This paper documents a part of a research project titled LOCUNET (LOcation-based Communication Ur... more This paper documents a part of a research project titled LOCUNET (LOcation-based Communication Urban NETwork). This project aims at investigating the emergence of new forms of communication environments, supported by the integration of new mobile and locative media technologies and the impact that the implementation of these systems may have on mediated communication within urban space. The paper focuses on investigating these new forms by specifically studying intergroup communication developed in a group context by virtue of locative media use. In the prime section of the paper we examine the main parameters that condition mediated intergroup communication located in public space by implementing an analysis approach which is based on the presentation of a series of hypotheses and inquiring methods. In the second section, we describe the system’s ar-chitecture and the application scenario of LOCUNET, with a particular emphasis on its applied techniques towards fostering intergroup ...
Storytelling is present in all human activities throughout history. Part of the oral or written t... more Storytelling is present in all human activities throughout history. Part of the oral or written tradition storytelling, along with language, consist basic cultural procedures. Digital culture praises storytelling through different means of communication. Movies, the news, advertising, web pages present their content in a storytelling form. Digital storytelling is used in two different meanings, as an interactive experience, and also as a movement which defined digital storytelling as a narrated piece of personal writing, still images, video and musical soundtrack. Educational digital storytelling is offering new ways to communicate ideas and examples of good-practices integrating digital storytelling in education are leading the way. The Laboratory of New Technologies in Communication, Education and the Mass Media acknowledges digital storytelling as an emerging field of study and focuses into research projects that develop from theory to practice. One of the accomplishments is the ...
This communication presents the Magic Potion, an adventure game for learning that has been develo... more This communication presents the Magic Potion, an adventure game for learning that has been developed by the EPINOISI project in Greece for students with mild intellectual disability, and discusses in detail the design principles that have been adopted, and choices that have been made, regarding the game’s narrative and gameplay structure as well as the balance that it has been necessary to maintain between these two.
e-MobiLArt was a project tailored around the proc-ess of collaboratively creating interactive ins... more e-MobiLArt was a project tailored around the proc-ess of collaboratively creating interactive installa-tions. This paper presents an introductory overview of the most important activities of the e-MobiLArt project from the perspective of its organizers and briefly discusses the ...
This paper aims at investigating the emergence of new forms of communication envi-ronments suppor... more This paper aims at investigating the emergence of new forms of communication envi-ronments supported by the integration of new mobile and locative media technologies and the impact that the implementation of these systems may have on mediated com-munication within the ...
Abstract. This communication presents the Magic Potion, an adventure game for learning that has b... more Abstract. This communication presents the Magic Potion, an adventure game for learning that has been developed by the EPINOISI project in Greece for students with mild intellectual disability, and discusses in detail the design principles that have been adopted, and choices that have been made, regarding the game’s narrative and gameplay structure as well as the balance that it has been necessary to maintain between these two.
E. Meliadou, A. Giannakoulopoulos, M. Meimaris (2011) "Intergenerational learning in a video production project: Digital memories", in proceedings of the 7th "Colloque International Enjeux et Usages des TIC" (EUTIC 2011), November 2011, Brussels, Belgium. , Nov 2011
An intergenerational learning research project brought together young students and elderly partic... more An intergenerational learning research project brought together young students and elderly participants, to study both the level of communication between them and the role of digital technology as an agent in that respect. Use of digital media production was regarded and employed as a method towards acquiring 21st century social and communication skills. Given that creative learning is all about developing one’s own creative potential through meaningful projects, the theoretical approach here rests on the principle, according to which creativity lies in co- construction of meaning and encourages the learner to an active role.
Fourteen year old students and members of an Elderly People Community Centre worked together in pairs of each, to make a digital video out of memory material of the elder by utilizing the digital skills of the youngsters. To keep with the formal stages of video production, each and every pair elaborated on its own story, did the actual shooting, went on to edit the sequences and, finally, presented the finished video file to all project participants researchers included. In all cases the outcome was a coherent and interesting digital story made with reminiscence, while it had simultaneously turned each young student into a responsive listener of yesterdays, save a promising producer of tomorrow. Editing came out as the most important among the session’s four phases (planning, videotaping, editing and viewing) and it counted up to an actual, mutually fruitful experience of intergenerational interaction. In terms of quality assessment, interviewees spoke invariably of a surprisingly pleasant experience, as well as of a challenging channel of communication between them.
