How does our landscape looks like in the past? How was the original aspect of that monument or ar... more How does our landscape looks like in the past? How was the original aspect of that monument or archaeological site, that today appears so ruined and also so immersed in our crowded built cities? How was its original relation with the surrounding natural environment and also with other sites? How was monument function and how was it used by ancient men?
The virtual reconstruction of the archaeological landscape is a very complex process including in... more The virtual reconstruction of the archaeological landscape is a very complex process including in a virtual ecosystem many kinds of data, activities, according to a multidisciplinary approach. This system of relations, interactions and behaviors assumes perceptive, cultural, psychological and relevance. The virtual environment and archaeological structures, as they are today, can be reconstructed through different techniques and data sources, integrated in a coherent methodology of elaboration and communication: cartographic data, remote sensing, photo-interpretation, topographic survey, laser scanner data, photogrammetry, photomodelling, computer vision and so on. Each technique is selected according to the kind of structures and information we need and is intimately connected to the typology and the particularities of the entities to examine. 1. INTRUDUCTION The archaeological landscape, as we can observe today, is the result of a long process of transformation and it is very impo...
This paper describes the methodologies and the problems faced during the acquisition and the elab... more This paper describes the methodologies and the problems faced during the acquisition and the elaboration of the elements which compose the virtual scene of the Villa di Livia case. These processes were studied to produce a virtual reality application.
The virtual reconstruction of the archaeological landscape is a very complex process including in... more The virtual reconstruction of the archaeological landscape is a very complex process including in a virtual ecosystem many kinds of data, activities, according to a multidisciplinary approach. This system of relations, interactions and behaviors assumes perceptive, cultural, psychological and relevance. The virtual environment and archaeological structures, as they are today, can be reconstructed through different techniques and data sources, integrated in a coherent methodology of elaboration and communication: cartographic data, remote sensing, photo-interpretation, topographic survey, laser scanner data, photogrammetry, photomodelling, computer vision and so on. Each technique is selected according to the kind of structures and information we need and is intimately connected to the typology and the particularities of the entities to examine.
The CNR ITABC (Institute for the Technologies Applied to the Cultural Heritage), through the Virt... more The CNR ITABC (Institute for the Technologies Applied to the Cultural Heritage), through the Virtual Heritage Lab, develops integrated methodologies for data elaboration and visualization and for the creation of virtual archaeological landscape. The Via Flaminia's territory (Rome, Italy) is a composite setup of buildings, terrain and vegetation. Its virtual reconstitution requires the acquisition of architectural and topographic data and the development of a methodology to consolidate all data into a unique real time modelling framework. Gathering data about the current status of the various elements of the territory requires to draw on a broad spectrum of instruments and techniques. Each technique should indeed be adapted to the morphology and scale of the entity that is surveyed. The instruments used to acquire data are: laser scanners, photogrammetry, computer vision, Total Station and differential GPS. Using an advanced technology such as the laser scanner (for example in the case of the Villa of Livia ) we obtained threedimensional sets of points. The level of resolution is 6mm, or about 30,000 points by square meter. A total of 7,000 square meters were surveyed. Points were then triangulated (using Rapidform) and a first model produced decimated. The preparation of a real time model requires such raw and bulky models to be optimised, and especially to reduce the number of polygons and ease the texture management. Two approaches were tested in this respect. The optimized models are finally integrated in the virtual reality system, together with other models, prepared using different technologies, such as photomodelling (applied to regular geometries) that produces low-poly models with textures. Through the 3d reconstruction of the architectural heritage and its real time display, we obtained an accurate and communicative interpretation that both suits research purposes and can transmit the importance of conservation to the general public. It is perceived as an effective way to divulgate and publicise an information that is often only accessed by the scientific community.
... 488-508. Saba A. (1927), Montecassino e La Sardegna medioevale, Cassino. ... Vico L., Moro A.... more ... 488-508. Saba A. (1927), Montecassino e La Sardegna medioevale, Cassino. ... Vico L., Moro A., Galeazzi F., Di Ioia M., Dell'Unto N. (30 Ottobre 4 Novembre2006), Integrated methodologies for data elaboration and real time: Villa of Livia (Via Flaminia project). ...
