JUCS - Journal of Universal Computer Science, 2020
One in every six persons in the UK suffers a hearing loss, either as a condition they have been b... more One in every six persons in the UK suffers a hearing loss, either as a condition they have been born with, or they developed during their life. Nine hundred thousand people in the UK are severely or profoundly deaf. Based on a study by Action on Hearing Loss UK in 2013 only 17 percent of this population, can use the British Sign Language (BSL). That leaves a massive proportion of people with a hearing impediment who do not use sign language struggling in social interaction and suffering from emotional distress. It also leaves even a larger proportion of Hearing people who cannot communicate with those of the deaf community. This paper presents a Serious Game (SG) that aims to close the communication gap between able hearing people and people with hearing impairment by providing a tool that facilitates BSL learning targeting the adult population. The paper presents the theoretical framework supporting adult learning based on which a SG game using Virtual Reality (VR) technology has b...
JUCS - Journal of Universal Computer Science, 2020
One in every six persons in the UK suffers a hearing loss, either as a condition they have been b... more One in every six persons in the UK suffers a hearing loss, either as a condition they have been born with, or they developed during their life. Nine hundred thousand people in the UK are severely or profoundly deaf. Based on a study by Action on Hearing Loss UK in 2013 only 17 percent of this population, can use the British Sign Language (BSL). That leaves a massive proportion of people with a hearing impediment who do not use sign language struggling in social interaction and suffering from emotional distress. It also leaves even a larger proportion of Hearing people who cannot communicate with those of the deaf community. This paper presents a Serious Game (SG) that aims to close the communication gap between able hearing people and people with hearing impairment by providing a tool that facilitates BSL learning targeting the adult population. The paper presents the theoretical framework supporting adult learning based on which a SG game using Virtual Reality (VR) technology has b...
This paper introduces a novel approach for authoring a diversity of multimedia resources (audio, ... more This paper introduces a novel approach for authoring a diversity of multimedia resources (audio, video, text, images, etc). An authoring tool (Developer21) supporting a metadata model according MPEG-21 XML schema files is described. The main scope of Developer21 is to increase interactivity resulting from the use of metadata in several broadcast scenarios in interactive or IP television. In addition to basic functionalities (editing and enrichment of audiovisual contents), innovative content management functionalities of the Developer21 are briefly presented. As the focus of this paper was to provide a brief description of a novel authoring tool for metadata and descriptor management, only core functionalities are presented.
This chapter addresses one of the challenges the Collaborative Virtual Environments (CVEs) resear... more This chapter addresses one of the challenges the Collaborative Virtual Environments (CVEs) research community faces, which is the lack of a systematic approach to study social interaction in CVEs and determine requirements for CVE systems design. It does this by presenting a method for studying multiuser systems in an educational context. The method has been developed as part of the
ABSTRACT This paper discusses the need for design methodologies in the development of educational... more ABSTRACT This paper discusses the need for design methodologies in the development of educational resources for museums. New media such as the Internet and Virtual Environments provide new opportunities for these resources. However, the problems with the new media are not only technical but also those of identifying the purpose of the resource and thus the most effective ways in which to make use of these new media. A solution proposed is the use of a methodology which would take account of three key issues: • how to obtain requirements for the resource • what guidelines can the designer follow to make best use of the particular properties of these new media • what techniques can be used to evaluate these resources New media and technologies such as the Internet, multimedia, and Virtual Reality have provided new opportunities for today's museum. This includes the ability to digitize artefacts and provide virtual tours of the collection. The proposed National Grid for Learning emphasises the educational role of the museum. The new media can play their part in areas such as supporting learning about artefacts, helping the interpretation of history and support for queries from learners. New media provide support in various ways. Hypermedia (e.g. the World Wide Web) allows information to be structured in a non-sequential, networked manner. This allows material to be structured in various ways to reflect different narratives or means of interpretation. The Internet allows new channels of communication to be established. Virtual Environments provide the means of putting artefacts into context and allowing users to interact with them. The new media do however pose increased problems for system developers. Three problem areas can be identified. Firstly, many museum professionals are unfamiliar with the potential of these media which makes identification of system requirements difficult. Secondly, there is a tendency to focus on the technological problems surrounding the media rather than focusing on wider issues of what applications they are most suitable for. There is a clear need for design guidelines that can be used for the conceptual and detailed design of systems. Thirdly, the new media pose challenges for ways in which systems can be evaluated. These problems are illustrated by examples drawn from three projects: the Tomb of Menna, Kahun and Quarry Bank Mill. The Tomb of Menna is a collaboration with the Griffith Institute, Ashmolean Museum, Oxford to investigate the feasibility of developing an Internet based resource. The resource developed consists of a virtual walk-through of the tomb with supporting notes and photographs. The Kahun project is investigating the use of a multi-user Internet based resource to support the work of the Education Service at Manchester Museum. Its purpose is to teach about everyday life in Kahun, a pyramid builder's town. The Quarry Bank Mill project is focusing on the development of a web site to support the education service.