This paper aims to address two main goals: (a) to present the results of a literature review, reg... more This paper aims to address two main goals: (a) to present the results of a literature review, regarding existing evaluation and educational assessment procedures of digital games; and (b) to propose an open methodological approach concerning the educational assessment of digital games (OMEGA), based on the findings of the literature review. This research aims at building, gradually, an open framework for evaluation and assessment methodologies on educational digital games. Moreover, it attempts to bring together game designers, educators and players into a common effort, regarding the issues involved. The starting point for architecting such an open methodological framework is a set of concepts pertinent to educational interventions; lesson plans constitute the core of this approach, whereas the educator, player, game and context perspectives also play an equally significant role, interacting with each other in a number of ways.
Πρακτικά 4ου Διεθνούς Συνεδρίου για την Ανοικτή & εξ Αποστάσεως Εκπαίδευση: ‘Μορφές Δημοκρατίας στην Εκπαίδευση: Ανοικτή Πρόσβαση & εξ Αποστάσεως Εκπαίδευση’, 23 - 25 Νοεμβρίου 2007, Προπομπός: Αθήνα (τ. 1, σ. 333-343)., Nov 2007
Γιαννακουλόπουλος, Α., Μεϊμάρης, Μ. (2007) “Αξιολόγηση μαθημάτων μέσω του Παγκόσμιου Ιστού και πρ... more Γιαννακουλόπουλος, Α., Μεϊμάρης, Μ. (2007) “Αξιολόγηση μαθημάτων μέσω του Παγκόσμιου Ιστού και προτάσεις εφαρμογών”, στο Λιοναράκης, Α. (επιμ), Πρακτικά 4ου Διεθνούς Συνεδρίου για την Ανοικτή & εξ Αποστάσεως Εκπαίδευση: ‘Μορφές Δημοκρατίας στην Εκπαίδευση: Ανοικτή Πρόσβαση & εξ Αποστάσεως Εκπαίδευση’, 23 - 25 Νοεμβρίου 2007, Προπομπός: Αθήνα (τ. 1, σ. 333-343).
Because of the increasing needs for reliable evaluation with respect to the educational procedure, it becomes clearer that the evaluation method should be highly usable in order to enhance participation and thus provide more accurate results. The extended use of new technologies in the field of open and distance learning leads to the idea of utilizing the same technologies in order to evaluate courses and tutors. The contradistinction of the methods that have been employed in the past regarding the evaluation of educational procedures and the opportunities that stem form the use of ICT offers a firm argument in favor of techniques which take advantage of the contemporary communicative environment. The paper at hands examines the anticipated differences within the evaluation procedure of courses and tutors as a result of the use of new technologies and proposes specific examples of applications in which the evaluation is substantiated via the Web thus achieving the desired ease-of-use and quickness. Apart from the technical matters, the discussion focuses on the anonymity of the evaluators and the temporal parameter. Though the technical restrictions are not overlooked within the conclusions, the proposed modifications clearly support the enrichment of the platforms with modules for the evaluation of courses and tutors and will result in a more effective evaluation process.
