AI - Synthetic consciousness by Jean E Tardy
AAAI Spring Symposium - TOCAIS19, 2019
The Meca Sapiens Architecture describes how to build conscious synthetic beings. It is based on t... more The Meca Sapiens Architecture describes how to build conscious synthetic beings. It is based on the conjecture that consciousness is a cognitive perception triggered by observable capabilities and detectable in human behavior. The architecture is complete and ready for implementation. 1 Architecture Meca Sapiens is a computationally complete [11] System Architecture [8, 13] that describes how to transform autonomous agents [3, 21] into conscious synthetic beings. The architecture is entirely synthetic in the sense that it does not replicate neuro-logical structures, mimic natural processes or foster organic-like growth. It is objective and disregards interpretations of consciousness as a subjective experience [1, 2]. In other words: machines that are conscious by design and as built. 2 Characterization The Architecture is characterized as follows with respect to current consciousness theories (c-theories) [4]: • A physical c-theory. Human consciousness, its behavior, correlates and experiences , is generated by matter and energy. In other words, humans are organic au-tomata. • Not an information c-theory. Complex information processing is necessary to produce behavior that is cognitively perceived as conscious. However, complexity itself does not generate consciousness [18]. • Computation c-theory. With respect to computability: ─ Self-awareness, freewill and conscious behavior are computable.
AAAI Spring Symposium - TOCAIS19, 2019
Presentation slides of "Consciousness as observed capability, published in AAAI Spring Symposium
The Meca Sapiens project follows a Top-down process to develop the conceptual foundations of synt... more The Meca Sapiens project follows a Top-down process to develop the conceptual foundations of synthetic consciousness. The Creation of a Conscious Machine corresponds to the Requirements and Specifications document of this process. It describes the extraordinary intellectual benefits to be gained from the implementation of conscious machines. It surveys historical attempts to define and implement machine intelligence and the insights they reveal. In particular, it examines the Turing Test is analyzed in detail through multiple variations and finds it to be both excessive and insufficient as a measure of machine intelligence. The text concludes by introducing a new understanding of consciousness as an observable system capability that can be expressed as specification objectives that are compatible with software implementation. This understanding is the basis for The Meca Sapiens Blueprint, a complete System Architecture to implement synthetic consciousness using conventional computer...
The Meca Sapiens Blueprint is a System Architecture to build conscious machines. A system based o... more The Meca Sapiens Blueprint is a System Architecture to build conscious machines. A system based on the Meca Sapiens Blueprint will be a unique and autonomous entity that is self-aware and capable of intentional mutations. It will interact with humans as an independent and self-directed being. The Blueprint is complete (at the system architecture level) and ready for design and implementation. Its content is unique and entirely original. Using the Blueprint, a development team that is familiar with conventional software techniques can transform an autonomous agent into a conscious synthetic being. The Meca Sapiens Blueprint is primarily intended for software developers. However, its content is readily accessible to the informed layman. It will be of interest to anyone interested in Artificial Intelligence or concerned about the impacts of this emerging technology on society. By discovering the mechanisms that generate synthetic consciousness, all readers will also gain a renewed unde...
ACM SIGART Bulletin, 1990
This paper describes the Monterège Cogitator, an advanced,
original and powerful conceptual struc... more This paper describes the Monterège Cogitator, an advanced,
original and powerful conceptual structure designed to describe
the essential properties of learning.
The elaboration of this structure introduces a methodological approach
that uses abstract concepts in an expanded intuitive context,
a theory of knowledge adapted to Control Systems and the
definition and use of specialized automata to build complex abstract
machines. From these components, the basic principles of
model generation and the essential processes of learning are defined
and integrated into a coherent learning system.
Software Engineering by Jean E Tardy
Journal of Systems and Software, 1992
Robotic and Semi-Robotic Ground Vehicle Technology, 1998
ACM SIGDOC Asterisk Journal of Computer Documentation, 1988
ACM SIGSOFT Software Engineering Notes
Papers by Jean E Tardy
The Meca Sapiens Architecture describes how to transform autonomous agents into conscious synthet... more The Meca Sapiens Architecture describes how to transform autonomous agents into conscious synthetic entities. It follows a top-down implementation strategy and is based on the conjecture that consciousness is a cognitive construct triggered by observable system capabilities. The resulting systems will be self-aware and will pursue self-generated objectives. The Architecture is complete and ready for implementation.
Every entity that exists comes into being, occupies time and space and eventually disappears in a... more Every entity that exists comes into being, occupies time and space and eventually disappears in a certain way. These are its Attributes of Existence. Implementing a software system to be selfaware is not as difficult as it seems. The key is to provide that system with the simple and welldefined Attributes of Existence that are shared by all high-order animals, including humans, then use those attributes as the basis for self-representation – This article summarizes concepts presented in The Meca Sapiens Blueprint.
Software applications are designed to function predictably or, in some cases such as game scenari... more Software applications are designed to function predictably or, in some cases such as game scenarios, their output is varied randomly. A system, to be perceived as consciously intelligent, should behave differently. Its behaviour should be purposeful without being predictable. Expressed in terms of model-predictive control, it should maintain its users in a state of “Perceived Unpredictable Optimality”. A game scenario involving a lion, a chimpanzee and some bananas illustrates this concept and provides a template for its implementation.
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AI - Synthetic consciousness by Jean E Tardy
original and powerful conceptual structure designed to describe
the essential properties of learning.
The elaboration of this structure introduces a methodological approach
that uses abstract concepts in an expanded intuitive context,
a theory of knowledge adapted to Control Systems and the
definition and use of specialized automata to build complex abstract
machines. From these components, the basic principles of
model generation and the essential processes of learning are defined
and integrated into a coherent learning system.
Software Engineering by Jean E Tardy
Papers by Jean E Tardy
original and powerful conceptual structure designed to describe
the essential properties of learning.
The elaboration of this structure introduces a methodological approach
that uses abstract concepts in an expanded intuitive context,
a theory of knowledge adapted to Control Systems and the
definition and use of specialized automata to build complex abstract
machines. From these components, the basic principles of
model generation and the essential processes of learning are defined
and integrated into a coherent learning system.