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Drillur

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A member registered Aug 04, 2019 · View creator page →

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I love when problems fix themselves. woo

The web version will only be the demo, so the Steam version (and the paid downloadable versions on Itch) will have basically every feature that the web version won't have

If you're on Windows, unzip the downloaded file and then run LORED.exe

On Chrome (while at drillur.itch.io/lored), press F12, and then on the left go to IndexedDB > /userfs > FILE_DATA, then look for "/userfs/godot/app_userdata/LORED/something.lored".

However, from here I have no idea what's going on. It must be taking the save file and "optimizing" it somehow. I can't read what's going on with it. This is one of the MANY reasons I hate working with HTML games. Debugging is made needlessly obnoxious.

Try playing the game in incognito mode. It won't try to load a save. If the game still isn't running, it's some error on your end

On the 2nd grid size, I had enough dots on-screen that the rate of adding points was slower than the turn (the wheel at the top?), so then at the start of the next turn, it finished counting the points from the previous turn and then nothing happened until the turn after that. So the point-counting mechanic is kinda flashy & cool, but when a flashy cool feature interrupts or hinders gameplay, it's time to remove it.

And then I experienced a bug where the turn timer wasn't starting even though I was clicking Start and Pause to try to fix it. I tried clicking Reset and it cleared my upgrades, so that's where I quit.

I understand that this may be a dead game, I thought I'd leave my thoughts anyway. For my game, I am planning on adding a Game of Life feature, and wondered if anyone else had had this idea as well. It should suit the idle genre well, but this particular game would need some more work to make it acceptable.

As a prototype, it's neat.

Would you be willing to send me your save? It might be troublesome to send, but I'm pretty sure if the game isn't running, there might be something about your save which is causing the issue

Whatchu talkin bout? If you're getting an error that says something like, "WebGL2 not enabled," you gotta switch browsers.

Whatchu talkin bout?

Alright, try it with 0.1.18. There is a Welcome Screen in which you can easily click the scale buttons to align with your setup. If you still can't manage to play, you're cooked, sry bro

This will be fixed in 0.1.18

After 1.0, if it's successful, I'd love to port it to mobile

Evil Patrick GIFs | Tenor

Nope! It helps another Upgrade's effect.

Hiya, Stage 2 will be out in the coming weeks or months. It's not done yet!

That's a good idea, I'll look into that.

A group of LOREDs is colloquially referred to as a schlong. A schlong of LOREDs.

Ahh, you must be a games journalist!

holie molie

DAH-na-na-naaaaaa, naaaaaa, DAH-na-na-naaaaaaa!!!!!

Don't ask it like I'm trying to prevent people from playing the game! Godot Engine does not offer a nice way for this to work for all setups. The latest update sets the default stretch mode depending on the user's DPI, but obviously only for a new game since the setting is saved. Try your hardest to up the stretch scale, or start a new game by clearing your cookies.

Mayor Knuckles - All Knuckles Scenes - Sonic Boom - YouTube

never

The name for upgrade_name is "upgrade_name".

Currently, you can only print your save to the console and then create a .lored file in the appropriate folder, which is dis:

C:\Users\UserName\AppData\Roaming\Godot\app_userdata\LORED

I will add an import button at some point to make this easier

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I'll upload the Windows and Linux versions here in a bit

Crazy how that works

Oh! I didn't consider that the Galaxy version was still the legacy version. Now it is correct

It should be matching, or 1 version behind. Make sure you're not downloading the legacy version

Try the stretch scale in the settings window!

Sure, that sounds easy to add

That tracks! For most code in the game, I have reduced a lot of instantiation of nodes, which is creating new nodes. The bar animations have yet to be converted. I was going to implement a better, tween-based animation strategy instead of creating new nodes out of the suspicion that it is bad on performance. I'll bump that up my priority list and reply when it's uploaded

If the game makes any money, I would love to port it to Android (and iOS too, I guess). Designing the UI for mobile would be fun.

Which video did you find this from?

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Try enabling both Critical flying texts only and Consolidate flying texts. If you are still having performance issues, disable Flying texts.

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Try enabling both Critical flying texts only and Consolidate flying texts. If you are still having performance issues, disable Flying texts.

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Sorry to say, but turning off animations only hides the AnimatedSprite2D nodes. It doesn't change any other calculations. So that cannot be what fixes whatever problem you're having

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I believe those are printed when the game closes. I read up on it a bit--your OS cleans up any leaks on its own. Lucky me!

Edit: Anyway, that looks like an Engine thing. I wouldn't know where to begin to fix that

Try dis: Press K to open the settings menu, then up the Stretch Scale

It does, but it is just a 1-second flying label--I need to make a section which stays so you can look at the previously obtained Squirtling

time to buy a new monitor bro

Buggy how?

Before I made a change, I had to switch Stretch mode on and off. Does doing that help with whatever you're talking about?

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It could be that there is a rendering/display bug. Do you see the menu bar at the top left of the screen, and both of the big Upgrade buttons on the left? 

Buy those Upgrades and level up the Stone guy.