Καθώς καθίσταται ολοένα και επιτακτικότερη η ανάγκη για αξιολόγηση της εκπαιδευτικής διαδικασίας γίνεται σαφές ότι η μέθοδος αξιολόγησης θα πρέπει να χαρακτηρίζεται από αυξημένη ευκολία με σκοπό να ενθαρρύνει τη συμμετοχή και να προσφέρει περισσότερο αξιόπιστα αποτελέσματα. Η παρατηρούμενη αξιοποίηση των νέων τεχνολογιών στην ανοικτή και εξ αποστάσεως εκπαίδευση οδηγεί στη σκέψη ότι και η ίδια η αξιολόγηση μαθημάτων και διδασκόντων θα μπορούσε να γίνει πιο αποτελεσματική με τη διαμεσολάβηση των ΤΠΕ. Η αντιδιαστολή των μεθόδων που έχουν χρησιμοποιηθεί στο παρελθόν έναντι των δυνατοτήτων που προκύπτουν από τις νέες τεχνολογίες αποτελεί επιχείρημα υπέρ της χρήσης μεθόδων αξιολόγησης που αξιοποιούν τεχνικές διαθέσιμες στο σύγχρονο επικοινωνιακό περιβάλλον. Στην παρούσα εργασία εξετάζονται οι διαφορές που ενδέχεται να προκύψουν σε διαδικαστικό επίπεδο στην αξιολόγηση μαθημάτων και διδασκόντων από την χρήση νέων τεχνολογιών και προτείνονται συγκεκριμένα παραδείγματα εφαρμογών στις οποίες η αξιολόγηση συντελείται μέσω του Παγκόσμιου Ιστού επιτυγχάνοντας την επιθυμητή ευκολία και ταχύτητα.. Σημαντικούς άξονες της συζήτησης αποτελούν, πέραν των τεχνικών θεμάτων, το θέμα της ανωνυμίας των αξιολογητών και η χρονική κατανομή της αξιολόγησης. Στην εργασία υποστηρίζεται η θέση ότι η εισαγωγή της δυνατότητας αξιολόγησης των μαθημάτων και διδασκόντων στις πλατφόρμες τηλεκπαίδευσης θα καταστήσει αποτελεσματικότερη τη διαδικασία αξιολόγησης.
A. Koutsogianni, I. Haidi, R. Oikonomidou, A. Giannakoulopoulos, M. Meimaris (2011) "Developing websites for the senior citizens – case study", in proceedings of the 7th "Colloque International Enjeux et Usages des TIC" (EUTIC 2011), November 2011, Brussels, Belgium., Nov 2011
Engagement of senior citizens in Digital Learning is based on understanding of learning as a natu... more Engagement of senior citizens in Digital Learning is based on understanding of learning as a natural process of personal development and social activity in life.
In Greece, although the senior citizens are 18% of the total population (2005), the third largest in the EU, they don’t seem to be familiarized with ICT remarkably. Lack of Internet’s use is significantly connected more to problems about accessibility, the lack of skills or to the feeling that it is not necessary.
Ιn 2010 the New Technologies Laboratory of the University of Athens conducted case study research including survey with questionnaires, in order to design customized web sites for senior citizens.
Conclusions were formulated about the knowledge of respondents on computers and the Internet, their desire for knowledge and eagerness to create content in websites.
Main findings of the case study is that, although over 75% of respondents rarely or not at all have access to a computer that has Internet access, over 85% of respondents want to learn about computers. The results show a need for communication. Over 75% would welcome such a prospect. Also, the research focused on what interested them to write about in a website. The results showed that most informers were interested in recipes, personal documents and writing comments.
The questionnaire included section with questions about informative and news sites. Replies were registered about preferences, specifically about multimedia content, and online services, such as advice by scientists like doctors.
This paper documents a part of a research project titled LOCUNET (LOcation-based Communication Ur... more This paper documents a part of a research project titled LOCUNET (LOcation-based Communication Urban NETwork). This project aims at investigating the emergence of new forms of communication environments, supported by the integration of new mobile and locative media technologies and the impact that the implementation of these systems may have on mediated communication within urban space. The paper focuses on investigating these new forms by specifically studying intergroup communication developed in a group context by virtue of locative media use. In the prime section of the paper we examine the main parameters that condition mediated intergroup communication located in public space by implementing an analysis approach which is based on the presentation of a series of hypotheses and inquiring methods. In the second section, we describe the system’s ar-chitecture and the application scenario of LOCUNET, with a particular emphasis on its applied techniques towards fostering intergroup ...
