Advances in Modelling, Animation and Rendering, 2002
This invited paper describes a vision for a fundamentally new approach to finding the unexpected ... more This invited paper describes a vision for a fundamentally new approach to finding the unexpected and verifying the expected in massive information spaces. Rather than communicate with our information spaces using abstractions, our relationship and interaction with our information spaces are that of a master to its slave. Today, we specify searches and our information resources respond to our specifically worded queries. However, when dealing with massive information spaces, determining how to construct the queries themselves is daunting. Instead, we argue that the information spaces themselves must be given sufficient latitude to support a human-information discourse, by (1) developing its own initiative and thereby supporting a more equal communication style, (2) presenting information within a context that can itself be relied upon as an artifact of communication, (3) while creating a two way dialogue for query and thought refinement. We will motivate the change from human-computer interaction into human-information interaction, discuss higher order interactions with information spaces, and address the technical challenges in achieving this vision.
... We will examine the properties of decision environments where the chasm between early and lat... more ... We will examine the properties of decision environments where the chasm between early and late-term adopters is literally an abyss be-cause the risk of adopting safety-critical systems that simply do not assist, or worse yet have the potential to fail, is immense. ...
In this paper, we describe Rasa: an environment designed to augment, rather than replace, the wor... more In this paper, we describe Rasa: an environment designed to augment, rather than replace, the work habits of its users. These work habits include drawing on Post-it™ notes using a symbolic language. Rasa observes and un- derstands this language, assigning ...
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality e... more We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The resulting multimodal system fuses symbolic and statistical information from a set of 3D gesture, spoken language, and referential agents. The referential agents employ visible or invisible volumes that can be attached to 3D trackers in the environment, and which use a time-stamped history of the objects that intersect them to derive statistics for ...
Advances in Modelling, Animation and Rendering, 2002
This invited paper describes a vision for a fundamentally new approach to finding the unexpected ... more This invited paper describes a vision for a fundamentally new approach to finding the unexpected and verifying the expected in massive information spaces. Rather than communicate with our information spaces using abstractions, our relationship and interaction with our information spaces are that of a master to its slave. Today, we specify searches and our information resources respond to our specifically worded queries. However, when dealing with massive information spaces, determining how to construct the queries themselves is daunting. Instead, we argue that the information spaces themselves must be given sufficient latitude to support a human-information discourse, by (1) developing its own initiative and thereby supporting a more equal communication style, (2) presenting information within a context that can itself be relied upon as an artifact of communication, (3) while creating a two way dialogue for query and thought refinement. We will motivate the change from human-computer interaction into human-information interaction, discuss higher order interactions with information spaces, and address the technical challenges in achieving this vision.
... We will examine the properties of decision environments where the chasm between early and lat... more ... We will examine the properties of decision environments where the chasm between early and late-term adopters is literally an abyss be-cause the risk of adopting safety-critical systems that simply do not assist, or worse yet have the potential to fail, is immense. ...
In this paper, we describe Rasa: an environment designed to augment, rather than replace, the wor... more In this paper, we describe Rasa: an environment designed to augment, rather than replace, the work habits of its users. These work habits include drawing on Post-it™ notes using a symbolic language. Rasa observes and un- derstands this language, assigning ...
We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality e... more We describe an approach to 3D multimodal interaction in immersive augmented and virtual reality environments that accounts for the uncertain nature of the information sources. The resulting multimodal system fuses symbolic and statistical information from a set of 3D gesture, spoken language, and referential agents. The referential agents employ visible or invisible volumes that can be attached to 3D trackers in the environment, and which use a time-stamped history of the objects that intersect them to derive statistics for ...
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Papers by David McGee