... A Phased Approach to Developing a Set of Requirements for the Use of Virtual Actors in Shared... more ... A Phased Approach to Developing a Set of Requirements for the Use of Virtual Actors in Shared Virtual Learning Environments. Proceedings of ED-MEDIA 98: 10th World Conference on Educational Multimedia and Hypermedia. ... Pettifer, S. R. (1999). ...
Page 1. CVE Technology Development Based on Real World Application and User Needs Economou Daphne... more Page 1. CVE Technology Development Based on Real World Application and User Needs Economou Daphne ', Mitchell L. William ', Pettifer R. Steve 2, West J. Adrian ' Department of Computing and Mathematics, The Manchester Metropolitan University ...
Mobile guides have been in the spot light for the past decade or so they are becoming excessively... more Mobile guides have been in the spot light for the past decade or so they are becoming excessively available to tourists visiting places around the world. Most of which are to be used via a network connection on a browser based device and others as such as proprietary mobile applications, installed on-device. As such, some guides are used as navigational assistants in large cities solely for exploratory services and others can be used indoors as museum guides. This paper researches past and present mobile guide applications using a detailed set of evaluation criteria to extract design principles which can be used by an application-designer or an application-developer.
Economou, Daphne and Mitchell, William L. and Boyle, Tom (1998) A phased approach to developing a... more Economou, Daphne and Mitchell, William L. and Boyle, Tom (1998) A phased approach to developing a set of requirements for the use of virtual actors in share virtual learning environments. In: Ottmann, T. and Tomek, I., (eds.) Proceedings of ED-MEDIA & ED-TELECOM 98: 10th ...
This paper introduces a novel approach for authoring a diversity of multimedia resources (audio, ... more This paper introduces a novel approach for authoring a diversity of multimedia resources (audio, video, text, images, etc). An authoring tool (Developer21) supporting a metadata model according MPEG-21 XML schema files is described. The main scope of Developer21 is to increase interactivity resulting from the use of metadata in several broadcast scenarios in interactive or IP television. In addition to basic functionalities (editing and enrichment of audiovisual contents), innovative content management functionalities of the Developer21 are briefly presented. As the focus of this paper was to provide a brief description of a novel authoring tool for metadata and descriptor management, only core functionalities are presented.
JUCS - Journal of Universal Computer Science, 2020
One in every six persons in the UK suffers a hearing loss, either as a condition they have been b... more One in every six persons in the UK suffers a hearing loss, either as a condition they have been born with, or they developed during their life. Nine hundred thousand people in the UK are severely or profoundly deaf. Based on a study by Action on Hearing Loss UK in 2013 only 17 percent of this population, can use the British Sign Language (BSL). That leaves a massive proportion of people with a hearing impediment who do not use sign language struggling in social interaction and suffering from emotional distress. It also leaves even a larger proportion of Hearing people who cannot communicate with those of the deaf community. This paper presents a Serious Game (SG) that aims to close the communication gap between able hearing people and people with hearing impairment by providing a tool that facilitates BSL learning targeting the adult population. The paper presents the theoretical framework supporting adult learning based on which a SG game using Virtual Reality (VR) technology has b...
JUCS - Journal of Universal Computer Science, 2020
One in every six persons in the UK suffers a hearing loss, either as a condition they have been b... more One in every six persons in the UK suffers a hearing loss, either as a condition they have been born with, or they developed during their life. Nine hundred thousand people in the UK are severely or profoundly deaf. Based on a study by Action on Hearing Loss UK in 2013 only 17 percent of this population, can use the British Sign Language (BSL). That leaves a massive proportion of people with a hearing impediment who do not use sign language struggling in social interaction and suffering from emotional distress. It also leaves even a larger proportion of Hearing people who cannot communicate with those of the deaf community. This paper presents a Serious Game (SG) that aims to close the communication gap between able hearing people and people with hearing impairment by providing a tool that facilitates BSL learning targeting the adult population. The paper presents the theoretical framework supporting adult learning based on which a SG game using Virtual Reality (VR) technology has b...
This paper introduces a novel approach for authoring a diversity of multimedia resources (audio, ... more This paper introduces a novel approach for authoring a diversity of multimedia resources (audio, video, text, images, etc). An authoring tool (Developer21) supporting a metadata model according MPEG-21 XML schema files is described. The main scope of Developer21 is to increase interactivity resulting from the use of metadata in several broadcast scenarios in interactive or IP television. In addition to basic functionalities (editing and enrichment of audiovisual contents), innovative content management functionalities of the Developer21 are briefly presented. As the focus of this paper was to provide a brief description of a novel authoring tool for metadata and descriptor management, only core functionalities are presented.