Storytelling is present in all human activities throughout history. Part of the oral or written t... more Storytelling is present in all human activities throughout history. Part of the oral or written tradition storytelling, along with language, consist basic cultural procedures. Digital culture praises storytelling through different means of communication. Movies, the news, advertising, web pages present their content in a storytelling form. Digital storytelling is used in two different meanings, as an interactive experience, and also as a movement which defined digital storytelling as a narrated piece of personal writing, still images, video and musical soundtrack. Educational digital storytelling is offering new ways to communicate ideas and examples of good-practices integrating digital storytelling in education are leading the way. The Laboratory of New Technologies in Communication, Education and the Mass Media acknowledges digital storytelling as an emerging field of study and focuses into research projects that develop from theory to practice. One of the accomplishments is the ...
This communication presents the Magic Potion, an adventure game for learning that has been develo... more This communication presents the Magic Potion, an adventure game for learning that has been developed by the EPINOISI project in Greece for students with mild intellectual disability, and discusses in detail the design principles that have been adopted, and choices that have been made, regarding the game’s narrative and gameplay structure as well as the balance that it has been necessary to maintain between these two.
e-MobiLArt was a project tailored around the proc-ess of collaboratively creating interactive ins... more e-MobiLArt was a project tailored around the proc-ess of collaboratively creating interactive installa-tions. This paper presents an introductory overview of the most important activities of the e-MobiLArt project from the perspective of its organizers and briefly discusses the ...
This paper aims at investigating the emergence of new forms of communication envi-ronments suppor... more This paper aims at investigating the emergence of new forms of communication envi-ronments supported by the integration of new mobile and locative media technologies and the impact that the implementation of these systems may have on mediated com-munication within the ...
Abstract. This communication presents the Magic Potion, an adventure game for learning that has b... more Abstract. This communication presents the Magic Potion, an adventure game for learning that has been developed by the EPINOISI project in Greece for students with mild intellectual disability, and discusses in detail the design principles that have been adopted, and choices that have been made, regarding the game’s narrative and gameplay structure as well as the balance that it has been necessary to maintain between these two.
E. Meliadou, A. Giannakoulopoulos, M. Meimaris (2011) "Intergenerational learning in a video production project: Digital memories", in proceedings of the 7th "Colloque International Enjeux et Usages des TIC" (EUTIC 2011), November 2011, Brussels, Belgium. , Nov 2011
An intergenerational learning research project brought together young students and elderly partic... more An intergenerational learning research project brought together young students and elderly participants, to study both the level of communication between them and the role of digital technology as an agent in that respect. Use of digital media production was regarded and employed as a method towards acquiring 21st century social and communication skills. Given that creative learning is all about developing one’s own creative potential through meaningful projects, the theoretical approach here rests on the principle, according to which creativity lies in co- construction of meaning and encourages the learner to an active role.
Fourteen year old students and members of an Elderly People Community Centre worked together in pairs of each, to make a digital video out of memory material of the elder by utilizing the digital skills of the youngsters. To keep with the formal stages of video production, each and every pair elaborated on its own story, did the actual shooting, went on to edit the sequences and, finally, presented the finished video file to all project participants researchers included. In all cases the outcome was a coherent and interesting digital story made with reminiscence, while it had simultaneously turned each young student into a responsive listener of yesterdays, save a promising producer of tomorrow. Editing came out as the most important among the session’s four phases (planning, videotaping, editing and viewing) and it counted up to an actual, mutually fruitful experience of intergenerational interaction. In terms of quality assessment, interviewees spoke invariably of a surprisingly pleasant experience, as well as of a challenging channel of communication between them.
This paper aims to address two main goals: (a) to present the results of a literature review, reg... more This paper aims to address two main goals: (a) to present the results of a literature review, regarding existing evaluation and educational assessment procedures of digital games; and (b) to propose an open methodological approach concerning the educational assessment of digital games (OMEGA), based on the findings of the literature review. This research aims at building, gradually, an open framework for evaluation and assessment methodologies on educational digital games. Moreover, it attempts to bring together game designers, educators and players into a common effort, regarding the issues involved. The starting point for architecting such an open methodological framework is a set of concepts pertinent to educational interventions; lesson plans constitute the core of this approach, whereas the educator, player, game and context perspectives also play an equally significant role, interacting with each other in a number of ways.
