The growth of 3D printing has been rapid over the decades. Laika is a United States-based animati... more The growth of 3D printing has been rapid over the decades. Laika is a United States-based animation production company, and the pioneer of 3D printing technology in stop-motion animation. Laika uses this technology in their production pipeline for making stop-motion puppets in most of their films, including their latest films, Kubo and the Two Strings (2016). Due to limited access and information of details of Laika’s facial expression, communities and fans of animation have tried to conduct experiments with their own 3D print, using footages of behind-the-screen processes from Laika studio. This paper explores facial expressions for creating stop-motion puppet using an affordable home scale 3D printer. Using limited technical information collected from documentation video from Laika as well as referring to articles written by stop-motion enthusiasts, this fan-based research ignites creativity to overcome the barriers of technology and access through strategies in producing afford...
This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Comp... more This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Computer graphic animation. These two animation forms produced in different pipelines and outcomes. Highlighting key aesthetic principles of animation and fueled by statements that written by Power who underlines the importance of expressiveness in animation and engagement of viewer's emotion, author draws two clusters for comparing these two animation practices. The first cluster explores physicality and tactility; and the second cluster discusses perfection and imperfection of both animation practices. This essay aimed to contribute insight on comparative study of aesthetic between diverse animation forms from technical, visual and craft perspectives that have not yet explored by academic or practicing animators.
Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020), 2020
Traditional stop motion animation along with its distinctive visual uniqueness has a lot of enthu... more Traditional stop motion animation along with its distinctive visual uniqueness has a lot of enthusiasts but the number of stop motion filmmakers are pale in comparison. It is understandable because compared to other animation techniques that are done digitally, stop motion seems impractical due to the fact that it requires more time, higher production cost, a lot more tools and materials. This paper discusses explorations and utilization of alternative materials for already known conventional materials in the making of puppet and set of stop motion animation using used items, inorganic household waste, and other reusable materials while still considering the function and aesthetic, thereby contributing to waste recycling. This is in line with the theme of the film which raises the issue of environmental pollution, in which the results of this research are applied. This qualitative research is project-based and uses literature study, observation, and experiment method to collect data.
New Trends and Issues Proceedings on Humanities and Social Sciences, 2017
The growth of 3D printing has been rapid over the decades. Laika is a United States-based animati... more The growth of 3D printing has been rapid over the decades. Laika is a United States-based animation production company, and the pioneer of 3D printing technology in stop-motion animation. Laika uses this technology in their production pipeline for making stop-motion puppets in most of their films, including their latest films, Kubo and the Two Strings (2016). Due to limited access and information of details of Laika’s facial expression, communities and fans of animation have tried to conduct experiments with their own 3D print, using footages of behind-the-screen processes from Laika studio. This paper explores facial expressions for creating stop-motion puppet using an affordable home scale 3D printer. Using limited technical information collected from documentation video from Laika as well as referring to articles written by stop-motion enthusiasts, this fan-based research ignites creativity to overcome the barriers of technology and access through strategies in producing affordab...
