This article analyses how Finnish parents of sixth graders in a comprehensive school act in the l... more This article analyses how Finnish parents of sixth graders in a comprehensive school act in the local ‘school markets ’ of the case city. The parents ’ subject positions as choosers are reflected on and explored in relation to the discourses and resources they use when discussing their school choices. The data were gathered in 2009 by administering a questionnaire (n = 374) and by conducting interviews with 76 of the respondents. The main data used here were thematic interviews, which were analysed using the discoursive approach. The analysis revealed that the parents used three different types of subject positions and discourses when having conversations about their choices and when considering their options. These discourses used were partly overlapping and unexpectedly social, and cultural resources were capitalised on less than previously assumed. Contrary to earlier European research on school choices, most parents in this study were not eager to choose any other school than th...
Tutkimuksessa tarkastellaan Vantaan kaupungin peruskoulun 6.-luokkalaisten lasten vanhempien ylak... more Tutkimuksessa tarkastellaan Vantaan kaupungin peruskoulun 6.-luokkalaisten lasten vanhempien ylakouluvalintoja koulutuspoliittisessa kontekstissa.
The participation of young people does often challenge the starting points of the projects, where... more The participation of young people does often challenge the starting points of the projects, where the goals and activities are, at least partly, defined before the involvement of the young people. Gamification is a tool for motivate and inspire them to act. In this article will be narrated how the participation is taken in the account in projects Matti - Men`s journey to work (ESF 2016–2018) and in Versus (THL Health promotion grant 2017–2019). In this article, was examined how participation and experiences of participation were developed by answering the following question: has gamification enhanced participation and if yes, in which way? In this article we used data, which was gathered in both projects. In the Mattiproject was produced data for the evaluation of the project by interviewing young people and the same data was used in this research. In the Versus-project, the young people were involved to developing work by a feedback questionnaire and group interviews. The feedback ...
Page 1. Jaana Poikolainen KASVATUSTIETOISUUDEN ULOTTUVUUKSIA Vanhempien käsityksiä kasvatuksesta ... more Page 1. Jaana Poikolainen KASVATUSTIETOISUUDEN ULOTTUVUUKSIA Vanhempien käsityksiä kasvatuksesta ja vanhemmuudesta HELSINGIN YLIOPISTON KASVATUSTIETEEN LAITOKSEN TUTKIMUKSIA 182 Esitetään ...
Lasten ja nuorten hyvinvointia käsittelevissä tutkimuksissa hyvinvoinnin tarkastelu perustuu usei... more Lasten ja nuorten hyvinvointia käsittelevissä tutkimuksissa hyvinvoinnin tarkastelu perustuu useimmiten aikuislähtöisesti määriteltyjen negatiivisten terveyteen ja muuhun hyvinvointiin liittyvien indikaattoreiden kuvaukseen. Lapset ja nuoret positioidaan helposti hallittavissa oleviksi ja tilastoyksiköksi sopiviksi kansalaisiksi. Tilastolliset indikaattorit viittaavat perheiden ongelmallisiin ja epätavallisiin elinolosuhteisiin kuten esimerkiksi ongelmiin vanhemmuudessa sekä terveysongelmiin ja kouluvaikeuksiin. Samalla tullaan tuottaneeksi rajoittunut ja aikuislähtöinen kuva lasten hyvinvoinnista. Käytössä olevat indikaattorit osoittavat, mitä puutteita lasten hyvinvoinnissa on. Tilastot kertovat lasten pahoinvoinnista, mutta eivät niistä asioista, jotka vaikuttavat lasten elämään positiivisesti. Tätä tietoa kaivataan, jotta eri sektoreiden toimijat pystyisivät paremmin tunnistamaan ne lapsille merkitykselliset asiat, joita kannattaa tukea ja vahvistaa. Artikkelissa tarkastellaan ”...
Gamified methods and service design methods have been tested and developed for supporting the par... more Gamified methods and service design methods have been tested and developed for supporting the participation of the young people in South-Eastern Finland University of Applied Sciences in cooperation with the Sotek foundation and the Social psychiatric association of Southeast Finland. This article shows the developing process of one game and the service safari carried out by the young people. The methods and games as such are not enough. An analysis is needed to show how methods and games as a part of the services offered to the young people are supporting them in their life course and helping them to jump to the, by using a game expression, “next level”. The next level or step can mean the improvement of the young people’s personal well-being, or the taking control of their own life in general. Furthermore, the measures of the developing and context are linked in this article to the theory of the life course by Elder (1994; 1998), in which case the participation in the service desi...
Introduction: In this paper, parents’ well-being is examined from their subjective point of view ... more Introduction: In this paper, parents’ well-being is examined from their subjective point of view of their living experiences in a certain residential area. The subjective viewpoint is relevant as the focus of the research is interlinked with residential areas. Aims: The research aims to determine what meaning parents ascribe to their residential area (suburb or city centre) as a space for physical, social and psychological well-being. It also aims to discover whether there are qualitative differences between the given meanings of parents living in different areas. Methods: The data were acquired through semi-structured interviews with parents who live in a suburb or the city centre of Lahti, Finland. Data analysis was conducted using abductive thematic analysis. Results: The results revealed that physical, social and psychological spaces were experienced differently depending on the residential area in question. In parents’ narration about the physical space, in both areas the basic...