Πρακτικά 4ου Διεθνούς Συνεδρίου για την Ανοικτή & εξ Αποστάσεως Εκπαίδευση: ‘Μορφές Δημοκρατίας στην Εκπαίδευση: Ανοικτή Πρόσβαση & εξ Αποστάσεως Εκπαίδευση’, 23 - 25 Νοεμβρίου 2007, Προπομπός: Αθήνα (τ. 1, σ. 333-343)., Nov 2007
Γιαννακουλόπουλος, Α., Μεϊμάρης, Μ. (2007) “Αξιολόγηση μαθημάτων μέσω του Παγκόσμιου Ιστού και πρ... more Γιαννακουλόπουλος, Α., Μεϊμάρης, Μ. (2007) “Αξιολόγηση μαθημάτων μέσω του Παγκόσμιου Ιστού και προτάσεις εφαρμογών”, στο Λιοναράκης, Α. (επιμ), Πρακτικά 4ου Διεθνούς Συνεδρίου για την Ανοικτή & εξ Αποστάσεως Εκπαίδευση: ‘Μορφές Δημοκρατίας στην Εκπαίδευση: Ανοικτή Πρόσβαση & εξ Αποστάσεως Εκπαίδευση’, 23 - 25 Νοεμβρίου 2007, Προπομπός: Αθήνα (τ. 1, σ. 333-343).
Because of the increasing needs for reliable evaluation with respect to the educational procedure, it becomes clearer that the evaluation method should be highly usable in order to enhance participation and thus provide more accurate results. The extended use of new technologies in the field of open and distance learning leads to the idea of utilizing the same technologies in order to evaluate courses and tutors. The contradistinction of the methods that have been employed in the past regarding the evaluation of educational procedures and the opportunities that stem form the use of ICT offers a firm argument in favor of techniques which take advantage of the contemporary communicative environment. The paper at hands examines the anticipated differences within the evaluation procedure of courses and tutors as a result of the use of new technologies and proposes specific examples of applications in which the evaluation is substantiated via the Web thus achieving the desired ease-of-use and quickness. Apart from the technical matters, the discussion focuses on the anonymity of the evaluators and the temporal parameter. Though the technical restrictions are not overlooked within the conclusions, the proposed modifications clearly support the enrichment of the platforms with modules for the evaluation of courses and tutors and will result in a more effective evaluation process.
Καθώς καθίσταται ολοένα και επιτακτικότερη η ανάγκη για αξιολόγηση της εκπαιδευτικής διαδικασίας γίνεται σαφές ότι η μέθοδος αξιολόγησης θα πρέπει να χαρακτηρίζεται από αυξημένη ευκολία με σκοπό να ενθαρρύνει τη συμμετοχή και να προσφέρει περισσότερο αξιόπιστα αποτελέσματα. Η παρατηρούμενη αξιοποίηση των νέων τεχνολογιών στην ανοικτή και εξ αποστάσεως εκπαίδευση οδηγεί στη σκέψη ότι και η ίδια η αξιολόγηση μαθημάτων και διδασκόντων θα μπορούσε να γίνει πιο αποτελεσματική με τη διαμεσολάβηση των ΤΠΕ. Η αντιδιαστολή των μεθόδων που έχουν χρησιμοποιηθεί στο παρελθόν έναντι των δυνατοτήτων που προκύπτουν από τις νέες τεχνολογίες αποτελεί επιχείρημα υπέρ της χρήσης μεθόδων αξιολόγησης που αξιοποιούν τεχνικές διαθέσιμες στο σύγχρονο επικοινωνιακό περιβάλλον. Στην παρούσα εργασία εξετάζονται οι διαφορές που ενδέχεται να προκύψουν σε διαδικαστικό επίπεδο στην αξιολόγηση μαθημάτων και διδασκόντων από την χρήση νέων τεχνολογιών και προτείνονται συγκεκριμένα παραδείγματα εφαρμογών στις οποίες η αξιολόγηση συντελείται μέσω του Παγκόσμιου Ιστού επιτυγχάνοντας την επιθυμητή ευκολία και ταχύτητα.. Σημαντικούς άξονες της συζήτησης αποτελούν, πέραν των τεχνικών θεμάτων, το θέμα της ανωνυμίας των αξιολογητών και η χρονική κατανομή της αξιολόγησης. Στην εργασία υποστηρίζεται η θέση ότι η εισαγωγή της δυνατότητας αξιολόγησης των μαθημάτων και διδασκόντων στις πλατφόρμες τηλεκπαίδευσης θα καταστήσει αποτελεσματικότερη τη διαδικασία αξιολόγησης.
