The Belgian town of Ename in Flanders has its origins in the tenth century as a fortified settlem... more The Belgian town of Ename in Flanders has its origins in the tenth century as a fortified settlement on the borders of the Holy Roman Empire. The strategic significance of the town rapidly decreased after its capture by the Counts of Flanders and an abbey was constructed; this was destroyed in the sixteenth century (iconoclastic fury); the final destruction of the abbey took place at the end of the eighteenth century in the French Revolution... This paper will consider how the town of Ename has exploited its archaeological and historical resources, and what effect this has had on the town. Consideration will be given to the role of technology at the cultural heritage sites in Ename.
3D visualisations of complex cultural heritage objects, such as archaeological objects and sites,... more 3D visualisations of complex cultural heritage objects, such as archaeological objects and sites, historical landscapes, buildings and other man-made structures of the past, are more and more common in current day cultural heritage research and communication. Nearly always, they represent large amounts of financial and intellectual investments and rely on a wide range of data, people and interpretation processes. The documentation of the creation of such complex cultural heritage objects has been outlined in the widely accepted London Charter, but preservation of these objects in practice still has to overcome a range of issues. A recent survey showed that only 0,5 % of such projects do document their process. This short chapter tries to provide an overview of the six most important issues and proposes some solutions and methodology to overcome them.
... Visitors' Evaluations of Technology Used at Cultural Heritage Sites Ruth Owen a, Dimitri... more ... Visitors' Evaluations of Technology Used at Cultural Heritage Sites Ruth Owen a, Dimitrios Buhalis a, and Daniel Pletinckx b a School of Management University of Surrey, UK {r.owen, d.buhalis } @surrey. ac.uk b ENAME Center, Belgium daniel.pletinckx@enamecenter.org ...
Anders Hast, Uppsala University, Sweden, anders.hast@it.uu.se Carlotta Capurro, Visual Dimension,... more Anders Hast, Uppsala University, Sweden, anders.hast@it.uu.se Carlotta Capurro, Visual Dimension, Belgium Dries Nollet, Visual Dimension, Belgium Daniel Pletinckx, Visual Dimension, Belgium Benito Vilas Estevez, Universidad de Gales Trinity Saint David, Spain Miguel Carrero Pazos, Universidade de Santiago de Compostela, Spain Jose María Eguileta Franco, Sección de Arqueoloxía, Concello de Ourense, Spain Andrea Marchetti, CNR, Italy
Etruscanning 3D is a European project in the Culture 2007 framework, that involves a consortium o... more Etruscanning 3D is a European project in the Culture 2007 framework, that involves a consortium of museums and research organizations from 3 European countries to explore the possibilities of new visualization techniques, in order to to re-create and restore the original context of the Etruscan graves. The project is in progress and will last until 2013. Main objectives are: - International cooperation in the development of presentation techniques, to be proposed during exhibitions in the Netherlands (two important exhibitions are already open in Amsterdam and in Leiden), Belgium and Germany and for permanent use in Italian museums; - digital acquisition, digital restoration, 3D reconstructions and final communication of Etruscan graves and collections through innovative VR systems. We focus on two important Etruscan tombs: Tomba Regolini Galassi , in the Sorbo necropolis in Cerveteri, and Tomba 5 Monte Michele , in Veio. The finds from these tombs are mostly in museum collections and the existing (empty) tombs are not always open to public. By making 3D reconstructions of the tombs and of the objects which originally were found inside, we can re-create the ancient contexts. The techniques used for 3D representation are various: laser scanning, fotogrammetry, computer graphics, according to the typology and topology of the artifacts. A 3D reconstruction is not simply a digital replica of a real grave: we want to create an experience that can bring visitors inside the ancient etruscan mind and culture. The Regolini Galassi tomb, of the VII century B.C., is the one we have already reconstructed in 3D and implemented in a VR environment; the paper will present this work. It is one of the most remarkable Etruscan graves, famous not only for its rich contents, but also for the many objects that show the Orientalising influence. As the process of virtual reconstruction of the Regolini Galassi grave tries to visualise this tomb at the moment it was closed, we have been forced to ask ourselves very practical questions regarding the placement of the objects and their original position, their original shape and colors . We have had to re-evaluate and re-interpret all of the available, unclear, sources to seek answers to difficult questions. We explain the main steps we have applied in interpretation management. This is necessary in order to be able to update this process, to show the uncertainty in the reconstructions and, finally to enable and facilitate multidisciplinary research. From a technical point of view the most innovative element of the VR application for the Regolini Galssi tomb is the paradigm of interaction based on natural interfaces. The public has the possibility to explore the virtual space, to get near the artifacts and listen to narrative contents from the voices of the prestigious etruscan personages buried inside, just through the body movements, in the simplest and natural way. Walking in the space front of the projection, on a real map of the grave, he moves also in the virtual space, going deeper in the tomb, close to the objects and make storytelling emerge.