The faster and faster development of technological tools and methodology in the domain of virtual... more The faster and faster development of technological tools and methodology in the domain of virtual archaeology raises new fundamental challenges such as, on the one hand, the need of new, original and fully immersive applications, on the other, of more effective ways to translate into such emotional representations the careful of the archaeological and palaeoenvironmental analysis in order to make it visible by the public. This paper focusses on the new virtual comunication system planned by the Institute of Technologies Applied to Cultural Heritage of Italian CNR, for the Pleistocenic Museum of Casal De Pazzi in Rome. The Museum is built around a 40x10 mt pleistocenic floor consisting in the ancient riverbed of the Aniene river, at about 200.000 bp, thus also containing the palaeoenvironmental records of such a phase (elephant tooth, plant remains, etc.). Starting from a detailed definition of the geomorphological and environmental conditions, the resulting data became the basis for...
ABSTRACT The Virtual Rome Project, commissioned by Seat Yellow Pages and the Italian Chamber of C... more ABSTRACT The Virtual Rome Project, commissioned by Seat Yellow Pages and the Italian Chamber of Commerce, has developed a VR webGIS application, with front-end and back-end on line solutions, for the interpretation, reconstruction and 3d exploration of archaeological and potential past landscapes of Rome. The purpose is the creation of a three-dimensional open source environment, embedded in a web-browser. The web application has two components: a front end that let the final user interactively explore the reconstructed space and a back end (still in development) that helps researchers to consistently build up the data structures needed to the complex activity of landscape reconstruction. At present the archaeological and ancient landscape of Rome has been reconstructed with variable resolution and accuracy (generally w 10-100 Mt, selected areas near via Flaminia, via Appia and Imperial Fora, with a resolution of 20 cm). Sites, monuments and archaeological areas are connected with their context and are reconstructed in accordance with real and hypothetical topographies both for the present day and for the past. We will describe the process of contents and software development as well as the methodological approach to ancient landscape reconstruction. The paper discusses also some problematic aspects that the "Virtual Rome" on line application had to face, both from archaeological and ICT points of view: reliability of reconstructed past landscape; the reconstruction as open and scientific process; large territory dataset on line management (32 GB of high resolution aerial images); different coordinate systems and data resolutions integration; 3d models complexity and dimension (texture and geometry) integration and efficient exploration; vegetation integration; continuous interaction for inter and intra-site browsing and plug-in integration in the browsers most commonly used. We present solutions to further develop the back-end VR webGIS builder, in order to allow a continuous modification of the landscape and the integration of different projects, to realize a 3d cooperative environment and a reference point for virtual communities.
The virtual reconstruction of the archaeological landscape is a very complex process including in... more The virtual reconstruction of the archaeological landscape is a very complex process including in a virtual ecosystem many kinds of data, activities, according to a multidisciplinary approach. This system of relations, interactions and behaviors assumes perceptive, cultural, psychological and relevance. The virtual environment and archaeological structures, as they are today, can be reconstructed through different techniques and data sources, integrated in a coherent methodology of elaboration and communication: cartographic data, remote sensing, photo-interpretation, topographic survey, laser scanner data, photogrammetry, photomodelling, computer vision and so on. Each technique is selected according to the kind of structures and information we need and is intimately connected to the typology and the particularities of the entities to examine.
How does our landscape looks like in the past? How was the original aspect of that monument or ar... more How does our landscape looks like in the past? How was the original aspect of that monument or archaeological site, that today appears so ruined and also so immersed in our crowded built cities? How was its original relation with the surrounding natural environment and also with other sites? How was monument function and how was it used by ancient men?
