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MegaMayne

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A member registered 31 days ago

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What a charming bite sized experience! Great Jam entry :)

Ran  it back twice just to see the different buildings, troops, and comnbo potentials I didn't come across the first time around. So much content packed into this jam!! Easily one of the more over looked games I've come acrooss. Man-At-Arms squad was a power house!! Job well done, could easily see this expanded and built upon for a full on Steam release :) 

Loves the minimalstic clean pizel art and I once started vibing to the music restarted the game and set the music settings to max! I did accidentally bug out at the end of the second level by over shooting the end and found myself in a forever spiral in the grey abyss... A kill floor and some additionally boundaries is all that should be needed. Awesome job!!!

Easily one of the most over looked games I've come across. The level design in this is great. I love the artwork of the explorer. This is amazing stuff for a first time solo effort, keep it up!!  
*Fun side note, our game was going to be called Powerless until we saw you had already claimed it  :)

The fact you all made this in a Jam is an absolute testement to your combined skills, team work, and creative power! This is well deserving of a Steam release and will be keeping an eye on (hopfeully) any future projects or and expanded release. While some noted that certain die were hard to decipher I found that to be part of the charm/risk/reward for those die that have higher strength but are harder to visually decipher. Only note I can think of is maybe a way to select larger groups of your lil homies for  power sacrifice (right click to drag 5 at a time?) Even then I am stretching... Amazing work!!!

I think this one has got real potential for an expanding upon for a full release. Already has so many cool ideas jam packed in the current bite sized package. Well done!!

I think this one has got real potential for an expanding upon for a full release. Already has so many cool ideas jam packed in the current bite sized package. Well done!!

Had a more visual tutorial in the works that unfortunately had to be scrapped for time! Tis the way of the jam... Glad you powered through!!

The amount of content you have in this game is staggering! It might have popped a blood vessel along the way, but I made it to the end... Amazing job!!!

You understood the theme and executed! A few bullets onyour itch page about game controls may go a long way for some players first jumping in. I almost walked away after mashing my keyboard until I finally discovered all of the necessary gameplay elements haha. A lot of fun, well done :)

You have some really cool ideas here! I think just a few bullets on the itch.io page about controls and the speed/jump concepts would go a long way to help other players jump into the game. Ultimately figured it out after mashing through my keyboard haha

Awesome fun with really neat variety off pickups! I may have triggered a small bug on  when going HAM using lasers and killing an enemy off screen. Likely a stack of coins dropped that I wasn't able to reach and since you graciously allow players to pick up coin before proceeding to the next round it would not allow me to proceed. Overall, all it really did was give me a good excuse to run it back! Well done guys :)

Great stuff! Last puzzle had me until I had an Aha! moment

Really impressed that this is a solo effort! Level design, sound, and pixel art were all crisp. Great job!

From the screen shots your game looks really neat and looks like you put a lot of time into it. Not sure if the download is missing due to reality of jam deadline, but down to play it when you get a version availble to play!

Missing jumps was not a skill issue, but an opportunity to hear more from the ever charming Gex

That back track had me groooovin... good stuff guy

The wire/breaker idea had damn sturdy legs!  Sorry we should have had you in the credits...

Made it to the space segment and then spawns stopping coming through. Overall loved the progression and the minor switch ups along the way. Future sight was such a cool idea!! Squash some bugs and maybe throw on a looping track in the back and you've got an awesome bite sized game!