I am a professor teaching at School of Industries Creative Design. I would like to shear my experience on creative design with you, and learn everythign from you.
Bronze wares make up some of the most important bronze artifacts in ancient China’s Xia, Shang an... more Bronze wares make up some of the most important bronze artifacts in ancient China’s Xia, Shang and Western Zhou dynasties. They carry rich historical, cultural and artistic information. In order to enable modern people to reflect on the ancient through products, an important research topic that must be considered is how to carry out innovative designs with bronze ware and how to add value to the development of cultural creative industries so as to promote sustainable cultural development. This study puts forward a research framework for the innovative design of bronze ware. Based on analysis of relevant cases, such as a purple copper antique wine vessel, the “Qing Niao” (“Blue Bird”) asking love wine cup and the HIBIKI ware wine glass, the study summarizes the innovative design strategy of modern transformation design of bronze ware. From the perspectives of functional attributes, cultural symbols, cultural identity and emotional resonance, the study finally proposes three design id...
Interactivity is a hot topic today and an important medium for people to perceive art. Art has ma... more Interactivity is a hot topic today and an important medium for people to perceive art. Art has many possibilities for interaction, the impact of different types of interaction on audience’s perception needs to be explored. In this research, three artworks with different interactive forms in the art exhibition “Big Stuff” are used as the object of study. Using the communication theory proposed by Dr. Rungtai Lin and Ms. Sandy Lee, the research uses questionnaires with three levels, the “technical level”, “semantic level” and “effect level” to explore: the cognitive differences based on three different forms of interaction: mechanical interaction, experiential interaction and creative interaction. The research finds that: 1. Different audiences of different genders, ages, educational backgrounds and professions have shown similar differences in the evaluation of the three types of interactive artworks. 2. The audience’s preference for interactive forms cannot determine the audience’s preference for artworks. 3. Experiential interaction has the widest impact, followed by mechanical interaction, and finally, creative interaction, which is consistent with the order of preference of works.
ABSTRACT We study Chinese executive compensation by fully addressing the impact of reference poin... more ABSTRACT We study Chinese executive compensation by fully addressing the impact of reference point on executive compensation design from behavioural approach. We find the Chinese executive pay setting is heavily influenced externally by the pay level of their peer groups, internally by the other executives within firms and by their own pay level in the previous period. We also find that the integrated effect of the three reference points on executive pay settings is stronger than for each individual reference point. Therefore, our study provides empirical evidence from the perspective of emerging markets to support the application of reference point theory on executive pay setting. We demonstrate that the behavioural-orientated approach provides a more robust explanation on the determinants of executive compensation in addition to the performance-link.
In recent years, art creation using artificial intelligence (AI) has started to become a mainstre... more In recent years, art creation using artificial intelligence (AI) has started to become a mainstream phenomenon. One of the latest applications of AI is to generate visual artwork from natural language descriptions where anyone can interact with it to create thousands of artistic images with minimal effort, which provokes the questions: what is the essence of artistic creation, and who can create art in this era? Considering that, in this study, the theoretical communication framework was adopted to investigate the difference in the interaction with the text-to-image system between artists and nonartists. In this experiment, ten artists and ten nonartists were invited to co-create with Midjourney. Their actions and reflections were recorded, and two sets of generated images were collected for the visual question-answering task, with a painting created by the artist as a reference sample. A total of forty-two subjects with artistic backgrounds participated in the evaluated experiment....
Bronze wares make up some of the most important bronze artifacts in ancient China’s Xia, Shang an... more Bronze wares make up some of the most important bronze artifacts in ancient China’s Xia, Shang and Western Zhou dynasties. They carry rich historical, cultural and artistic information. In order to enable modern people to reflect on the ancient through products, an important research topic that must be considered is how to carry out innovative designs with bronze ware and how to add value to the development of cultural creative industries so as to promote sustainable cultural development. This study puts forward a research framework for the innovative design of bronze ware. Based on analysis of relevant cases, such as a purple copper antique wine vessel, the “Qing Niao” (“Blue Bird”) asking love wine cup and the HIBIKI ware wine glass, the study summarizes the innovative design strategy of modern transformation design of bronze ware. From the perspectives of functional attributes, cultural symbols, cultural identity and emotional resonance, the study finally proposes three design id...
Interactivity is a hot topic today and an important medium for people to perceive art. Art has ma... more Interactivity is a hot topic today and an important medium for people to perceive art. Art has many possibilities for interaction, the impact of different types of interaction on audience’s perception needs to be explored. In this research, three artworks with different interactive forms in the art exhibition “Big Stuff” are used as the object of study. Using the communication theory proposed by Dr. Rungtai Lin and Ms. Sandy Lee, the research uses questionnaires with three levels, the “technical level”, “semantic level” and “effect level” to explore: the cognitive differences based on three different forms of interaction: mechanical interaction, experiential interaction and creative interaction. The research finds that: 1. Different audiences of different genders, ages, educational backgrounds and professions have shown similar differences in the evaluation of the three types of interactive artworks. 2. The audience’s preference for interactive forms cannot determine the audience’s preference for artworks. 3. Experiential interaction has the widest impact, followed by mechanical interaction, and finally, creative interaction, which is consistent with the order of preference of works.
ABSTRACT We study Chinese executive compensation by fully addressing the impact of reference poin... more ABSTRACT We study Chinese executive compensation by fully addressing the impact of reference point on executive compensation design from behavioural approach. We find the Chinese executive pay setting is heavily influenced externally by the pay level of their peer groups, internally by the other executives within firms and by their own pay level in the previous period. We also find that the integrated effect of the three reference points on executive pay settings is stronger than for each individual reference point. Therefore, our study provides empirical evidence from the perspective of emerging markets to support the application of reference point theory on executive pay setting. We demonstrate that the behavioural-orientated approach provides a more robust explanation on the determinants of executive compensation in addition to the performance-link.
In recent years, art creation using artificial intelligence (AI) has started to become a mainstre... more In recent years, art creation using artificial intelligence (AI) has started to become a mainstream phenomenon. One of the latest applications of AI is to generate visual artwork from natural language descriptions where anyone can interact with it to create thousands of artistic images with minimal effort, which provokes the questions: what is the essence of artistic creation, and who can create art in this era? Considering that, in this study, the theoretical communication framework was adopted to investigate the difference in the interaction with the text-to-image system between artists and nonartists. In this experiment, ten artists and ten nonartists were invited to co-create with Midjourney. Their actions and reflections were recorded, and two sets of generated images were collected for the visual question-answering task, with a painting created by the artist as a reference sample. A total of forty-two subjects with artistic backgrounds participated in the evaluated experiment....
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