This article analyses how Finnish parents of sixth graders in a comprehensive school act in the l... more This article analyses how Finnish parents of sixth graders in a comprehensive school act in the local ‘school markets ’ of the case city. The parents ’ subject positions as choosers are reflected on and explored in relation to the discourses and resources they use when discussing their school choices. The data were gathered in 2009 by administering a questionnaire (n = 374) and by conducting interviews with 76 of the respondents. The main data used here were thematic interviews, which were analysed using the discoursive approach. The analysis revealed that the parents used three different types of subject positions and discourses when having conversations about their choices and when considering their options. These discourses used were partly overlapping and unexpectedly social, and cultural resources were capitalised on less than previously assumed. Contrary to earlier European research on school choices, most parents in this study were not eager to choose any other school than th...
Tutkimuksessa tarkastellaan Vantaan kaupungin peruskoulun 6.-luokkalaisten lasten vanhempien ylak... more Tutkimuksessa tarkastellaan Vantaan kaupungin peruskoulun 6.-luokkalaisten lasten vanhempien ylakouluvalintoja koulutuspoliittisessa kontekstissa.
The participation of young people does often challenge the starting points of the projects, where... more The participation of young people does often challenge the starting points of the projects, where the goals and activities are, at least partly, defined before the involvement of the young people. Gamification is a tool for motivate and inspire them to act. In this article will be narrated how the participation is taken in the account in projects Matti - Men`s journey to work (ESF 2016–2018) and in Versus (THL Health promotion grant 2017–2019). In this article, was examined how participation and experiences of participation were developed by answering the following question: has gamification enhanced participation and if yes, in which way? In this article we used data, which was gathered in both projects. In the Mattiproject was produced data for the evaluation of the project by interviewing young people and the same data was used in this research. In the Versus-project, the young people were involved to developing work by a feedback questionnaire and group interviews. The feedback ...
Page 1. Jaana Poikolainen KASVATUSTIETOISUUDEN ULOTTUVUUKSIA Vanhempien käsityksiä kasvatuksesta ... more Page 1. Jaana Poikolainen KASVATUSTIETOISUUDEN ULOTTUVUUKSIA Vanhempien käsityksiä kasvatuksesta ja vanhemmuudesta HELSINGIN YLIOPISTON KASVATUSTIETEEN LAITOKSEN TUTKIMUKSIA 182 Esitetään ...
Lasten ja nuorten hyvinvointia käsittelevissä tutkimuksissa hyvinvoinnin tarkastelu perustuu usei... more Lasten ja nuorten hyvinvointia käsittelevissä tutkimuksissa hyvinvoinnin tarkastelu perustuu useimmiten aikuislähtöisesti määriteltyjen negatiivisten terveyteen ja muuhun hyvinvointiin liittyvien indikaattoreiden kuvaukseen. Lapset ja nuoret positioidaan helposti hallittavissa oleviksi ja tilastoyksiköksi sopiviksi kansalaisiksi. Tilastolliset indikaattorit viittaavat perheiden ongelmallisiin ja epätavallisiin elinolosuhteisiin kuten esimerkiksi ongelmiin vanhemmuudessa sekä terveysongelmiin ja kouluvaikeuksiin. Samalla tullaan tuottaneeksi rajoittunut ja aikuislähtöinen kuva lasten hyvinvoinnista. Käytössä olevat indikaattorit osoittavat, mitä puutteita lasten hyvinvoinnissa on. Tilastot kertovat lasten pahoinvoinnista, mutta eivät niistä asioista, jotka vaikuttavat lasten elämään positiivisesti. Tätä tietoa kaivataan, jotta eri sektoreiden toimijat pystyisivät paremmin tunnistamaan ne lapsille merkitykselliset asiat, joita kannattaa tukea ja vahvistaa. Artikkelissa tarkastellaan ”...
Gamified methods and service design methods have been tested and developed for supporting the par... more Gamified methods and service design methods have been tested and developed for supporting the participation of the young people in South-Eastern Finland University of Applied Sciences in cooperation with the Sotek foundation and the Social psychiatric association of Southeast Finland. This article shows the developing process of one game and the service safari carried out by the young people. The methods and games as such are not enough. An analysis is needed to show how methods and games as a part of the services offered to the young people are supporting them in their life course and helping them to jump to the, by using a game expression, “next level”. The next level or step can mean the improvement of the young people’s personal well-being, or the taking control of their own life in general. Furthermore, the measures of the developing and context are linked in this article to the theory of the life course by Elder (1994; 1998), in which case the participation in the service desi...
Introduction: In this paper, parents’ well-being is examined from their subjective point of view ... more Introduction: In this paper, parents’ well-being is examined from their subjective point of view of their living experiences in a certain residential area. The subjective viewpoint is relevant as the focus of the research is interlinked with residential areas. Aims: The research aims to determine what meaning parents ascribe to their residential area (suburb or city centre) as a space for physical, social and psychological well-being. It also aims to discover whether there are qualitative differences between the given meanings of parents living in different areas. Methods: The data were acquired through semi-structured interviews with parents who live in a suburb or the city centre of Lahti, Finland. Data analysis was conducted using abductive thematic analysis. Results: The results revealed that physical, social and psychological spaces were experienced differently depending on the residential area in question. In parents’ narration about the physical space, in both areas the basic...
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