The virtual reconstruction of the archaeological landscape is a very complex process including in... more The virtual reconstruction of the archaeological landscape is a very complex process including in a virtual ecosystem many kinds of data, activities, according to a multidisciplinary approach. This system of relations, interactions and behaviors assumes perceptive, cultural, psychological and relevance. The virtual environment and archaeological structures, as they are today, can be reconstructed through different techniques and data sources, integrated in a coherent methodology of elaboration and communication: cartographic data, remote sensing, photo-interpretation, topographic survey, laser scanner data, photogrammetry, photomodelling, computer vision and so on. Each technique is selected according to the kind of structures and information we need and is intimately connected to the typology and the particularities of the entities to examine. 1. INTRUDUCTION The archaeological landscape, as we can observe today, is the result of a long process of transformation and it is very impo...
This paper describes the methodologies and the problems faced during the acquisition and the elab... more This paper describes the methodologies and the problems faced during the acquisition and the elaboration of the elements which compose the virtual scene of the Villa di Livia case. These processes were studied to produce a virtual reality application.
The virtual reconstruction of the archaeological landscape is a very complex process including in... more The virtual reconstruction of the archaeological landscape is a very complex process including in a virtual ecosystem many kinds of data, activities, according to a multidisciplinary approach. This system of relations, interactions and behaviors assumes perceptive, cultural, psychological and relevance. The virtual environment and archaeological structures, as they are today, can be reconstructed through different techniques and data sources, integrated in a coherent methodology of elaboration and communication: cartographic data, remote sensing, photo-interpretation, topographic survey, laser scanner data, photogrammetry, photomodelling, computer vision and so on. Each technique is selected according to the kind of structures and information we need and is intimately connected to the typology and the particularities of the entities to examine.
The CNR ITABC (Institute for the Technologies Applied to the Cultural Heritage), through the Virt... more The CNR ITABC (Institute for the Technologies Applied to the Cultural Heritage), through the Virtual Heritage Lab, develops integrated methodologies for data elaboration and visualization and for the creation of virtual archaeological landscape. The Via Flaminia's territory (Rome, Italy) is a composite setup of buildings, terrain and vegetation. Its virtual reconstitution requires the acquisition of architectural and topographic data and the development of a methodology to consolidate all data into a unique real time modelling framework. Gathering data about the current status of the various elements of the territory requires to draw on a broad spectrum of instruments and techniques. Each technique should indeed be adapted to the morphology and scale of the entity that is surveyed. The instruments used to acquire data are: laser scanners, photogrammetry, computer vision, Total Station and differential GPS. Using an advanced technology such as the laser scanner (for example in the case of the Villa of Livia ) we obtained threedimensional sets of points. The level of resolution is 6mm, or about 30,000 points by square meter. A total of 7,000 square meters were surveyed. Points were then triangulated (using Rapidform) and a first model produced decimated. The preparation of a real time model requires such raw and bulky models to be optimised, and especially to reduce the number of polygons and ease the texture management. Two approaches were tested in this respect. The optimized models are finally integrated in the virtual reality system, together with other models, prepared using different technologies, such as photomodelling (applied to regular geometries) that produces low-poly models with textures. Through the 3d reconstruction of the architectural heritage and its real time display, we obtained an accurate and communicative interpretation that both suits research purposes and can transmit the importance of conservation to the general public. It is perceived as an effective way to divulgate and publicise an information that is often only accessed by the scientific community.
... 488-508. Saba A. (1927), Montecassino e La Sardegna medioevale, Cassino. ... Vico L., Moro A.... more ... 488-508. Saba A. (1927), Montecassino e La Sardegna medioevale, Cassino. ... Vico L., Moro A., Galeazzi F., Di Ioia M., Dell'Unto N. (30 Ottobre 4 Novembre2006), Integrated methodologies for data elaboration and real time: Villa of Livia (Via Flaminia project). ...