Digital 3D models become a necessity in management and restoration of monuments. Specialised comp... more Digital 3D models become a necessity in management and restoration of monuments. Specialised companies have the appropriate equipment, methodology and experience to digitise monuments in a fast and qualitative way. For archaeologists, restoration experts and site managers, there are however image-based tools that allow them to take on 3D digitisation projects without major investments or having digitising equipment at hand. We describe the practical workflow of digitising a complex castle ruin and how this workflow can be integrated in archaeology, restoration and site management. The overall 3D model of the castle ruin was made from aerial photography taken by a drone. The inner details of the castle, including the inside spaces and those parts that were not properly visible from the air, were digitised from terrestrial photography. We also show innovative uses of 3DPDF (based upon simplified and retextured 3D models) for exchange of results with the archaeologists, restoration experts and site managers. We demonstrate how MeshLab as free software has all functionality to create, merge, align and georeference the 3D data, and to simplify and retexture the final results for exchange and presentation purposes, for such a large scale project. This project shows a low-cost methodology to create a 3D model of a castle ruin for restoration, planning of excavations and site management, based on the open source software tools Arc3D and Meshlab from terrestrial photography and aerial photography by drone. We demonstrate the practical and financial implications of this approach. The digitisation methodology proposed can be easily re-applied to other buildings or sites of interest.
A cultural route links destinations that contain illustrations of a common theme, for example rel... more A cultural route links destinations that contain illustrations of a common theme, for example religion. It has been reported that the number of cultural routes are increasing. However, to date there is no evidence in the literature of any studies developing a framework which outlines the information visitors may require when following a cultural route. This paper describes a framework
Virtual Reality and multimedia technologies are central components of the heritage presentation p... more Virtual Reality and multimedia technologies are central components of the heritage presentation programme at Ename, Belgium. These techniques are designed to help the visitor understand and experience the past as it has been revealed through archaeological and historical ...
The Belgian town of Ename in Flanders has its origins in the tenth century as a fortified settlem... more The Belgian town of Ename in Flanders has its origins in the tenth century as a fortified settlement on the borders of the Holy Roman Empire. The strategic significance of the town rapidly decreased after its capture by the Counts of Flanders and an abbey was constructed; this was destroyed in the sixteenth century (iconoclastic fury); the final destruction of the abbey took place at the end of the eighteenth century in the French Revolution... This paper will consider how the town of Ename has exploited its archaeological and historical resources, and what effect this has had on the town. Consideration will be given to the role of technology at the cultural heritage sites in Ename.
3D visualisations of complex cultural heritage objects, such as archaeological objects and sites,... more 3D visualisations of complex cultural heritage objects, such as archaeological objects and sites, historical landscapes, buildings and other man-made structures of the past, are more and more common in current day cultural heritage research and communication. Nearly always, they represent large amounts of financial and intellectual investments and rely on a wide range of data, people and interpretation processes. The documentation of the creation of such complex cultural heritage objects has been outlined in the widely accepted London Charter, but preservation of these objects in practice still has to overcome a range of issues. A recent survey showed that only 0,5 % of such projects do document their process. This short chapter tries to provide an overview of the six most important issues and proposes some solutions and methodology to overcome them.
... Visitors' Evaluations of Technology Used at Cultural Heritage Sites Ruth Owen a, Dimitri... more ... Visitors' Evaluations of Technology Used at Cultural Heritage Sites Ruth Owen a, Dimitrios Buhalis a, and Daniel Pletinckx b a School of Management University of Surrey, UK {r.owen, d.buhalis } @surrey. ac.uk b ENAME Center, Belgium daniel.pletinckx@enamecenter.org ...