A. Koutsogianni, I. Haidi, R. Oikonomidou, A. Giannakoulopoulos, M. Meimaris (2011) "Developing websites for the senior citizens – case study", in proceedings of the 7th "Colloque International Enjeux et Usages des TIC" (EUTIC 2011), November 2011, Brussels, Belgium., Nov 2011
Engagement of senior citizens in Digital Learning is based on understanding of learning as a natu... more Engagement of senior citizens in Digital Learning is based on understanding of learning as a natural process of personal development and social activity in life.
In Greece, although the senior citizens are 18% of the total population (2005), the third largest in the EU, they don’t seem to be familiarized with ICT remarkably. Lack of Internet’s use is significantly connected more to problems about accessibility, the lack of skills or to the feeling that it is not necessary.
Ιn 2010 the New Technologies Laboratory of the University of Athens conducted case study research including survey with questionnaires, in order to design customized web sites for senior citizens.
Conclusions were formulated about the knowledge of respondents on computers and the Internet, their desire for knowledge and eagerness to create content in websites.
Main findings of the case study is that, although over 75% of respondents rarely or not at all have access to a computer that has Internet access, over 85% of respondents want to learn about computers. The results show a need for communication. Over 75% would welcome such a prospect. Also, the research focused on what interested them to write about in a website. The results showed that most informers were interested in recipes, personal documents and writing comments.
The questionnaire included section with questions about informative and news sites. Replies were registered about preferences, specifically about multimedia content, and online services, such as advice by scientists like doctors.
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Fourteen year old students and members of an Elderly People Community Centre worked together in pairs of each, to make a digital video out of memory material of the elder by utilizing the digital skills of the youngsters. To keep with the formal stages of video production, each and every pair elaborated on its own story, did the actual shooting, went on to edit the sequences and, finally, presented the finished video file to all project participants researchers included. In all cases the outcome was a coherent and interesting digital story made with reminiscence, while it had simultaneously turned each young student into a responsive listener of yesterdays, save a promising producer of tomorrow. Editing came out as the most important among the session’s four phases (planning, videotaping, editing and viewing) and it counted up to an actual, mutually fruitful experience of intergenerational interaction. In terms of quality assessment, interviewees spoke invariably of a surprisingly pleasant experience, as well as of a challenging channel of communication between them.
Because of the increasing needs for reliable evaluation with respect to the educational procedure, it becomes clearer that the evaluation method should be highly usable in order to enhance participation and thus provide more accurate results. The extended use of new technologies in the field of open and distance learning leads to the idea of utilizing the same technologies in order to evaluate courses and tutors. The contradistinction of the methods that have been employed in the past regarding the evaluation of educational procedures and the opportunities that stem form the use of ICT offers a firm argument in favor of techniques which take advantage of the contemporary communicative environment. The paper at hands examines the anticipated differences within the evaluation procedure of courses and tutors as a result of the use of new technologies and proposes specific examples of applications in which the evaluation is substantiated via the Web thus achieving the desired ease-of-use and quickness. Apart from the technical matters, the discussion focuses on the anonymity of the evaluators and the temporal parameter. Though the technical restrictions are not overlooked within the conclusions, the proposed modifications clearly support the enrichment of the platforms with modules for the evaluation of courses and tutors and will result in a more effective evaluation process.
