New digital media offers use many opportunities to record, organise and review our activities, co... more New digital media offers use many opportunities to record, organise and review our activities, communications and thoughts. Much of this activity is conceived of in terms of 'real-time'communication, or abstract, disembodied information access. However, we propose that Web2. 0 and personal mobile media are having important implications for collective memory practices. We need to understand how this is happening, and how ICT can design to support memory practices within the context of particular of communities and localities. ...
Abstract The advent of metaverses provide exciting opportunities for augmented reality research. ... more Abstract The advent of metaverses provide exciting opportunities for augmented reality research. We have created a number of interactions between the metaverse Second Life and the real world. Camera phone image matching creates portals and triggers the metaverse to mimic real locations. Image processing, tracking, projection and 3D video sprites create varied possibilities for people and avatars to have presence in each others worlds.
New digital media offers use many opportunities to record, organise and review our activities, co... more New digital media offers use many opportunities to record, organise and review our activities, communications and thoughts. Much of this activity is conceived of in terms of 'real-time'communication, or abstract, disembodied information access. However, we propose that Web2. 0 and personal mobile media are having important implications for collective memory practices. We need to understand how this is happening, and how ICT can design to support memory practices within the context of particular of communities and localities. ...
Abstract The advent of metaverses provide exciting opportunities for augmented reality research. ... more Abstract The advent of metaverses provide exciting opportunities for augmented reality research. We have created a number of interactions between the metaverse Second Life and the real world. Camera phone image matching creates portals and triggers the metaverse to mimic real locations. Image processing, tracking, projection and 3D video sprites create varied possibilities for people and avatars to have presence in each others worlds.
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