A qualitative case study of student game play is presented that describes how game player communi... more A qualitative case study of student game play is presented that describes how game player communication becomes increasingly complex, efficient, and impenetrable by those who have not actively played the game. Transcripts of gathered video tape reveal how student ‘gamer talk' became increasingly implicit, using terminology provided by the game and their shared context of playing the game. Over time, communication among game player group members generally became more efficient and less penetrable by members outside the group (such as new players), as players engaged in culture-building activities around their shared context. However, players occasionally became more explicit in their communication when grounding was required to reach shared meaning, such as in instances where players disagreed on the purpose of a particular game feature or strategy. Finally, implications are offered to suggest ways in which gamer cultures can be made more accessible to game designers and those ...
The appearance management behavior of 253 African-American, Caucasian-American, and Asian-America... more The appearance management behavior of 253 African-American, Caucasian-American, and Asian-American subjects was assessed in a field study. Consistent with prior research, appearance management was found to vary according to gender and relational status. A main effect for culture was found, and culture was found to interact with both gender and relational status. African-American men engaged the longest in appearance management among the men, whereas African-American women engaged least among the women. Asian-Americans showed little difference in their dating and non dating appearance management relative to Caucmsian-Americans, who showed greater difference between the two conditions. Differences between dating and non dating appearance management were more complex for African-Americans: The women showed the most difference of all culture types between dating and non dating appearance management, whereas their male counterparts showed practically no difference. Appearance management ...
A qualitative case study of student game play is presented that describes how game player communi... more A qualitative case study of student game play is presented that describes how game player communication becomes increasingly complex, efficient, and impenetrable by those who have not actively played the game. Transcripts of gathered video tape reveal how student 'gamer talk' became increasingly implicit, using terminology provided by the game and their shared context of playing the game. Over time, communication among game player group members generally became more efficient and less penetrable by members outside the group (such as new players), as players engaged in culture-building activities around their shared context. However, players occasionally became more explicit in their communication when grounding was required to reach shared meaning, such as in instances where players disagreed on the purpose of a particular game feature or strategy. Finally, implications are offered to suggest ways in which gamer cultures can be made more accessible to game designers and thos...
Two studies are presented that provide the first empirical tests of a theory of communicative res... more Two studies are presented that provide the first empirical tests of a theory of communicative responsibility. The theory posits that individuals in communicative situations make systematic judgments of the extent to which each party is responsible for contributing to the process of creating understanding in a communicative event. These judgments affect the extent to which communicators engage in implicature and inference-making during the communicative event. The first study demonstrates that judgments of communicative responsibility affect communicative performance. Respondents’ judgments of their personal communicative responsibility in a direction-giving task were positively associated with the length of their directions. The second study showed that a communicator’s failure to behave in a communicatively responsible manner was associated with negative perceptions of the communicative behavior. Communicative responsibility theory would be useful in a number of areas of communication research, including natural language processing, relational communication, misunderstandings and conversational repair, communication competence, and deception.
International journal of intercultural relations, 1994
ABSTRACT The present study examined variance in motivations for deception arising from cultural d... more ABSTRACT The present study examined variance in motivations for deception arising from cultural differences inherent in collectivistic and individualistic cultures. Data collected in North America and American Samoa showed that the more collectivistic Samoan participants indicated they would be more likely to attempt to deceive another when the deception was related to group or family concerns. In addition, Samoans were much more likely to attempt deception for authority-based concerns. U.S. Americans indicated they would be more likely to lie to protect their privacy or to protect the feelings of the target person. Other possible culture-based differences were noted. Suggestions for future research concerns were discussed.
Page 1. THE EMPIRICAL DEVELOPMENT OF THE NORMATIVE MESSAGE PROCESSING SCALE R. KELLY AUNE AND ROD... more Page 1. THE EMPIRICAL DEVELOPMENT OF THE NORMATIVE MESSAGE PROCESSING SCALE R. KELLY AUNE AND RODNEY A. REYNOLDS The empirical development of a Normative Message Processing Scale (NMPS) is presented. ...
