I'm a lecturer at the State University of Surabaya (Universitas Negeri Surabaya). I have research interest in science communication for schools, Earth and Space Science, Disaster Mitigation Education, and STEM. Address: Indonesia
Indonesia geographically has a high level of vulnerability to disaster. Disaster Risk Reduction (... more Indonesia geographically has a high level of vulnerability to disaster. Disaster Risk Reduction (DRR) is an important instrument in the creation of community resilience to disasters in Indonesia. However, the DRR program at the schools still faces many obstacles. The follow-up of the DRR program in schools also still not documented and promoted evenly throughout all areas. The primary objective of this study is to investigate the implementation of school-based DRR program in disaster-prone areas in Yogyakarta. This study applied semi-structured interview method by using purposive samples. This study uses NVivo and a framework approach for the data analysis and interpretation. Preliminary results of this study indicate a communication problem among the stakeholders involved in DRR program and a complexity in communicating DRR to the school community. Further analysis in this study will be used to make recommendations for improving the school-based DRR program.
This paper presents a critical analysis of dramatization used in an evacuation drill in Indonesia... more This paper presents a critical analysis of dramatization used in an evacuation drill in Indonesian elementary schools. Practical safety procedures become more prioritized than theoretical knowledge when it comes to saving a life from the risk of a natural disaster. Evacuation drill provides practice of safety procedures that contribute to raising public awareness of disaster risk. Evacuation drill, then, becomes essential in promoting Disaster Risk Reduction (DRR) awareness. During the evacuation drill, role-playing becomes a new trend to communicate DRR strategy to the school community. In this paper, the methods used for data collection are observation and interview. A three-step data process applied for data interpretation: transcription, coding, and description. A critical analysis presented with a focus on three-parameter: respond, remember, and readiness. Fourteen elementary schools were visited. Fourteen school principals and fourteen teachers were interviewed as the representative of their school communities. The observations show that role-playing in evacuation drill affects the community's attention in DRR. The interview with the school principals and teachers shows positive responses towards role-playing during the evacuation drill. However, although the school community shows positive respond, the school principals and teachers also identified the challenge in conducting the evacuation drill with drama setting. About 57.1% of the school principals thought that dramatization during evacuation drill is time-consuming, and 64.2% of teachers also feel the same. About 42.8% of school principals admitted that their school community is not ready if the real disaster occurred. Meanwhile, 71.4% of teachers admitted that they might not act appropriately if the real disaster occurs. The interviews with the school principals also show that their attention towards evacuation drill does not guarantee the commitment from the school community to continue the program independently. About 78.5% of the school principals admitted they would continue the drill as long as there is an instruction from the local authorities. A dramatization, as the nature of role-playing, provides the emotional aspect that affects the ability to make a decision during a critical condition. However, the capacity of the brain to remember the detail of information is limited. People often forget the detail of information, but they often remember part of the information that interesting, exciting, and eye-catching for them. Further research for evaluating the implementation of evacuation drill in schools is needed to develop better DRR training and education for the school communities.
PROCEEDINGS OF THE SYMPOSIUM ON ADVANCE OF SUSTAINABLE ENGINEERING 2021 (SIMASE 2021): Post Covid-19 Pandemic: Challenges and Opportunities in Environment, Science, and Engineering Research
What is a natural disaster? How much do we know about it? Modern technology undoubtedly helped pe... more What is a natural disaster? How much do we know about it? Modern technology undoubtedly helped people learn about natural phenomena that sometimes can be misdirected into disaster. Natural disasters can cause quite an enormous impact, such as property damage and the number of injured or dead victims. Disaster education that applied science, technology, engineering, and mathematics could be a potential strategy to prepare the local community in managing the risk of natural disasters. This study is part of literature research on the integration of STEM in disaster education focused on disaster learning media to increase students’ awareness of disaster prevention, impacts, and mitigation. This study aims to identify national and international journals related to STEM, disasters, and learning media; and evaluate the effectiveness of implementing STEM integrated learning media. In 2011-2021 there are 305 publications and 15 articles reviewed in this study. The results indicate that STEM-...