This paper highlights the visual tactility potential in stop motion that utilizing 3D printing te... more This paper highlights the visual tactility potential in stop motion that utilizing 3D printing technology. In the era where 3D printing technology became worldly recognized, this paper contributes insight through exploring visual tactility of 3D printing utilization in stop motion. Using perspective of insider and outsider of 3D printing technology and stop motion, author observes 3D printing technology utilization, two 3D print stop motion animation: ‘Bears on stairs’ and ‘Unbox Yourself’ to underline the power of visual tactility of 3D printing utilization in stop motion animation practice. Study of literature also conducted to give fundamental platform in analyzing visual tactility in this paper. Research findings published by Souza and Vasseleu became keys to explore visual tactility in author’s research. In this paper, author’s analysis divided into three aspects. First aspect is sense of touch, that focusing on material and texture; second aspect is charm of imperfection and the third one is operational aspect, which includes human interventions on the 3D printing utilization in stop motion animation
Perkembangan teknologi informasi dan komunikasi mempengaruhi cara penyampaian pesan dalam dunia p... more Perkembangan teknologi informasi dan komunikasi mempengaruhi cara penyampaian pesan dalam dunia periklanan. Bagaimana pun bentuk penyampaian atau cara sebuah iklan ditampilkan, pada dasarnya memiliki tujuan utama untuk berkomunikasi secara persuasif. Tulisan ini akan membahas mengenai peranan perngkat lunak sebagai pendukung dalam mewujudkan sebuah tampilan visual sebuah iklan yang dapat memberikan efek persuasif kepada audiens sebagai calon konsumen yaang dituju. Dengan perkembangan dan penemuan-penemuan baru di bidang teknologi komunikasi, hal ini dapat dimungkinkan karena perangkat lunak grafis dapat berfungsi sebagai alat bantu untuk mewujudkan tampilan yang memenuhi aspek kognitif, afektif, maupun konatif dalam komunikasi yang disampaikan. Kajian ini menggunakan metode analisa deskriptif dengan pengumpulan data berdasarkan hasil observasi dan literatur. Kata kunci: komunikasi, periklanan, perngakat lunak grafis
This essay analyses touch as an essential element in blind artist artworks which strongly related... more This essay analyses touch as an essential element in blind artist artworks which strongly related to stop-motion animation technique. In their practice, some blind artist incorporate touch as the essential part in the process of making and viewing their art or self-portrait. In cinema, incorporating touch also has been applied by filmmakers in order to heightened other senses than visual and audio to bring viewer and film closer. In this essay author discussing how the element of touch in the artworks related to the touch in stop-motion animation technique.the work of Tactile Dialogues (2006), and Blind Narcissus Invent his Own Mirror (2007).
2015 3rd International Conference on New Media (CONMEDIA), 2015
This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Comp... more This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Computer graphic animation. These two animation forms produced in different pipelines and outcomes. Highlighting key aesthetic principles of animation and fueled by statements that written by Power who underlines the importance of expressiveness in animation and engagement of viewer's emotion, author draws two clusters for comparing these two animation practices. The first cluster explores physicality and tactility; and the second cluster discusses perfection and imperfection of both animation practices. This essay aimed to contribute insight on comparative study of aesthetic between diverse animation forms from technical, visual and craft perspectives that have not yet explored by academic or practicing animators.
Abstrak: Teknologi 3D printing sudah mulai banyak digunakan di industri ani-masi terutama animasi... more Abstrak: Teknologi 3D printing sudah mulai banyak digunakan di industri ani-masi terutama animasi stop motion. Penggunaan 3D printer untuk animasi stop motion paling banyak digunakan pada teknik replacement animation. Perangkat lunak yang digunakan untuk membuat aset animasi stop motion tidak terbatas pada jenis perangkat lunak untuk animasi 3 Dimensi (3D) saja, Teknik 3D digital sculpting juga dapat digunakan untuk membentuk 3D model yang kemudian bisa diproses menjadi aset untuk animasi stop motion dengan 3D printer. Penelitian ini membandingkan pembuatan model 3Dimensi yang menggunakan metode polygon modeling (memakai perangkat lunak Softimage) dengan pembuatan 3D model yang menggunakan metode digital sculpting (memakai perangkat lunak Zbrush). Penelitian ini bertujuan untuk mengetahui kelemahan serta kelebihan metode poly modeling dan digital sculpting untuk membuat 3D model, dari proses modeling awal sampai ke tahap converting file perangkat lunak native menjadi file .stl yang siap diproses dengan 3D printer.
3D printing technology growth rapidly over decades. Many industries are using this technology-inc... more 3D printing technology growth rapidly over decades. Many industries are using this technology-including animation industry. Laika is United Stated based animation production companies which pioneering the utilization of 3D printing technology in stop-motion animation. Laika utilized this technology in their production pipeline for making stop-motion puppets in most of their films, including their latest film: Kubo and the Two Strings (2016). Due to limitation access and information regarding detail of Laika's facial expression, communities and fans of animation have tried to conduct independent experiment with their own 3D print using footages of behind the screen process from Laika studio. The experimentation became more interesting because fans and communities have limitation to access the latest technology of 3D printer that similar with Laika's standard. In this case, this paper contribute a way to explore facial expressions for creating stop motion puppet using affordable home scale 3D printer. Using limited technical information that collected from behind the scene documentation video from Laika as well as referring to articles wrote by stop-motion enthusiast, this fan-based research then ignite creativity for overcoming barriers of technology and access through strategies in producing affordable 3d print stop-motion animation.