International Journal of Digital Literacy and Digital Competence, 2014
A qualitative case study of student game play is presented that describes how game player communi... more A qualitative case study of student game play is presented that describes how game player communication becomes increasingly complex, efficient, and impenetrable by those who have not actively played the game. Transcripts of gathered video tape reveal how student ‘gamer talk' became increasingly implicit, using terminology provided by the game and their shared context of playing the game. Over time, communication among game player group members generally became more efficient and less penetrable by members outside the group (such as new players), as players engaged in culture-building activities around their shared context. However, players occasionally became more explicit in their communication when grounding was required to reach shared meaning, such as in instances where players disagreed on the purpose of a particular game feature or strategy. Finally, implications are offered to suggest ways in which gamer cultures can be made more accessible to game designers and those gu...
... exploring the cultural basis of emotion is essential to understanding emotion management. ...... more ... exploring the cultural basis of emotion is essential to understanding emotion management. ... 74 JOURNAL OF CROSS-CULTURAL PSYCHOLOGY TABLE 1 Frequency and Percentage (in parentheses ... i Euro American American American Total Negative emotion Anger 26 (38.2 ...
Emotion experience and expression in romantic relationships were investigated. We predicted (a) a... more Emotion experience and expression in romantic relationships were investigated. We predicted (a) a curvilinear relationship between level of relationship development and intensity of emotion experience, (b) a curvilinear relationship between level of relationship development and intensity of emotion expression, and (c) a linear relationship between level of relationship development and perceived appropriateness of emotion expression. Two hundred one student and community respondents completed an emotion survey assessing a positive and negative emotion incident they had experienced, the intensity of experience, expression, and degree of appropriateness. Level of relationship development was operationalized by length of relationship. Confirmation for the first two hypotheses was found for negative emotions only. Perceived appropriateness of emotion expression did not vary across levels of relationship development for either negative or positive emotions.
... exploring the cultural basis of emotion is essential to understanding emotion management. ...... more ... exploring the cultural basis of emotion is essential to understanding emotion management. ... 74 JOURNAL OF CROSS-CULTURAL PSYCHOLOGY TABLE 1 Frequency and Percentage (in parentheses ... i Euro American American American Total Negative emotion Anger 26 (38.2 ...
International Journal of Intercultural Relations, 1994
ABSTRACT The present study examined variance in motivations for deception arising from cultural d... more ABSTRACT The present study examined variance in motivations for deception arising from cultural differences inherent in collectivistic and individualistic cultures. Data collected in North America and American Samoa showed that the more collectivistic Samoan participants indicated they would be more likely to attempt to deceive another when the deception was related to group or family concerns. In addition, Samoans were much more likely to attempt deception for authority-based concerns. U.S. Americans indicated they would be more likely to lie to protect their privacy or to protect the feelings of the target person. Other possible culture-based differences were noted. Suggestions for future research concerns were discussed.
APA PsycNET Our Apologies! - The following features are not available with your current Browser c... more APA PsycNET Our Apologies! - The following features are not available with your current Browser configuration. - alerts user that their session is about to expire - display, print, save, export, and email selected records - get My ...
ENSITIVITY to nonverbal cues has been the subject of a large number of studies exploring its medi... more ENSITIVITY to nonverbal cues has been the subject of a large number of studies exploring its mediating role in S interpersonal interactions (Rosenthal, 1979; Rosenthal, Hall, ... DiMatteo, Rogers, & Archer, 1979). Two recent experiments (Buller & Burgoon, 1986; ...
ABSTRACT A laboratory study of early dating and married/cohabiting couples showed that perceived ... more ABSTRACT A laboratory study of early dating and married/cohabiting couples showed that perceived appropriateness of emotion expression was lowest for early daters' negative emotions. Partners in more developed relationships managed positive emotions less than negative emotions and less than early daters managed either negative or positive emotions. Biological sex moderated the effect of valence and relationship level on discrepancy scores, the greatest differences between stages being for males’positive emotions and females’negative emotions. A second study using partners across all stages of relationship development found evidence of a curvilinear pattern for relationship length on discrepancy scores. More management of negative emotions was reported by partners in early and later stages of relationship development. Perceived appropriateness of emotion expression was found to increase with relationship development. Females expressions of emotion were considered least appropriate in early-stage relationships. Together the results provide evidence of display rule evolution as relationships develop.
... performed while immersed in the character of a media personality. The R. Kelly Aune (Ph.D., U... more ... performed while immersed in the character of a media personality. The R. Kelly Aune (Ph.D., University of Arizona) is an assistant professor and Krystyna S. Aune (Ph.D., ... Basil, 1992; Berger & Chaffee, 1987; Wiemann, Hawkins, & Pingree, 1988)* The cross-contextual ...
