben Einblicke, wie ein solcher digitaler Transformationsprozess als Ausdruck einer veränderten Erwartungshaltung an die Schule beschrieben werden kann, sich verbindlich an der digitalen Kommunikation und Kollaboration zu beteiligen. Dabei steht diese neue ...
Sensual experience and interaction, combined with abstract concepts from informatics, arouse chil... more Sensual experience and interaction, combined with abstract concepts from informatics, arouse children’s curiosity about technical processes. That is the assumption of this dissertation. The concept Moving Algorithm aims to provide guidelines on how technical systems in the field of media education for children can be designed and developed to encourage independent learning. Criteria are given for such digital products. This PhD project contributes to the field of interaction design and children. Moving Algorithm is implemented within the application of Der Schwarm, which allows the examination of algorithmic processes through sensual experience and interaction. Exploration is provided on several levels, as multiple senses as well as cognitive abilities are addressed. A concept allows the organisation of workshops particularly for evaluation purposes. Workshops employing methods from empirical social research have been held and evaluated.
In this forum we celebrate research that helps to successfully bring the benefits of computing te... more In this forum we celebrate research that helps to successfully bring the benefits of computing technologies to children, older adults, people with disabilities, and other populations that are often ignored in the design of mass-marketed products. --- Juan Pablo Hourcade, Editor
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Papers by Anja Zeising