This jam is now over. It ran from 2025-03-14 17:00:00 to 2025-03-24 17:00:00. View results
A 10-day game jam challenge to create a prototype with "8-Bit" limitations!
All skill levels are welcome from beginner to professional. New to this whole thing? Never made a game before? Play some jam-winning games to see where you can be after several jams of practice.
(Thanks to Raindrinker for the jam cover image! Check out his games here.)
Keynote / Main Jam | 14 March @ 1pm ET |
Rating & Feedback Begins | 24 March @ 1pm ET |
Highlights Video | 30 March @ 1pm |
Rating & Feedback Ends | 31 March @ 1pm |
Winners and Ratings | 31 March @ 3pm ET |
The term "8-Bit" is contentious, as it can refer to various elements of a computer or game console like RAM or CPU, or even generally mean "pixel art with chiptunes." For this jam, our specific definition is a relaxed version of NES limitations.
Your game must adhere to the following, at a minimum:
Optionally, you may attempt greater accuracy using the limitations described here by Noel Berry. In particular, palette limitations really help create an authentic 8-bit look. The page also has some cool resources for NES information and development.
Of course, the most accurate thing to do is make an actual NES game (ROM). If you do this, be sure to include sufficient instructions to set up an emulator and play the game, because other participants may be unfamiliar with the process.
Note that a ROM hack does not meet our requirement for original game prototypes and such entries will be removed.
Does the game need to literally be 256x224 pixels? Won't that be tiny?
Not literally. You can scale and stretch as you see fit. But the game should appear to have a display of 256x224 pixels, if possible.
Ancient History is the period between 1500 BCE - 500 CE, which covers a broad range of cultures including Mesopotamia, Ancient Egypt, Greece, Rome, Persia, Ancient China, Akkad, Assyria, Medes, Parthia, Phoenicia, Carthage, Nubia, Aksum, Gupta, Lapita, Jomon, the three kingdoms of Korea, Norte Chico, Maya, Celts, and more. See the wikipedia page for a complete list and additional details.
Basically, anything from the beginning of recorded history before the Middle Ages qualifies. It would be super cool to see obscure cultures, regions, and periods of history, particularly since the NES library itself is severely limited in examples. But make sure you do some research for an accurate representation - unless you're already an expert!
Mythology was a huge part of human culture in this era, so you're also free to be inspired by these legendary tales, as well.
The theme is optional, but remember Theme/Limitation counts for 1/6th of your Community Choice score. Also, the theme can be a great way to come up with ideas if you're stuck!
More creative interpretations of the theme will generally score higher, but don't go so far that the theme is unrecognizable.
These diversifiers are optional, but are a great way to help your game stand out. Plus, it's more fun (and more educational) to work with extra limitations.
You are allowed to use as many diversifiers as you like, but we strongly recommend doing at most one, because they're not necessarily designed to work together, and this helps achieve the whole purpose of them: to diversify the entries.
You (contributors to any game entered into this jam) determine the Community Choice by voting on games after the jam concludes. Check out the Ratings Guide for how to interpret categories and tips on good star ratings.
The highest overall rated game will be placed in the list of 8 Bits to Infinity jam winners
RetroIndieJosh will create a highlights video posted on his YouTube channel
Failure to abide by these rules will result in your submission being disqualified and ineligible for rating, or removed from the jam, at the organizer's discretion.
Teams & Credit
Technical
Content
Hosted by 8 Bits to Infinity: a game development community dedicated to improving creative and technical skills through rapid iteration and honest, critical feedback. Join us on Discord, check out our website, and take a look at our past jams and challenges.
The man behind 8 Bits to Infinity is Retro Indie Josh (aka Joshua McLean): gaming content creator and music producer. Check out his game music (free for you to use in jams and commercial projects!) and YouTube.
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