AAAI 2000 Spring Symposium Series “Smart Graphics, 2000
Many usability problems are associated with navigation and exploration of virtual space. In an at... more Many usability problems are associated with navigation and exploration of virtual space. In an attempt to find methods that support navigation within virtual space, this paper describes an investigation of cinematography conventions. In particular, this will focus on ...
ABSTRACT We describe a continuous and unobtrusive approach to capture data amassed from user-play... more ABSTRACT We describe a continuous and unobtrusive approach to capture data amassed from user-player interactions with virtual or game environments. Central to this is a tool called ISIS (Immersidata analySIS) to query and identify data of interest and to index events within video recordings of game sessions. Analysis of the associated data and video clips help us to understand user-players’ behaviour and experience to assess and inform the design and development of games. ISIS supports six queries to identify: actions and activities, breaks in interaction caused by reflection or ineffective and problematic design, navigation problems caused by user disorientation, and events or tasks that are the most difficult to perform in a game. In the development of an educational serious game, we illustrate how our approach can help inform redesign.
AAAI 2000 Spring Symposium Series “Smart Graphics, 2000
Many usability problems are associated with navigation and exploration of virtual space. In an at... more Many usability problems are associated with navigation and exploration of virtual space. In an attempt to find methods that support navigation within virtual space, this paper describes an investigation of cinematography conventions. In particular, this will focus on ...
ABSTRACT We describe a continuous and unobtrusive approach to capture data amassed from user-play... more ABSTRACT We describe a continuous and unobtrusive approach to capture data amassed from user-player interactions with virtual or game environments. Central to this is a tool called ISIS (Immersidata analySIS) to query and identify data of interest and to index events within video recordings of game sessions. Analysis of the associated data and video clips help us to understand user-players’ behaviour and experience to assess and inform the design and development of games. ISIS supports six queries to identify: actions and activities, breaks in interaction caused by reflection or ineffective and problematic design, navigation problems caused by user disorientation, and events or tasks that are the most difficult to perform in a game. In the development of an educational serious game, we illustrate how our approach can help inform redesign.
Uploads
Papers by Tim Marsh