This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Comp... more This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Computer graphic animation. These two animation forms produced in different pipelines and outcomes. Highlighting key aesthetic principles of animation and fueled by statements that written by Power who underlines the importance of expressiveness in animation and engagement of viewer's emotion, author draws two clusters for comparing these two animation practices. The first cluster explores physicality and tactility; and the second cluster discusses perfection and imperfection of both animation practices. This essay aimed to contribute insight on comparative study of aesthetic between diverse animation forms from technical, visual and craft perspectives that have not yet explored by academic or practicing animators.
This paper highlights the visual tactility potential in stop motion that utilizing 3D printing te... more This paper highlights the visual tactility potential in stop motion that utilizing 3D printing technology. In the era where 3D printing technology became worldly recognized, this paper contributes insight through exploring visual tactility of 3D printing utilization in stop motion. Using perspective of insider and outsider of 3D printing technology and stop motion, author observes 3D printing technology utilization, two 3D print stop motion animation: ‘Bears on stairs’ (2014) and ‘Unbox Yourself’ (2014) to underline the power of visual tactility of 3D printing utilization in stop motion animation practice. Study of literature also conducted to give fundamental platform in analyzing visual tactility in this paper. Research findings published by Souza (2012) and Vasseleu (2009) became keys to explore visual tactility in author’s research. In this paper, author’s analysis divided into three aspects. First aspect is sense of touch, that focusing on material and texture; second aspect is charm of imperfection and the third one is operational aspect, which includes human interventions on the 3D printing utilization in stop motion animation. Keywords: visual tactility, 3D printing, stop motion animation.
5th INTERNATIONAL CONFERENCE ON NEW MEDIA STUDIES (CONMEDIA), 2019
In 2019 Indonesia government start publishing their new government regulation about facilitating ... more In 2019 Indonesia government start publishing their new government regulation about facilitating creation for people who have disabilities in reading, utilizing braille, audiobooks, and other similar disabilities. This government act can be an excellent start to the realization of inclusive education in Indonesia. Inclusive education can be established in many ways and Inclusive art is one of the ways. Inclusive art is one of the contemporary collaboration artwork, which done by conducting a collaboration between no-learning-disabled artist and learning-disabled artist. Animation is one of the media that allows the collaborative process in creating contemporary art. Two of the notable characteristics of inclusive art are technology dan spaces. In this paper, the author tries to propose affordable low-technology equipment that allows people with visual impairment, able to collaborate with the sighted animator. In this research, the author utilizing the prototyping method to get reactions, and interface responses about this idea from people with visual impairment as the potential user.
International Conference of Asia Digital Art and Design (ADADA), 2019
This research is triggered by author's interest in exploring utilization of Augmented Reality (AR... more This research is triggered by author's interest in exploring utilization of Augmented Reality (AR) technology in visual character design process. AR technology has a huge potential to be utilized in data collecting process in participatory design method. The Ability of AR technology in simulating information such as color and texture into 3D virtual objects can let any participatory design participant to give a creative insight with their limitation to create 3D virtual objects. This research will be conducted in one-year period, and divided into several phases: planning, idea exploration, idea generation, and Final design implementation. The aim of this research is to analyze user response about the effectivity of utilizing AR in the color development of character design process
The growth of 3D printing has been rapid over the decades. Laika is a United States-based animati... more The growth of 3D printing has been rapid over the decades. Laika is a United States-based animation production company, and the pioneer of 3D printing technology in stop-motion animation. Laika uses this technology in their production pipeline for making stop-motion puppets in most of their films, including their latest films, Kubo and the Two Strings (2016). Due to limited access and information of details of Laika’s facial expression, communities and fans of animation have tried to conduct experiments with their own 3D print, using footages of behind-the-screen processes from Laika studio. This paper explores facial expressions for creating stop-motion puppet using an affordable home scale 3D printer. Using limited technical information collected from documentation video from Laika as well as referring to articles written by stop-motion enthusiasts, this fan-based research ignites creativity to overcome the barriers of technology and access through strategies in producing afford...