This chapter addresses one of the challenges the Collaborative Virtual Environments (CVEs) resear... more This chapter addresses one of the challenges the Collaborative Virtual Environments (CVEs) research community faces, which is the lack of a systematic approach to study social interaction in CVEs and determine requirements for CVE systems design. It does this by presenting a method for studying multiuser systems in an educational context. The method has been developed as part of the
ABSTRACT This paper discusses the need for design methodologies in the development of educational... more ABSTRACT This paper discusses the need for design methodologies in the development of educational resources for museums. New media such as the Internet and Virtual Environments provide new opportunities for these resources. However, the problems with the new media are not only technical but also those of identifying the purpose of the resource and thus the most effective ways in which to make use of these new media. A solution proposed is the use of a methodology which would take account of three key issues: • how to obtain requirements for the resource • what guidelines can the designer follow to make best use of the particular properties of these new media • what techniques can be used to evaluate these resources New media and technologies such as the Internet, multimedia, and Virtual Reality have provided new opportunities for today's museum. This includes the ability to digitize artefacts and provide virtual tours of the collection. The proposed National Grid for Learning emphasises the educational role of the museum. The new media can play their part in areas such as supporting learning about artefacts, helping the interpretation of history and support for queries from learners. New media provide support in various ways. Hypermedia (e.g. the World Wide Web) allows information to be structured in a non-sequential, networked manner. This allows material to be structured in various ways to reflect different narratives or means of interpretation. The Internet allows new channels of communication to be established. Virtual Environments provide the means of putting artefacts into context and allowing users to interact with them. The new media do however pose increased problems for system developers. Three problem areas can be identified. Firstly, many museum professionals are unfamiliar with the potential of these media which makes identification of system requirements difficult. Secondly, there is a tendency to focus on the technological problems surrounding the media rather than focusing on wider issues of what applications they are most suitable for. There is a clear need for design guidelines that can be used for the conceptual and detailed design of systems. Thirdly, the new media pose challenges for ways in which systems can be evaluated. These problems are illustrated by examples drawn from three projects: the Tomb of Menna, Kahun and Quarry Bank Mill. The Tomb of Menna is a collaboration with the Griffith Institute, Ashmolean Museum, Oxford to investigate the feasibility of developing an Internet based resource. The resource developed consists of a virtual walk-through of the tomb with supporting notes and photographs. The Kahun project is investigating the use of a multi-user Internet based resource to support the work of the Education Service at Manchester Museum. Its purpose is to teach about everyday life in Kahun, a pyramid builder's town. The Quarry Bank Mill project is focusing on the development of a web site to support the education service.
... A Phased Approach to Developing a Set of Requirements for the Use of Virtual Actors in Shared... more ... A Phased Approach to Developing a Set of Requirements for the Use of Virtual Actors in Shared Virtual Learning Environments. Proceedings of ED-MEDIA 98: 10th World Conference on Educational Multimedia and Hypermedia. ... Pettifer, S. R. (1999). ...
Page 1. CVE Technology Development Based on Real World Application and User Needs Economou Daphne... more Page 1. CVE Technology Development Based on Real World Application and User Needs Economou Daphne ', Mitchell L. William ', Pettifer R. Steve 2, West J. Adrian ' Department of Computing and Mathematics, The Manchester Metropolitan University ...
Mobile guides have been in the spot light for the past decade or so they are becoming excessively... more Mobile guides have been in the spot light for the past decade or so they are becoming excessively available to tourists visiting places around the world. Most of which are to be used via a network connection on a browser based device and others as such as proprietary mobile applications, installed on-device. As such, some guides are used as navigational assistants in large cities solely for exploratory services and others can be used indoors as museum guides. This paper researches past and present mobile guide applications using a detailed set of evaluation criteria to extract design principles which can be used by an application-designer or an application-developer.
Economou, Daphne and Mitchell, William L. and Boyle, Tom (1998) A phased approach to developing a... more Economou, Daphne and Mitchell, William L. and Boyle, Tom (1998) A phased approach to developing a set of requirements for the use of virtual actors in share virtual learning environments. In: Ottmann, T. and Tomek, I., (eds.) Proceedings of ED-MEDIA & ED-TELECOM 98: 10th ...
This paper introduces a novel approach for authoring a diversity of multimedia resources (audio, ... more This paper introduces a novel approach for authoring a diversity of multimedia resources (audio, video, text, images, etc). An authoring tool (Developer21) supporting a metadata model according MPEG-21 XML schema files is described. The main scope of Developer21 is to increase interactivity resulting from the use of metadata in several broadcast scenarios in interactive or IP television. In addition to basic functionalities (editing and enrichment of audiovisual contents), innovative content management functionalities of the Developer21 are briefly presented. As the focus of this paper was to provide a brief description of a novel authoring tool for metadata and descriptor management, only core functionalities are presented.
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