Καθώς καθίσταται ολοένα και επιτακτικότερη η ανάγκη για αξιολόγηση της εκπαιδευτικής διαδικασίας γίνεται σαφές ότι η μέθοδος αξιολόγησης θα πρέπει να χαρακτηρίζεται από αυξημένη ευκολία με σκοπό να ενθαρρύνει τη συμμετοχή και να προσφέρει περισσότερο αξιόπιστα αποτελέσματα. Η παρατηρούμενη αξιοποίηση των νέων τεχνολογιών στην ανοικτή και εξ αποστάσεως εκπαίδευση οδηγεί στη σκέψη ότι και η ίδια η αξιολόγηση μαθημάτων και διδασκόντων θα μπορούσε να γίνει πιο αποτελεσματική με τη διαμεσολάβηση των ΤΠΕ. Η αντιδιαστολή των μεθόδων που έχουν χρησιμοποιηθεί στο παρελθόν έναντι των δυνατοτήτων που προκύπτουν από τις νέες τεχνολογίες αποτελεί επιχείρημα υπέρ της χρήσης μεθόδων αξιολόγησης που αξιοποιούν τεχνικές διαθέσιμες στο σύγχρονο επικοινωνιακό περιβάλλον. Στην παρούσα εργασία εξετάζονται οι διαφορές που ενδέχεται να προκύψουν σε διαδικαστικό επίπεδο στην αξιολόγηση μαθημάτων και διδασκόντων από την χρήση νέων τεχνολογιών και προτείνονται συγκεκριμένα παραδείγματα εφαρμογών στις οποίες η αξιολόγηση συντελείται μέσω του Παγκόσμιου Ιστού επιτυγχάνοντας την επιθυμητή ευκολία και ταχύτητα.. Σημαντικούς άξονες της συζήτησης αποτελούν, πέραν των τεχνικών θεμάτων, το θέμα της ανωνυμίας των αξιολογητών και η χρονική κατανομή της αξιολόγησης. Στην εργασία υποστηρίζεται η θέση ότι η εισαγωγή της δυνατότητας αξιολόγησης των μαθημάτων και διδασκόντων στις πλατφόρμες τηλεκπαίδευσης θα καταστήσει αποτελεσματικότερη τη διαδικασία αξιολόγησης.
In Greece, although the senior citizens are 18% of the total population (2005), the third largest in the EU, they don’t seem to be familiarized with ICT remarkably. Lack of Internet’s use is significantly connected more to problems about accessibility, the lack of skills or to the feeling that it is not necessary.
Ιn 2010 the New Technologies Laboratory of the University of Athens conducted case study research including survey with questionnaires, in order to design customized web sites for senior citizens.
Conclusions were formulated about the knowledge of respondents on computers and the Internet, their desire for knowledge and eagerness to create content in websites.
Main findings of the case study is that, although over 75% of respondents rarely or not at all have access to a computer that has Internet access, over 85% of respondents want to learn about computers. The results show a need for communication. Over 75% would welcome such a prospect. Also, the research focused on what interested them to write about in a website. The results showed that most informers were interested in recipes, personal documents and writing comments.
The questionnaire included section with questions about informative and news sites. Replies were registered about preferences, specifically about multimedia content, and online services, such as advice by scientists like doctors.
Fourteen year old students and members of an Elderly People Community Centre worked together in pairs of each, to make a digital video out of memory material of the elder by utilizing the digital skills of the youngsters. To keep with the formal stages of video production, each and every pair elaborated on its own story, did the actual shooting, went on to edit the sequences and, finally, presented the finished video file to all project participants researchers included. In all cases the outcome was a coherent and interesting digital story made with reminiscence, while it had simultaneously turned each young student into a responsive listener of yesterdays, save a promising producer of tomorrow. Editing came out as the most important among the session’s four phases (planning, videotaping, editing and viewing) and it counted up to an actual, mutually fruitful experience of intergenerational interaction. In terms of quality assessment, interviewees spoke invariably of a surprisingly pleasant experience, as well as of a challenging channel of communication between them.
