Lauren Tan
My PhD research explores design methodology in the Dott 07 (Designs of the Time 2007) initiative through seven different roles of the designer when they design for social good. Dott 07 explored how design and designers create innovative responses to social issues. This research examines design methodology in seven design projects of Dott 07, where designers worked with public and social sector organisations and local communities, to address and respond to issues in health, education, energy, mobility and food (Dott 07, 2007). Since the 1960s design methodology research has focused almost solely on the process of design “to the exclusion of everything else” (Dorst, 2008: 5). As a result, the designer has become “the missing person in design research” (Dorst, 2008: 5-8). Research in design methodology, while succeeding in building a substantial body of knowledge in ‘knowing-what’ of the design process, has lacked in the area of ‘know-how’ of the designer (Cross et al in Jacques and Powell, 1981: 26). In addition to this, design research and literature has seen a paucity in elaborations and explorations of designer roles. This led the research investigation to reframe design methodology from the process of design, to the study of the different roles of the designer. A Grounded Theory approach was used whereby theory emerges from the data collected (Glaser and Strauss, 1967). Qualitiatve research, in particular semi-structured interviews with a number of Dott 07 stakeholders, were undertaken to form a series of Dott 07 case studies (Yin, 1994) that examine their context, content and process (Young, 2008). A number of novel research methods were employed to analyse and synthesise the data, leading to a ‘layering’ (Heskett, 2002) of academic research methods with methods adapted from design practice. Successive peer reviews enabled a ‘stockpiling of knowledge’ (de Certeau, 1986) where the interaction of research with the real world continuously validated the study, creating ‘intersecting strands of data’ (Derrida in Pryke et al, 2003: 31) that converged to create a body of new design knowledge. Each Dott 07 case study identifies a dominant role of the designer. A single and dominant role enabled a focused investigation and interrogation of design activity. Seven roles in Dott 07 recognise the designer as: Co-creator; Researcher; Facilitator; Capability Builder; Social Entrepreneur; Provocateur and Strategist. As these roles exist in other fields and disciplines, analogous literature reviews were conducted, for example from fields such as strategy, social entrepreneurship and facilitation, to create a better understanding of the roles, their practices and articulations of the value of the designer in multi-stakeholder cooperations that address complex social issues. This investigation demonstrates how new design knowledge is generated when design methodology research is reframed from process to people, elaborating and articulating the practices, methods and value of designers when they design for social good. This PhD investigation aims to understand design methodology in Dott 07 to discover new knowledge for design methodology research and gain new insight into how designers address and respond to complex social challenges faced by governments, organisations and society at large.
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Summary: This research explores design methodology in the Dott 07 (Designs of the Time 2007) initiative through seven different roles of the designer when they design for social good. These roles recognise the designer as: Co-creator; Researcher; Facilitator; Capability Builder; Social Entrepreneur; Provocateur and Strategist. This research investigation aims to create a better understanding of designer roles, their practices and the valuable contributions designers make among multi-stakeholder cooperations that address complex social issues.
Many projects and initiatives around the world in this area have already taken place. I organise this as 'four modes of design thinking in education' - that is design thinking for, with, by and as education using a number of case studies from IDEO, Digital Eskimo, Engine, the Design Council and Stanford's d.school etc. to illustrate.
Design for social innovation draws on the process, methods and materials used in traditional design practice, such as human-centred mindset, systemic thinking, ideation, visualisation and prototyping and applies this to address and respond to social challenges.
thinkpublic is a multi-disciplinary social innovation and design agency. We aim to design better healthcare and develop lasting skills and capacity among service providers and users. We do this by using an approach called co-design. Our approach of co-design is grounded in understanding the real life experiences, ideas and skills of people, who use, need and run services. In the first Design + Health edition of the Australasian Medical Journal (AMJ) we presented Alzheimer100 a project where co-design was used to collaboratively identify issues in dementia and develop a range of innovative responses that addressed them.
In this paper, we build and elaborate on co-design, outlining in more detail its approach, tools, processes and practices.
When we take a detailed look into the roles of the designer, comparing and contrasting these to roles of other professions, we start to identify where designers can add value, have synergy and work collaboratively with other disciplines to tackle society’s most challenging issues.
This paper discusses three different roles of the designer and their value.