This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Comp... more This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Computer graphic animation. These two animation forms produced in different pipelines and outcomes. Highlighting key aesthetic principles of animation and fueled by statements that written by Power who underlines the importance of expressiveness in animation and engagement of viewer's emotion, author draws two clusters for comparing these two animation practices. The first cluster explores physicality and tactility; and the second cluster discusses perfection and imperfection of both animation practices. This essay aimed to contribute insight on comparative study of aesthetic between diverse animation forms from technical, visual and craft perspectives that have not yet explored by academic or practicing animators.
Proceedings of the International Conference of Innovation in Media and Visual Design (IMDES 2020), 2020
Traditional stop motion animation along with its distinctive visual uniqueness has a lot of enthu... more Traditional stop motion animation along with its distinctive visual uniqueness has a lot of enthusiasts but the number of stop motion filmmakers are pale in comparison. It is understandable because compared to other animation techniques that are done digitally, stop motion seems impractical due to the fact that it requires more time, higher production cost, a lot more tools and materials. This paper discusses explorations and utilization of alternative materials for already known conventional materials in the making of puppet and set of stop motion animation using used items, inorganic household waste, and other reusable materials while still considering the function and aesthetic, thereby contributing to waste recycling. This is in line with the theme of the film which raises the issue of environmental pollution, in which the results of this research are applied. This qualitative research is project-based and uses literature study, observation, and experiment method to collect data.
New Trends and Issues Proceedings on Humanities and Social Sciences, 2017
The growth of 3D printing has been rapid over the decades. Laika is a United States-based animati... more The growth of 3D printing has been rapid over the decades. Laika is a United States-based animation production company, and the pioneer of 3D printing technology in stop-motion animation. Laika uses this technology in their production pipeline for making stop-motion puppets in most of their films, including their latest films, Kubo and the Two Strings (2016). Due to limited access and information of details of Laika’s facial expression, communities and fans of animation have tried to conduct experiments with their own 3D print, using footages of behind-the-screen processes from Laika studio. This paper explores facial expressions for creating stop-motion puppet using an affordable home scale 3D printer. Using limited technical information collected from documentation video from Laika as well as referring to articles written by stop-motion enthusiasts, this fan-based research ignites creativity to overcome the barriers of technology and access through strategies in producing affordab...
This paper highlights the visual tactility potential in stop motion that utilizing 3D printing te... more This paper highlights the visual tactility potential in stop motion that utilizing 3D printing technology. In the era where 3D printing technology became worldly recognized, this paper contributes insight through exploring visual tactility of 3D printing utilization in stop motion. Using perspective of insider and outsider of 3D printing technology and stop motion, author observes 3D printing technology utilization, two 3D print stop motion animation: ‘Bears on stairs’ and ‘Unbox Yourself’ to underline the power of visual tactility of 3D printing utilization in stop motion animation practice. Study of literature also conducted to give fundamental platform in analyzing visual tactility in this paper. Research findings published by Souza and Vasseleu became keys to explore visual tactility in author’s research. In this paper, author’s analysis divided into three aspects. First aspect is sense of touch, that focusing on material and texture; second aspect is charm of imperfection and the third one is operational aspect, which includes human interventions on the 3D printing utilization in stop motion animation
Perkembangan teknologi informasi dan komunikasi mempengaruhi cara penyampaian pesan dalam dunia p... more Perkembangan teknologi informasi dan komunikasi mempengaruhi cara penyampaian pesan dalam dunia periklanan. Bagaimana pun bentuk penyampaian atau cara sebuah iklan ditampilkan, pada dasarnya memiliki tujuan utama untuk berkomunikasi secara persuasif. Tulisan ini akan membahas mengenai peranan perngkat lunak sebagai pendukung dalam mewujudkan sebuah tampilan visual sebuah iklan yang dapat memberikan efek persuasif kepada audiens sebagai calon konsumen yaang dituju. Dengan perkembangan dan penemuan-penemuan baru di bidang teknologi komunikasi, hal ini dapat dimungkinkan karena perangkat lunak grafis dapat berfungsi sebagai alat bantu untuk mewujudkan tampilan yang memenuhi aspek kognitif, afektif, maupun konatif dalam komunikasi yang disampaikan. Kajian ini menggunakan metode analisa deskriptif dengan pengumpulan data berdasarkan hasil observasi dan literatur. Kata kunci: komunikasi, periklanan, perngakat lunak grafis
This essay analyses touch as an essential element in blind artist artworks which strongly related... more This essay analyses touch as an essential element in blind artist artworks which strongly related to stop-motion animation technique. In their practice, some blind artist incorporate touch as the essential part in the process of making and viewing their art or self-portrait. In cinema, incorporating touch also has been applied by filmmakers in order to heightened other senses than visual and audio to bring viewer and film closer. In this essay author discussing how the element of touch in the artworks related to the touch in stop-motion animation technique.the work of Tactile Dialogues (2006), and Blind Narcissus Invent his Own Mirror (2007).