Because of the increasing needs for reliable evaluation with respect to the educational procedure, it becomes clearer that the evaluation method should be highly usable in order to enhance participation and thus provide more accurate results. The extended use of new technologies in the field of open and distance learning leads to the idea of utilizing the same technologies in order to evaluate courses and tutors. The contradistinction of the methods that have been employed in the past regarding the evaluation of educational procedures and the opportunities that stem form the use of ICT offers a firm argument in favor of techniques which take advantage of the contemporary communicative environment. The paper at hands examines the anticipated differences within the evaluation procedure of courses and tutors as a result of the use of new technologies and proposes specific examples of applications in which the evaluation is substantiated via the Web thus achieving the desired ease-of-use and quickness. Apart from the technical matters, the discussion focuses on the anonymity of the evaluators and the temporal parameter. Though the technical restrictions are not overlooked within the conclusions, the proposed modifications clearly support the enrichment of the platforms with modules for the evaluation of courses and tutors and will result in a more effective evaluation process.
Καθώς καθίσταται ολοένα και επιτακτικότερη η ανάγκη για αξιολόγηση της εκπαιδευτικής διαδικασίας γίνεται σαφές ότι η μέθοδος αξιολόγησης θα πρέπει να χαρακτηρίζεται από αυξημένη ευκολία με σκοπό να ενθαρρύνει τη συμμετοχή και να προσφέρει περισσότερο αξιόπιστα αποτελέσματα. Η παρατηρούμενη αξιοποίηση των νέων τεχνολογιών στην ανοικτή και εξ αποστάσεως εκπαίδευση οδηγεί στη σκέψη ότι και η ίδια η αξιολόγηση μαθημάτων και διδασκόντων θα μπορούσε να γίνει πιο αποτελεσματική με τη διαμεσολάβηση των ΤΠΕ. Η αντιδιαστολή των μεθόδων που έχουν χρησιμοποιηθεί στο παρελθόν έναντι των δυνατοτήτων που προκύπτουν από τις νέες τεχνολογίες αποτελεί επιχείρημα υπέρ της χρήσης μεθόδων αξιολόγησης που αξιοποιούν τεχνικές διαθέσιμες στο σύγχρονο επικοινωνιακό περιβάλλον. Στην παρούσα εργασία εξετάζονται οι διαφορές που ενδέχεται να προκύψουν σε διαδικαστικό επίπεδο στην αξιολόγηση μαθημάτων και διδασκόντων από την χρήση νέων τεχνολογιών και προτείνονται συγκεκριμένα παραδείγματα εφαρμογών στις οποίες η αξιολόγηση συντελείται μέσω του Παγκόσμιου Ιστού επιτυγχάνοντας την επιθυμητή ευκολία και ταχύτητα.. Σημαντικούς άξονες της συζήτησης αποτελούν, πέραν των τεχνικών θεμάτων, το θέμα της ανωνυμίας των αξιολογητών και η χρονική κατανομή της αξιολόγησης. Στην εργασία υποστηρίζεται η θέση ότι η εισαγωγή της δυνατότητας αξιολόγησης των μαθημάτων και διδασκόντων στις πλατφόρμες τηλεκπαίδευσης θα καταστήσει αποτελεσματικότερη τη διαδικασία αξιολόγησης.
In Greece, although the senior citizens are 18% of the total population (2005), the third largest in the EU, they don’t seem to be familiarized with ICT remarkably. Lack of Internet’s use is significantly connected more to problems about accessibility, the lack of skills or to the feeling that it is not necessary.
Ιn 2010 the New Technologies Laboratory of the University of Athens conducted case study research including survey with questionnaires, in order to design customized web sites for senior citizens.
Conclusions were formulated about the knowledge of respondents on computers and the Internet, their desire for knowledge and eagerness to create content in websites.
Main findings of the case study is that, although over 75% of respondents rarely or not at all have access to a computer that has Internet access, over 85% of respondents want to learn about computers. The results show a need for communication. Over 75% would welcome such a prospect. Also, the research focused on what interested them to write about in a website. The results showed that most informers were interested in recipes, personal documents and writing comments.
The questionnaire included section with questions about informative and news sites. Replies were registered about preferences, specifically about multimedia content, and online services, such as advice by scientists like doctors.