The faster and faster development of technological tools and methodology in the domain of virtual... more The faster and faster development of technological tools and methodology in the domain of virtual archaeology raises new fundamental challenges such as, on the one hand, the need of new, original and fully immersive applications, on the other, of more effective ways to translate into such emotional representations the careful of the archaeological and palaeoenvironmental analysis in order to make it visible by the public. This paper focusses on the new virtual comunication system planned by the Institute of Technologies Applied to Cultural Heritage of Italian CNR, for the Pleistocenic Museum of Casal De Pazzi in Rome. The Museum is built around a 40x10 mt pleistocenic floor consisting in the ancient riverbed of the Aniene river, at about 200.000 bp, thus also containing the palaeoenvironmental records of such a phase (elephant tooth, plant remains, etc.). Starting from a detailed definition of the geomorphological and environmental conditions, the resulting data became the basis for...
ABSTRACT The Virtual Rome Project, commissioned by Seat Yellow Pages and the Italian Chamber of C... more ABSTRACT The Virtual Rome Project, commissioned by Seat Yellow Pages and the Italian Chamber of Commerce, has developed a VR webGIS application, with front-end and back-end on line solutions, for the interpretation, reconstruction and 3d exploration of archaeological and potential past landscapes of Rome. The purpose is the creation of a three-dimensional open source environment, embedded in a web-browser. The web application has two components: a front end that let the final user interactively explore the reconstructed space and a back end (still in development) that helps researchers to consistently build up the data structures needed to the complex activity of landscape reconstruction. At present the archaeological and ancient landscape of Rome has been reconstructed with variable resolution and accuracy (generally w 10-100 Mt, selected areas near via Flaminia, via Appia and Imperial Fora, with a resolution of 20 cm). Sites, monuments and archaeological areas are connected with their context and are reconstructed in accordance with real and hypothetical topographies both for the present day and for the past. We will describe the process of contents and software development as well as the methodological approach to ancient landscape reconstruction. The paper discusses also some problematic aspects that the "Virtual Rome" on line application had to face, both from archaeological and ICT points of view: reliability of reconstructed past landscape; the reconstruction as open and scientific process; large territory dataset on line management (32 GB of high resolution aerial images); different coordinate systems and data resolutions integration; 3d models complexity and dimension (texture and geometry) integration and efficient exploration; vegetation integration; continuous interaction for inter and intra-site browsing and plug-in integration in the browsers most commonly used. We present solutions to further develop the back-end VR webGIS builder, in order to allow a continuous modification of the landscape and the integration of different projects, to realize a 3d cooperative environment and a reference point for virtual communities.
The virtual reconstruction of the archaeological landscape is a very complex process including in... more The virtual reconstruction of the archaeological landscape is a very complex process including in a virtual ecosystem many kinds of data, activities, according to a multidisciplinary approach. This system of relations, interactions and behaviors assumes perceptive, cultural, psychological and relevance. The virtual environment and archaeological structures, as they are today, can be reconstructed through different techniques and data sources, integrated in a coherent methodology of elaboration and communication: cartographic data, remote sensing, photo-interpretation, topographic survey, laser scanner data, photogrammetry, photomodelling, computer vision and so on. Each technique is selected according to the kind of structures and information we need and is intimately connected to the typology and the particularities of the entities to examine.
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Papers by Marco Di Ioia
This system of relations, interactions and behaviors assumes perceptive, cultural, psychological and relevance.
The virtual environment and archaeological structures, as they are today, can be reconstructed through different techniques and data sources, integrated in a coherent methodology of elaboration and communication: cartographic data, remote sensing, photo-interpretation, topographic survey, laser scanner data, photogrammetry, photomodelling, computer vision and so on. Each technique is selected according to the kind of structures and information we need and is intimately connected to the typology and the particularities of the entities to examine.
This system of relations, interactions and behaviors assumes perceptive, cultural, psychological and relevance.
The virtual environment and archaeological structures, as they are today, can be reconstructed through different techniques and data sources, integrated in a coherent methodology of elaboration and communication: cartographic data, remote sensing, photo-interpretation, topographic survey, laser scanner data, photogrammetry, photomodelling, computer vision and so on. Each technique is selected according to the kind of structures and information we need and is intimately connected to the typology and the particularities of the entities to examine.