2015 3rd International Conference on New Media (CONMEDIA), 2015
This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Comp... more This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Computer graphic animation. These two animation forms produced in different pipelines and outcomes. Highlighting key aesthetic principles of animation and fueled by statements that written by Power who underlines the importance of expressiveness in animation and engagement of viewer's emotion, author draws two clusters for comparing these two animation practices. The first cluster explores physicality and tactility; and the second cluster discusses perfection and imperfection of both animation practices. This essay aimed to contribute insight on comparative study of aesthetic between diverse animation forms from technical, visual and craft perspectives that have not yet explored by academic or practicing animators.
Abstrak: Teknologi 3D printing sudah mulai banyak digunakan di industri ani-masi terutama animasi... more Abstrak: Teknologi 3D printing sudah mulai banyak digunakan di industri ani-masi terutama animasi stop motion. Penggunaan 3D printer untuk animasi stop motion paling banyak digunakan pada teknik replacement animation. Perangkat lunak yang digunakan untuk membuat aset animasi stop motion tidak terbatas pada jenis perangkat lunak untuk animasi 3 Dimensi (3D) saja, Teknik 3D digital sculpting juga dapat digunakan untuk membentuk 3D model yang kemudian bisa diproses menjadi aset untuk animasi stop motion dengan 3D printer. Penelitian ini membandingkan pembuatan model 3Dimensi yang menggunakan metode polygon modeling (memakai perangkat lunak Softimage) dengan pembuatan 3D model yang menggunakan metode digital sculpting (memakai perangkat lunak Zbrush). Penelitian ini bertujuan untuk mengetahui kelemahan serta kelebihan metode poly modeling dan digital sculpting untuk membuat 3D model, dari proses modeling awal sampai ke tahap converting file perangkat lunak native menjadi file .stl yang siap diproses dengan 3D printer.
3D printing technology growth rapidly over decades. Many industries are using this technology-inc... more 3D printing technology growth rapidly over decades. Many industries are using this technology-including animation industry. Laika is United Stated based animation production companies which pioneering the utilization of 3D printing technology in stop-motion animation. Laika utilized this technology in their production pipeline for making stop-motion puppets in most of their films, including their latest film: Kubo and the Two Strings (2016). Due to limitation access and information regarding detail of Laika's facial expression, communities and fans of animation have tried to conduct independent experiment with their own 3D print using footages of behind the screen process from Laika studio. The experimentation became more interesting because fans and communities have limitation to access the latest technology of 3D printer that similar with Laika's standard. In this case, this paper contribute a way to explore facial expressions for creating stop motion puppet using affordable home scale 3D printer. Using limited technical information that collected from behind the scene documentation video from Laika as well as referring to articles wrote by stop-motion enthusiast, this fan-based research then ignite creativity for overcoming barriers of technology and access through strategies in producing affordable 3d print stop-motion animation.
This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Comp... more This essay provides a comparative study on aesthetic between 3D stop-motion animation and 3D Computer graphic animation. These two animation forms produced in different pipelines and outcomes. Highlighting key aesthetic principles of animation and fueled by statements that written by Power who underlines the importance of expressiveness in animation and engagement of viewer's emotion, author draws two clusters for comparing these two animation practices. The first cluster explores physicality and tactility; and the second cluster discusses perfection and imperfection of both animation practices. This essay aimed to contribute insight on comparative study of aesthetic between diverse animation forms from technical, visual and craft perspectives that have not yet explored by academic or practicing animators.
