Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to main content
(1 edit) (+1)

This game is absolutely amazing in concept and everything! Too bad I can't buy it right now because I don't have a PC/ I am broke :P . It's a wonder this isn't more well known! Maybe get gamasutra or rock paper shotgun or something to write about it, or make a gamasutra account and write about it instead of on medium :P .

Wow, I was planning a kingdom roguelike that has to do with pesonalities and would like to hear your insights on different personalities/character traits in your game. Also for it to be ~210mb for ASCII!! Just how much content is there or do sounds take up most of the space?

This doesn't do anything for publicity but I wrote about your game here.

Thank you so much for the kind words mate, I'm sorry to hear about your pc being broke but hope you can fix it soon!

I'd love to get Warsim more well known but we'll see how it goes when I get it out of early access finally. I've got a lot of things I'll be trying when it does.

What sort of things do you wish to know about character traits? In my game any characters that have gameplay effecting traits tend to be saved for specific kinds of people.

So kingdom rulers pull from a set of kingdom ruler traits, stuff like:

* Strange - Requires bizarre things to conduct diplomacy, such as sacrifices, communicates with very strange things (such as them sending you a letter telling you they have a gift of gold for you, which they threw into the sea)

* Hostile - Unlikely to make peace, hard to do diplomacy with, things can anger them and damage relations that wouldn't with other rulers

* Stupid - Makes terrible choices, will make peace/alliances on a whim, very easy to manipulate

* Merchant - They are all about the money, want a trade deal... pay a fee, want an alliance... pay a fee, peace? For a price of course

Where as staff like Stewards have a different set of traits that effect how they deal with throne room visitors.

Goblin slavers have another set of traits that define how many they recruit and what type of goblin they have.

Bandit gang leaders are the same etc, So there isn't one system of traits but several for different types of characters in game.

And as for the filesize, it's mostly the sfx, there are 100s and 100s in the game haha.

Thanks for posting, both there and on here, very lovely to see! <3

Wow, thank you for the information and it really makes sense. Different traits for different types of people. Gamasutra articles about this sort of things would be really nice. Anyway thanks for the information and good luck on your project.

Check this out! Unrelated though!

Unrelated completely but interesting facts

PS: I even forgot I posted on that other place until I got a notification >:-D

Realy keep it up! Keep on adding and adding to this game. Like-I don't know-if there was a council of games I would put this up there with minecraft and dwarf fortress and doom! 

Glad to help mate, and cheers for the kind words! It's an honour to be compared to those great games :)