A computer concepts test was used to assess student computing concepts knowledge levels in tradit... more A computer concepts test was used to assess student computing concepts knowledge levels in traditional face- to- face and online sections of an introductory computing course. This assessment was conducted during the first semester of the course in order to measure the depth and breadth of student knowledge of computing when they first enter the course. More specific objectives of
In today's business environment, ethics is in the forefront of the media with scandals makin... more In today's business environment, ethics is in the forefront of the media with scandals making daily headlines. The use of technology is prominent in business and society and very susceptible to misuse, and thus students majoring in Information Systems should be exposed to some of the ethical dilemmas and responsibilities they may face in the workplace. The problem for university educators is to determine the most effective way to teach ethical decision-making to the students. This text focuses on the methodology used to teach ethics and provides an example model curriculum implemented in one class using an historical narrative, the ACM and AITP code of ethics, the SDLC, and current events as a content guide. The feedback from students suggests that this technique was very successful.
The research objective of this paper is to develop a storytelling-based knowledge-sharing applica... more The research objective of this paper is to develop a storytelling-based knowledge-sharing application that enables users to co-create their own stories for both individuals and groups. To address this, a design science research methodology was applied for elucidating users' requirements. As empirical evidence, a case study was conducted on the children's book industry to synthesize a knowledge-sharing design application named "StoryWeb". Usability tests were conducted to reconfigure users' feedback and suggestions after two StoryWeb prototypes were developed. This study makes three main contributions. First, it empirically tests individual's or group's creativity and co-creation by a view of knowledge sharing. Second, it methodologically applies a design thinking approach into a knowledge-sharing study. Third, it also practically suggests feasible guidelines for the creativity and innovation research community on which features of storytelling-based applications can be configured.
37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the, 2004
1. Introduction Can we improve the examination process, making it more enjoyable and increasing l... more 1. Introduction Can we improve the examination process, making it more enjoyable and increasing learning? Conventionally, students play a passive role regarding examinations, which are devised and graded by the instructor. McGourty et al. [10] states that students learn more ...
A computer concepts test was used to assess student computing concepts knowledge levels in tradit... more A computer concepts test was used to assess student computing concepts knowledge levels in traditional face- to- face and online sections of an introductory computing course. This assessment was conducted during the first semester of the course in order to measure the depth and breadth of student knowledge of computing when they first enter the course. More specific objectives of
In today's business environment, ethics is in the forefront of the media with scandals makin... more In today's business environment, ethics is in the forefront of the media with scandals making daily headlines. The use of technology is prominent in business and society and very susceptible to misuse, and thus students majoring in Information Systems should be exposed to some of the ethical dilemmas and responsibilities they may face in the workplace. The problem for university educators is to determine the most effective way to teach ethical decision-making to the students. This text focuses on the methodology used to teach ethics and provides an example model curriculum implemented in one class using an historical narrative, the ACM and AITP code of ethics, the SDLC, and current events as a content guide. The feedback from students suggests that this technique was very successful.
The research objective of this paper is to develop a storytelling-based knowledge-sharing applica... more The research objective of this paper is to develop a storytelling-based knowledge-sharing application that enables users to co-create their own stories for both individuals and groups. To address this, a design science research methodology was applied for elucidating users' requirements. As empirical evidence, a case study was conducted on the children's book industry to synthesize a knowledge-sharing design application named "StoryWeb". Usability tests were conducted to reconfigure users' feedback and suggestions after two StoryWeb prototypes were developed. This study makes three main contributions. First, it empirically tests individual's or group's creativity and co-creation by a view of knowledge sharing. Second, it methodologically applies a design thinking approach into a knowledge-sharing study. Third, it also practically suggests feasible guidelines for the creativity and innovation research community on which features of storytelling-based applications can be configured.
37th Annual Hawaii International Conference on System Sciences, 2004. Proceedings of the, 2004
1. Introduction Can we improve the examination process, making it more enjoyable and increasing l... more 1. Introduction Can we improve the examination process, making it more enjoyable and increasing learning? Conventionally, students play a passive role regarding examinations, which are devised and graded by the instructor. McGourty et al. [10] states that students learn more ...
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Papers by Hyo-joo Han