More specifically the paper will discuss:
· Co-design: The approach used by design consultancy thinkpublic to involve a dementia community throughout the project;
· Key design-led methods used: Including the establishment of a dedicated project website, film-making and a Co-design Day;
· The project’s results: Including a film, signposting service concept and range of product and service prototypes;
· The project’s legacy: Spanning multiple levels including a legacy at a policy level; and
· The project’s key learnings: Which provide important insights into how design can work effectively in a health context.
Designers and design-led methods can bring innovative solutions to healthcare, but just as importantly, its approach places key healthcare stakeholders at the heart of developing these solutions. Projects such as Alzheimer 100 provide us with practical case studies to deepen our understanding of how designers, design-led methods and approaches can be applied to meet challenges facing healthcare today.
The aim of this paper is not to suggest how design education should change, but inform the design community where designers have been taking design today. This paper will profile current PhD research on contemporary roles of the designer as identified in the Dott 07 (Designs of the Time) initiative. It will also propose that we can identify many other roles of the designer, through mapping a current movement known as designing for social good.
1. How can the design profession communicate the value of this role shift to external audiences?
2. How will design education address the requirements of these emerging roles?
(and more relevant to this workshop)
3. How will businesses utilise these additional skills of a designer?
This paper describes research within a current PhD programme, which aims to understand the contribution that demonstrator initiatives, such as Dott 07, can have on the embryonic discipline of service design. It seeks to do this though identifying key aspects of design methodology and practice utilised in the Dott 07 projects...
Summary: This research explores design methodology in the Dott 07 (Designs of the Time 2007) initiative through seven different roles of the designer when they design for social good. These roles recognise the designer as: Co-creator; Researcher; Facilitator; Capability Builder; Social Entrepreneur; Provocateur and Strategist. This research investigation aims to create a better understanding of designer roles, their practices and the valuable contributions designers make among multi-stakeholder cooperations that address complex social issues.
Many projects and initiatives around the world in this area have already taken place. I organise this as 'four modes of design thinking in education' - that is design thinking for, with, by and as education using a number of case studies from IDEO, Digital Eskimo, Engine, the Design Council and Stanford's d.school etc. to illustrate.
Design for social innovation draws on the process, methods and materials used in traditional design practice, such as human-centred mindset, systemic thinking, ideation, visualisation and prototyping and applies this to address and respond to social challenges.
thinkpublic is a multi-disciplinary social innovation and design agency. We aim to design better healthcare and develop lasting skills and capacity among service providers and users. We do this by using an approach called co-design. Our approach of co-design is grounded in understanding the real life experiences, ideas and skills of people, who use, need and run services. In the first Design + Health edition of the Australasian Medical Journal (AMJ) we presented Alzheimer100 a project where co-design was used to collaboratively identify issues in dementia and develop a range of innovative responses that addressed them.
In this paper, we build and elaborate on co-design, outlining in more detail its approach, tools, processes and practices.
When we take a detailed look into the roles of the designer, comparing and contrasting these to roles of other professions, we start to identify where designers can add value, have synergy and work collaboratively with other disciplines to tackle society’s most challenging issues.
This paper discusses three different roles of the designer and their value.
More specifically the paper will discuss:
· Co-design: The approach used by design consultancy thinkpublic to involve a dementia community throughout the project;
· Key design-led methods used: Including the establishment of a dedicated project website, film-making and a Co-design Day;
· The project’s results: Including a film, signposting service concept and range of product and service prototypes;
· The project’s legacy: Spanning multiple levels including a legacy at a policy level; and
· The project’s key learnings: Which provide important insights into how design can work effectively in a health context.
Designers and design-led methods can bring innovative solutions to healthcare, but just as importantly, its approach places key healthcare stakeholders at the heart of developing these solutions. Projects such as Alzheimer 100 provide us with practical case studies to deepen our understanding of how designers, design-led methods and approaches can be applied to meet challenges facing healthcare today.
The aim of this paper is not to suggest how design education should change, but inform the design community where designers have been taking design today. This paper will profile current PhD research on contemporary roles of the designer as identified in the Dott 07 (Designs of the Time) initiative. It will also propose that we can identify many other roles of the designer, through mapping a current movement known as designing for social good.
1. How can the design profession communicate the value of this role shift to external audiences?
2. How will design education address the requirements of these emerging roles?
(and more relevant to this workshop)
3. How will businesses utilise these additional skills of a designer?
This paper describes research within a current PhD programme, which aims to understand the contribution that demonstrator initiatives, such as Dott 07, can have on the embryonic discipline of service design. It seeks to do this though identifying key aspects of design methodology and practice utilised in the Dott 07 projects...