This paper highlights the visual tactility potential in stop motion that utilizing 3D printing te... more This paper highlights the visual tactility potential in stop motion that utilizing 3D printing technology. In the era where 3D printing technology became worldly recognized, this paper contributes insight through exploring visual tactility of 3D printing utilization in stop motion. Using perspective of insider and outsider of 3D printing technology and stop motion, author observes 3D printing technology utilization, two 3D print stop motion animation: ‘Bears on stairs’ (2014) and ‘Unbox Yourself’ (2014) to underline the power of visual tactility of 3D printing utilization in stop motion animation practice. Study of literature also conducted to give fundamental platform in analyzing visual tactility in this paper. Research findings published by Souza (2012) and Vasseleu (2009) became keys to explore visual tactility in author’s research. In this paper, author’s analysis divided into three aspects. First aspect is sense of touch, that focusing on material and texture; second aspect is charm of imperfection and the third one is operational aspect, which includes human interventions on the 3D printing utilization in stop motion animation. Keywords: visual tactility, 3D printing, stop motion animation.
5th INTERNATIONAL CONFERENCE ON NEW MEDIA STUDIES (CONMEDIA), 2019
In 2019 Indonesia government start publishing their new government regulation about facilitating ... more In 2019 Indonesia government start publishing their new government regulation about facilitating creation for people who have disabilities in reading, utilizing braille, audiobooks, and other similar disabilities. This government act can be an excellent start to the realization of inclusive education in Indonesia. Inclusive education can be established in many ways and Inclusive art is one of the ways. Inclusive art is one of the contemporary collaboration artwork, which done by conducting a collaboration between no-learning-disabled artist and learning-disabled artist. Animation is one of the media that allows the collaborative process in creating contemporary art. Two of the notable characteristics of inclusive art are technology dan spaces. In this paper, the author tries to propose affordable low-technology equipment that allows people with visual impairment, able to collaborate with the sighted animator. In this research, the author utilizing the prototyping method to get reactions, and interface responses about this idea from people with visual impairment as the potential user.
International Conference of Asia Digital Art and Design (ADADA), 2019
This research is triggered by author's interest in exploring utilization of Augmented Reality (AR... more This research is triggered by author's interest in exploring utilization of Augmented Reality (AR) technology in visual character design process. AR technology has a huge potential to be utilized in data collecting process in participatory design method. The Ability of AR technology in simulating information such as color and texture into 3D virtual objects can let any participatory design participant to give a creative insight with their limitation to create 3D virtual objects. This research will be conducted in one-year period, and divided into several phases: planning, idea exploration, idea generation, and Final design implementation. The aim of this research is to analyze user response about the effectivity of utilizing AR in the color development of character design process
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Papers by Bharoto Yekti
printing technology became worldly recognized, this paper contributes insight through exploring visual tactility of 3D printing
utilization in stop motion. Using perspective of insider and outsider of 3D printing technology and stop motion, author observes
3D printing technology utilization, two 3D print stop motion animation: ‘Bears on stairs’ (2014) and ‘Unbox Yourself’ (2014)
to underline the power of visual tactility of 3D printing utilization in stop motion animation practice. Study of literature also
conducted to give fundamental platform in analyzing visual tactility in this paper. Research findings published by Souza (2012)
and Vasseleu (2009) became keys to explore visual tactility in author’s research. In this paper, author’s analysis divided into
three aspects. First aspect is sense of touch, that focusing on material and texture; second aspect is charm of imperfection and
the third one is operational aspect, which includes human interventions on the 3D printing utilization in stop motion animation.
Keywords: visual tactility, 3D printing, stop motion animation.
Drafts by Bharoto Yekti
printing technology became worldly recognized, this paper contributes insight through exploring visual tactility of 3D printing
utilization in stop motion. Using perspective of insider and outsider of 3D printing technology and stop motion, author observes
3D printing technology utilization, two 3D print stop motion animation: ‘Bears on stairs’ (2014) and ‘Unbox Yourself’ (2014)
to underline the power of visual tactility of 3D printing utilization in stop motion animation practice. Study of literature also
conducted to give fundamental platform in analyzing visual tactility in this paper. Research findings published by Souza (2012)
and Vasseleu (2009) became keys to explore visual tactility in author’s research. In this paper, author’s analysis divided into
three aspects. First aspect is sense of touch, that focusing on material and texture; second aspect is charm of imperfection and
the third one is operational aspect, which includes human interventions on the 3D printing utilization in stop motion animation.
Keywords: visual tactility, 3D printing, stop motion animation.