It's finished! At exactly 8 minutes before the deadline.
If I had to pick one single reason why I'm happy with Unsure, it's optimal scope.
Not once was I in a big rush, I didn't have to cut corners during the last stages of development.... It all, like, organically ended exactly when it should end.
And while I wish I had more time for playtesting and balancing the game, all the major planned systems are included in the game (including high scores and a tutorial), and I believe there are no game breaking bugs.
If there's anything I'm dissatisfied with, it's the level of roguelikeness of this game. The game was intended to be much more roguelike than it actually is.
I was on the fence whether to ship this entry or not. I have this feeling that Unsure is on the edge between an innovative take on a roguelike and being too far removed from the most distinctive elements of traditional roguelikes. After some thought, however, I decided to ship it. I still believe that deep in its roots and premise, Unsure is a roguelike.... But we'll see what the community has to say about it.
Anyway, this 7DRL was a blast. Everything went rather well. The atmosphere was, as always, amazing. And I can't wait to try all the awesome game made by the roguelike community. Maybe even I'll sign up for reviewing process? I wasn't participate in that part of event for years...