I love when problems fix themselves. woo
Drillur
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On Chrome (while at drillur.itch.io/lored), press F12, and then on the left go to IndexedDB > /userfs > FILE_DATA, then look for "/userfs/godot/app_userdata/LORED/something.lored".
However, from here I have no idea what's going on. It must be taking the save file and "optimizing" it somehow. I can't read what's going on with it. This is one of the MANY reasons I hate working with HTML games. Debugging is made needlessly obnoxious.
Try playing the game in incognito mode. It won't try to load a save. If the game still isn't running, it's some error on your end
On the 2nd grid size, I had enough dots on-screen that the rate of adding points was slower than the turn (the wheel at the top?), so then at the start of the next turn, it finished counting the points from the previous turn and then nothing happened until the turn after that. So the point-counting mechanic is kinda flashy & cool, but when a flashy cool feature interrupts or hinders gameplay, it's time to remove it.
And then I experienced a bug where the turn timer wasn't starting even though I was clicking Start and Pause to try to fix it. I tried clicking Reset and it cleared my upgrades, so that's where I quit.
I understand that this may be a dead game, I thought I'd leave my thoughts anyway. For my game, I am planning on adding a Game of Life feature, and wondered if anyone else had had this idea as well. It should suit the idle genre well, but this particular game would need some more work to make it acceptable.
As a prototype, it's neat.
Don't ask it like I'm trying to prevent people from playing the game! Godot Engine does not offer a nice way for this to work for all setups. The latest update sets the default stretch mode depending on the user's DPI, but obviously only for a new game since the setting is saved. Try your hardest to up the stretch scale, or start a new game by clearing your cookies.
That tracks! For most code in the game, I have reduced a lot of instantiation of nodes, which is creating new nodes. The bar animations have yet to be converted. I was going to implement a better, tween-based animation strategy instead of creating new nodes out of the suspicion that it is bad on performance. I'll bump that up my priority list and reply when it's uploaded