A qualitative case study of student game play is presented that describes how game player communi... more A qualitative case study of student game play is presented that describes how game player communication becomes increasingly complex, efficient, and impenetrable by those who have not actively played the game. Transcripts of gathered video tape reveal how student ‘gamer talk' became increasingly implicit, using terminology provided by the game and their shared context of playing the game. Over time, communication among game player group members generally became more efficient and less penetrable by members outside the group (such as new players), as players engaged in culture-building activities around their shared context. However, players occasionally became more explicit in their communication when grounding was required to reach shared meaning, such as in instances where players disagreed on the purpose of a particular game feature or strategy. Finally, implications are offered to suggest ways in which gamer cultures can be made more accessible to game designers and those ...
The appearance management behavior of 253 African-American, Caucasian-American, and Asian-America... more The appearance management behavior of 253 African-American, Caucasian-American, and Asian-American subjects was assessed in a field study. Consistent with prior research, appearance management was found to vary according to gender and relational status. A main effect for culture was found, and culture was found to interact with both gender and relational status. African-American men engaged the longest in appearance management among the men, whereas African-American women engaged least among the women. Asian-Americans showed little difference in their dating and non dating appearance management relative to Caucmsian-Americans, who showed greater difference between the two conditions. Differences between dating and non dating appearance management were more complex for African-Americans: The women showed the most difference of all culture types between dating and non dating appearance management, whereas their male counterparts showed practically no difference. Appearance management ...
A qualitative case study of student game play is presented that describes how game player communi... more A qualitative case study of student game play is presented that describes how game player communication becomes increasingly complex, efficient, and impenetrable by those who have not actively played the game. Transcripts of gathered video tape reveal how student 'gamer talk' became increasingly implicit, using terminology provided by the game and their shared context of playing the game. Over time, communication among game player group members generally became more efficient and less penetrable by members outside the group (such as new players), as players engaged in culture-building activities around their shared context. However, players occasionally became more explicit in their communication when grounding was required to reach shared meaning, such as in instances where players disagreed on the purpose of a particular game feature or strategy. Finally, implications are offered to suggest ways in which gamer cultures can be made more accessible to game designers and thos...
Two studies are presented that provide the first empirical tests of a theory of communicative res... more Two studies are presented that provide the first empirical tests of a theory of communicative responsibility. The theory posits that individuals in communicative situations make systematic judgments of the extent to which each party is responsible for contributing to the process of creating understanding in a communicative event. These judgments affect the extent to which communicators engage in implicature and inference-making during the communicative event. The first study demonstrates that judgments of communicative responsibility affect communicative performance. Respondents’ judgments of their personal communicative responsibility in a direction-giving task were positively associated with the length of their directions. The second study showed that a communicator’s failure to behave in a communicatively responsible manner was associated with negative perceptions of the communicative behavior. Communicative responsibility theory would be useful in a number of areas of communication research, including natural language processing, relational communication, misunderstandings and conversational repair, communication competence, and deception.
International journal of intercultural relations, 1994
ABSTRACT The present study examined variance in motivations for deception arising from cultural d... more ABSTRACT The present study examined variance in motivations for deception arising from cultural differences inherent in collectivistic and individualistic cultures. Data collected in North America and American Samoa showed that the more collectivistic Samoan participants indicated they would be more likely to attempt to deceive another when the deception was related to group or family concerns. In addition, Samoans were much more likely to attempt deception for authority-based concerns. U.S. Americans indicated they would be more likely to lie to protect their privacy or to protect the feelings of the target person. Other possible culture-based differences were noted. Suggestions for future research concerns were discussed.
Page 1. THE EMPIRICAL DEVELOPMENT OF THE NORMATIVE MESSAGE PROCESSING SCALE R. KELLY AUNE AND ROD... more Page 1. THE EMPIRICAL DEVELOPMENT OF THE NORMATIVE MESSAGE PROCESSING SCALE R. KELLY AUNE AND RODNEY A. REYNOLDS The empirical development of a Normative Message Processing Scale (NMPS) is presented. ...