Anders Hast, Uppsala University, Sweden, anders.hast@it.uu.se Carlotta Capurro, Visual Dimension,... more Anders Hast, Uppsala University, Sweden, anders.hast@it.uu.se Carlotta Capurro, Visual Dimension, Belgium Dries Nollet, Visual Dimension, Belgium Daniel Pletinckx, Visual Dimension, Belgium Benito Vilas Estevez, Universidad de Gales Trinity Saint David, Spain Miguel Carrero Pazos, Universidade de Santiago de Compostela, Spain Jose María Eguileta Franco, Sección de Arqueoloxía, Concello de Ourense, Spain Andrea Marchetti, CNR, Italy
Etruscanning 3D is a European project in the Culture 2007 framework, that involves a consortium o... more Etruscanning 3D is a European project in the Culture 2007 framework, that involves a consortium of museums and research organizations from 3 European countries to explore the possibilities of new visualization techniques, in order to to re-create and restore the original context of the Etruscan graves. The project is in progress and will last until 2013. Main objectives are: - International cooperation in the development of presentation techniques, to be proposed during exhibitions in the Netherlands (two important exhibitions are already open in Amsterdam and in Leiden), Belgium and Germany and for permanent use in Italian museums; - digital acquisition, digital restoration, 3D reconstructions and final communication of Etruscan graves and collections through innovative VR systems. We focus on two important Etruscan tombs: Tomba Regolini Galassi , in the Sorbo necropolis in Cerveteri, and Tomba 5 Monte Michele , in Veio. The finds from these tombs are mostly in museum collections and the existing (empty) tombs are not always open to public. By making 3D reconstructions of the tombs and of the objects which originally were found inside, we can re-create the ancient contexts. The techniques used for 3D representation are various: laser scanning, fotogrammetry, computer graphics, according to the typology and topology of the artifacts. A 3D reconstruction is not simply a digital replica of a real grave: we want to create an experience that can bring visitors inside the ancient etruscan mind and culture. The Regolini Galassi tomb, of the VII century B.C., is the one we have already reconstructed in 3D and implemented in a VR environment; the paper will present this work. It is one of the most remarkable Etruscan graves, famous not only for its rich contents, but also for the many objects that show the Orientalising influence. As the process of virtual reconstruction of the Regolini Galassi grave tries to visualise this tomb at the moment it was closed, we have been forced to ask ourselves very practical questions regarding the placement of the objects and their original position, their original shape and colors . We have had to re-evaluate and re-interpret all of the available, unclear, sources to seek answers to difficult questions. We explain the main steps we have applied in interpretation management. This is necessary in order to be able to update this process, to show the uncertainty in the reconstructions and, finally to enable and facilitate multidisciplinary research. From a technical point of view the most innovative element of the VR application for the Regolini Galssi tomb is the paradigm of interaction based on natural interfaces. The public has the possibility to explore the virtual space, to get near the artifacts and listen to narrative contents from the voices of the prestigious etruscan personages buried inside, just through the body movements, in the simplest and natural way. Walking in the space front of the projection, on a real map of the grave, he moves also in the virtual space, going deeper in the tomb, close to the objects and make storytelling emerge.
Digital 3D models become a necessity in management and restoration of monuments. Specialised comp... more Digital 3D models become a necessity in management and restoration of monuments. Specialised companies have the appropriate equipment, methodology and experience to digitise monuments in a fast and qualitative way. For archaeologists, restoration experts and site managers, there are however image-based tools that allow them to take on 3D digitisation projects without major investments or having digitising equipment at hand. We describe the practical workflow of digitising a complex castle ruin and how this workflow can be integrated in archaeology, restoration and site management. The overall 3D model of the castle ruin was made from aerial photography taken by a drone. The inner details of the castle, including the inside spaces and those parts that were not properly visible from the air, were digitised from terrestrial photography. We also show innovative uses of 3DPDF (based upon simplified and retextured 3D models) for exchange of results with the archaeologists, restoration experts and site managers. We demonstrate how MeshLab as free software has all functionality to create, merge, align and georeference the 3D data, and to simplify and retexture the final results for exchange and presentation purposes, for such a large scale project. This project shows a low-cost methodology to create a 3D model of a castle ruin for restoration, planning of excavations and site management, based on the open source software tools Arc3D and Meshlab from terrestrial photography and aerial photography by drone. We demonstrate the practical and financial implications of this approach. The digitisation methodology proposed can be easily re-applied to other buildings or sites of interest.
A cultural route links destinations that contain illustrations of a common theme, for example rel... more A cultural route links destinations that contain illustrations of a common theme, for example religion. It has been reported that the number of cultural routes are increasing. However, to date there is no evidence in the literature of any studies developing a framework which outlines the information visitors may require when following a cultural route. This paper describes a framework
Virtual Reality and multimedia technologies are central components of the heritage presentation p... more Virtual Reality and multimedia technologies are central components of the heritage presentation programme at Ename, Belgium. These techniques are designed to help the visitor understand and experience the past as it has been revealed through archaeological and historical ...
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