Released originally in 1994, we are proud to resurrect the S.I.C.K. from what was previously thought to be a completely lost console. With your help, we intend to curate long lost games on the platform, as well as add new ones- alongside art, writing, and music.
First released in July 1994, the S.I.C.K. (Super Indie City Konsole) flew largely under the radar of other console giants at the time, despite having a slate of semi-popular launch titles. It would by and large disappear after 2001, when the last known copies of the konsole in a resale store in Chicago were stolen during a break-in (conspicuously, no other items were touched except for a limited edition Indie City James figure). Titles such as Slime Miner remain popular in illegal speedrunning communities. Although the konsole was rumored to have garnered the hostility of Garbin "Ultra Slime" Slime, then CEO of Slime Inc, these rumors remain unsubstantiated.
A fan run magazine ran from 1995 to 2003, titled THE DUMPSTER DIVER. Post 2001 it briefly continued covering fan projects and events, before shuttering in August of 2003.
S.I.C.K. is a Chicago community game jam- focused on a communal fantasy console, complete with a shared, collaboratively built history. While this IS still a game jam, as a fantasy console jam it is open to NON GAME ENTRIES as well. Composer without a team? Make tracks for an unreleased or lost media game. Maybe pair up with an artist for the cover art. If you're an artist, make mock ups for what could have existed on the S.I.C.K.- maybe write something to go with it! Make a game poster. Write a review for one of the konsole's biggest hits. If your entry is not a game, please provide a description! Give us some background on the concept, tell us about your process, your influences, whatever you want!
We will have a PHYSICAL VERSION OF THE KONSOLE, made in collaboration with Zachary Kolman. As the konsole runs on a raspberry pi, we highly recommend that you make your game under 1 GB (2GB at most). 2D games will run the easiest, but we have also stress tested it with Metal Gear solid- so any low poly stuff should run just fine as well.
At the conclusion of the jam, Night City will host an in-person community reception and showcase (RSVP required) of all of the officially selected and community favorite games submitted to the jam. RSVP HERE
We'll be supplying a bootscreen with the S.I.C.K. logo in a number of formats. Participants are highly encouraged to include this at the launch of their game to help unify it as part of the fantasy console's library!
There is a media pack including the bootscreen, palette, logo, and a bonus sprite sheet HERE.
We're also supplying a palette for the jam! This is NOT a requirement, just an option for anyone looking to unify their game's aesthetic.
Optional prompts are:
Optional modifiers are voted on by our ko-fi supporters!
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