International Journal of Digital Literacy and Digital Competence, 2014
A qualitative case study of student game play is presented that describes how game player communi... more A qualitative case study of student game play is presented that describes how game player communication becomes increasingly complex, efficient, and impenetrable by those who have not actively played the game. Transcripts of gathered video tape reveal how student ‘gamer talk' became increasingly implicit, using terminology provided by the game and their shared context of playing the game. Over time, communication among game player group members generally became more efficient and less penetrable by members outside the group (such as new players), as players engaged in culture-building activities around their shared context. However, players occasionally became more explicit in their communication when grounding was required to reach shared meaning, such as in instances where players disagreed on the purpose of a particular game feature or strategy. Finally, implications are offered to suggest ways in which gamer cultures can be made more accessible to game designers and those gu...
... exploring the cultural basis of emotion is essential to understanding emotion management. ...... more ... exploring the cultural basis of emotion is essential to understanding emotion management. ... 74 JOURNAL OF CROSS-CULTURAL PSYCHOLOGY TABLE 1 Frequency and Percentage (in parentheses ... i Euro American American American Total Negative emotion Anger 26 (38.2 ...
Emotion experience and expression in romantic relationships were investigated. We predicted (a) a... more Emotion experience and expression in romantic relationships were investigated. We predicted (a) a curvilinear relationship between level of relationship development and intensity of emotion experience, (b) a curvilinear relationship between level of relationship development and intensity of emotion expression, and (c) a linear relationship between level of relationship development and perceived appropriateness of emotion expression. Two hundred one student and community respondents completed an emotion survey assessing a positive and negative emotion incident they had experienced, the intensity of experience, expression, and degree of appropriateness. Level of relationship development was operationalized by length of relationship. Confirmation for the first two hypotheses was found for negative emotions only. Perceived appropriateness of emotion expression did not vary across levels of relationship development for either negative or positive emotions.
... exploring the cultural basis of emotion is essential to understanding emotion management. ...... more ... exploring the cultural basis of emotion is essential to understanding emotion management. ... 74 JOURNAL OF CROSS-CULTURAL PSYCHOLOGY TABLE 1 Frequency and Percentage (in parentheses ... i Euro American American American Total Negative emotion Anger 26 (38.2 ...
International Journal of Intercultural Relations, 1994
ABSTRACT The present study examined variance in motivations for deception arising from cultural d... more ABSTRACT The present study examined variance in motivations for deception arising from cultural differences inherent in collectivistic and individualistic cultures. Data collected in North America and American Samoa showed that the more collectivistic Samoan participants indicated they would be more likely to attempt to deceive another when the deception was related to group or family concerns. In addition, Samoans were much more likely to attempt deception for authority-based concerns. U.S. Americans indicated they would be more likely to lie to protect their privacy or to protect the feelings of the target person. Other possible culture-based differences were noted. Suggestions for future research concerns were discussed.
APA PsycNET Our Apologies! - The following features are not available with your current Browser c... more APA PsycNET Our Apologies! - The following features are not available with your current Browser configuration. - alerts user that their session is about to expire - display, print, save, export, and email selected records - get My ...
ENSITIVITY to nonverbal cues has been the subject of a large number of studies exploring its medi... more ENSITIVITY to nonverbal cues has been the subject of a large number of studies exploring its mediating role in S interpersonal interactions (Rosenthal, 1979; Rosenthal, Hall, ... DiMatteo, Rogers, & Archer, 1979). Two recent experiments (Buller & Burgoon, 1986; ...
ABSTRACT A laboratory study of early dating and married/cohabiting couples showed that perceived ... more ABSTRACT A laboratory study of early dating and married/cohabiting couples showed that perceived appropriateness of emotion expression was lowest for early daters' negative emotions. Partners in more developed relationships managed positive emotions less than negative emotions and less than early daters managed either negative or positive emotions. Biological sex moderated the effect of valence and relationship level on discrepancy scores, the greatest differences between stages being for males’positive emotions and females’negative emotions. A second study using partners across all stages of relationship development found evidence of a curvilinear pattern for relationship length on discrepancy scores. More management of negative emotions was reported by partners in early and later stages of relationship development. Perceived appropriateness of emotion expression was found to increase with relationship development. Females expressions of emotion were considered least appropriate in early-stage relationships. Together the results provide evidence of display rule evolution as relationships develop.
... performed while immersed in the character of a media personality. The R. Kelly Aune (Ph.D., U... more ... performed while immersed in the character of a media personality. The R. Kelly Aune (Ph.D., University of Arizona) is an assistant professor and Krystyna S. Aune (Ph.D., ... Basil, 1992; Berger & Chaffee, 1987; Wiemann, Hawkins, & Pingree, 1988)* The cross-contextual ...
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