Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
Skip to main content

Cloud Gaming Resource Management Platform Based on Edge Intelligence

  • Conference paper
  • First Online:
IoT as a Service (IoTaaS 2023)

Abstract

This study thoroughly explores the rapid development of edge intelligence, emphasizing the synergy between cloud computing and edge computing to significantly enhance data processing efficiency. It highlights the advantages of edge intelligence-based cloud gaming platforms over traditional cloud gaming platforms. Traditional resource pooling techniques perform poorly and incur high costs during fluctuating user demands. To address this, we introduce edge intelligence to cloud computing and, employing the LSTM algorithm, construct a predictive model for resource pooling, demonstrating its efficiency and adaptability. The innovation of this paper lies in proposing a wireless communication traffic prediction model based on federated learning within a distributed architecture. Individual grid traffic prediction models are trained synchronously, and the central cloud server uses Jensen-Shannon (JS) divergence to select grid traffic models with similar distribution. It utilizes a federated averaging algorithm to merge parameters of grid traffic models with comparable distribution, aiming to enhance model generalization while accurately characterizing local traffic patterns. Additionally, the paper elaborates on optimizing resource caching through PID automatic control algorithms in the context of pooling strategies, addressing sudden spikes and drops in traffic.

Supported by Research Innovation Fund for College Students of Beijing University of Posts and Telecommunications

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Guan, P.: Analysis of the convergence development of cloud computing and animation/game industries in Fujian Province. Res. Fine Arts Educ. 17, 110–111 (2013)

    Google Scholar 

  2. Liu, K., Lin, G.: Discussion on cloud game technology in 5G era. Wirel. Connect. Technol. 19(06), 104–105 (2022)

    Google Scholar 

  3. Tang, F., Liu, X.: Research on a novel cloud gaming resource allocation model. Guangdong Commun. Technol. 41(12), 2–5 (2021)

    Google Scholar 

  4. Han, Z.: Cloud gaming: a new industry based on cloud computing platform. China Comput. Commun. 17, 47–51 (2017)

    Google Scholar 

  5. Tang, J., Xu, F., Pu, Q.: Research on the core network architecture for Guangxi Unicom’s Internet of Things in the 5G era. Guangxi Commun. Technol. 131(02), 23–27 (2018)

    Google Scholar 

  6. Hou, J., Zhang, Y., Xu, H., Zhu, X., Xing, K.: Research on mobile edge computing unloading based on deep reinforcement learning. J. Jinling Inst. Technol.

    Google Scholar 

  7. Shen, H., Wang, L.: Task offloading based on mobile edge computing and its privacy-preserving issues: a survey. 69(02), 258–269 (2023)

    Google Scholar 

  8. Ismail, B., Goortani, E., Karim, M.: Evaluation of docker as edge computing platform. In: 2015 IEEE Conference on Open Systems (ICOS). IEEE (2015)

    Google Scholar 

  9. Wei, B., Wei, D.: Resource allocation for cloud gaming based on game-session-length prediction. Comput. Eng. Des.

    Google Scholar 

  10. Tang, Y., Liu, X.: Research on a Novel Cloud Gaming Resource Allocation Model

    Google Scholar 

  11. Liu, H.: Research of Adaptive Resource Allocation in Cloud Gaming

    Google Scholar 

  12. Xu, L., Zhao, W.: Prediction of Free Cash Flow of Enterprises Based on ARIMA Model

    Google Scholar 

  13. Cao, Q., Chen, X., Liu, H.: Network Traffic Forecasting Method Based on SARIMA-LSTM Hybrid Model

    Google Scholar 

  14. Shi, L., Zhang, J., Gao, F.: Intrusion Detection in Network Traffic Using Transformer and BiLSTM-Based Technology

    Google Scholar 

  15. Shen, Y., Li, L.:The Realization of Traffic Prediction by Improving Particle Swarm Optimization and Optimizing BP Network

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Hu Yang .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2025 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Yang, H. et al. (2025). Cloud Gaming Resource Management Platform Based on Edge Intelligence. In: Chen, X., Wang, X., Lin, S., Liu, J. (eds) IoT as a Service. IoTaaS 2023. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 585. Springer, Cham. https://doi.org/10.1007/978-3-031-70507-6_4

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-70507-6_4

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-70506-9

  • Online ISBN: 978-3-031-70507-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics