The goal of this research is to develop a head-tracked, stern virtual reality system utilizing pl... more The goal of this research is to develop a head-tracked, stern virtual reality system utilizing plasma or LCD panels. This paper describes a head-tracked barrier auto-stereographic method that is optimized for real-time interactive virtual reality systems. In this method, virtual barrier screen is created simulating the physical barrier screen, and placed in the virtual world in front of the projection
To be useful for browsing in vast multidimensional databases, auditory representations need to ac... more To be useful for browsing in vast multidimensional databases, auditory representations need to accommodate different levels of depth and detail: The ideas behind Scalable Auditory Data Signatures as a sonification strategy that accommodates these demands as well as the underlying concepts of quantitative and qualitative listening are presented. The implementation of these concepts within the interdisciplinary project "ATLAS in silico"
... and autostereoscopy is not new; Euclid understood back in 280 BC that depth perception is ach... more ... and autostereoscopy is not new; Euclid understood back in 280 BC that depth perception is achieved ... The purpose of the depth buffer is to protect one eye's channel from being overwritten by the ... 1° in size; best results are achieved when linescreens are mounted to within 1/4°. ...
Storage and Retrieval for Image and Video Databases, 2001
The goal of this research is to develop a head-tracked, stern virtual reality system utilizing pl... more The goal of this research is to develop a head-tracked, stern virtual reality system utilizing plasma or LCD panels. This paper describes a head-tracked barrier auto-stereographic method that is optimized for real-time interactive virtual reality systems. In this method, virtual barrier screen is created simulating the physical barrier screen, and placed in the virtual world in front of the projection
The goal of this research is to develop a head-tracked, stern virtual reality system utilizing pl... more The goal of this research is to develop a head-tracked, stern virtual reality system utilizing plasma or LCD panels. This paper describes a head-tracked barrier auto-stereographic method that is optimized for real-time interactive virtual reality systems. In this method, virtual barrier screen is created simulating the physical barrier screen, and placed in the virtual world in front of the projection
To be useful for browsing in vast multidimensional databases, auditory representations need to ac... more To be useful for browsing in vast multidimensional databases, auditory representations need to accommodate different levels of depth and detail: The ideas behind Scalable Auditory Data Signatures as a sonification strategy that accommodates these demands as well as the underlying concepts of quantitative and qualitative listening are presented. The implementation of these concepts within the interdisciplinary project "ATLAS in silico"
... and autostereoscopy is not new; Euclid understood back in 280 BC that depth perception is ach... more ... and autostereoscopy is not new; Euclid understood back in 280 BC that depth perception is achieved ... The purpose of the depth buffer is to protect one eye's channel from being overwritten by the ... 1° in size; best results are achieved when linescreens are mounted to within 1/4°. ...
Storage and Retrieval for Image and Video Databases, 2001
The goal of this research is to develop a head-tracked, stern virtual reality system utilizing pl... more The goal of this research is to develop a head-tracked, stern virtual reality system utilizing plasma or LCD panels. This paper describes a head-tracked barrier auto-stereographic method that is optimized for real-time interactive virtual reality systems. In this method, virtual barrier screen is created simulating the physical barrier screen, and placed in the virtual world in front of the projection
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Papers by Tod Margolis