Virtual Reality (VR) development is expected to answer the problem of learning loss in education,... more Virtual Reality (VR) development is expected to answer the problem of learning loss in education, especially in disaster mitigation studies. Using VR with artificial environments of scenes and objects appearing to be real, various disaster scenarios were made possible to learn. When this computer-enhanced learning was introduced to high school students, it could reduce both limitations and challenges of real-world learning. Visena (Virtual Museum of Tsunami) is virtual reality-based learning media in the form of a virtual museum which helps students understand the concept of waves and increase awareness of disaster risk potential in earthquakes and tsunamis. This study aims to test the validity, effectiveness, and practicality of Visena when it is implemented in a classroom setting. Visena was developed during the study using a 4D model of define, design, develop, and disseminate. Visena learning media were classified as very valid according to the validation process results. Studen...
This study applied Research and Development (R&D) method for developing a mobile learning media f... more This study applied Research and Development (R&D) method for developing a mobile learning media for teaching static fluid material, namely "Asmeralda" (Aplikasi Mobile Learning Fisika Fluida). This study aims to assess the feasibility of "Asmeralda" implemented in Physics class. In developing "Asmeralda", this study follows the ADDIE steps: Analysis, Design, Development, Implementation, and Evaluation. The data collection used questionaries and interviews. The participants in this study consist of expert lecturers and senior high school students in Surabaya. The results show a positive response towards "Asmeralda" as mobile-based learning media for teaching static fluid. The average feasibility assessment according to expert lecturers as media validators: the material is 91% very feasible, the media is 92.8% very feasible, and the assessment is 91.7% very feasible. The media, according to students, is 92% feasible, 94% practical, and 90% effec...
School community could be considered as a vulnerable group, but at the same time, it has a potent... more School community could be considered as a vulnerable group, but at the same time, it has a potential role in reducing the risk of disaster. Teaching the school communities about the risk and how to manage it might bring significant effect to the awareness and readiness in facing disaster. Twenty-four respondents from four secondary schools in Yogyakarta were voluntary participated in the interview to investigate DRR program implementation. The respondents consist of school principals (8 people), and teachers (16 people). The results show that disaster preparedness education has been integrated into several school subjects such as Physics (33.33 %), Geography (20.83 %), Physical Education (16.67 %), Bahasa (12.33 %), and Natural Sciences (12.33 %), and Arts (4.17 %). About 29.17 % of the participants admitted that they still do not have enough knowledge about the risk of disaster after learning about Volcanoes Eruption, Earthquakes, and Tsunami. About 41.67 % of the participants feel...
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram
Computer Virtual Reality (VR) is another innovation in the realm of training that is applied to t... more Computer Virtual Reality (VR) is another innovation in the realm of training that is applied to the educational experience. The improvement of VR innovation in the field of training has experienced a few issues. This study creates learning media in view of VR innovation created by MilleaLab. MilleaLab is a phase for making VR media with extra specific components to make a fair impression of reality to help the educating and developing experience. The headway of VR media which is named "Virtual Reality Endogen Energy (VREE)" This is finished through research, production, approval, and testing. The approval cycle was evaluated by 10 validators who are physical science media speakers and physical science instructor, the media has been pronounced substantial and solid. It shows that the media is suitable for teaching. A limited trial was conducted at one of Senior High School in Sidoarjo. The results show that the media categorised as very good. VREE received positive response...
Abstrak Penelitian ini bertujuan untuk mendeskripsikan kelayakan yang ditinjau dari validitas dan... more Abstrak Penelitian ini bertujuan untuk mendeskripsikan kelayakan yang ditinjau dari validitas dan efektifitas pada pembuatan media pembelajaran fisika dengan Augmented Reality berbasis Android pada materi alat optik. Tahapan pada penelitian ini menggunakan metode ADDIE, karena termasuk penelitian pengembangan. Tahapan ADDIE antara lain, analysis (menganalisis), design (merancang), development (mengembangkan), implementation (menerapkan), dan evaluation (mengevaluasi). Hasil penelitian pembuatan media pembelajaran fisika dengan Augmented Reality berbasis Android pada materi alat optik adalah layak untuk diterapkan ketika proses pembelajaran yang ditinjau dari kevalidan, dan keefektifan media tersebut. Nilai validasi media didapatkan dari dosen validator media dan perangkat pembelajaran serta alumni yang pernah melakukan penelitian tentang Augmented Reality. Nilai keefektifan media didapatkan dari respon siswa atau responden ketika menggunakan media dan tes pemahaman setelah mendapatk...
Perkembangan ilmu teknologi di era seperti sekarang sangatlah pesat, perkembangan ini menjadikan ... more Perkembangan ilmu teknologi di era seperti sekarang sangatlah pesat, perkembangan ini menjadikan sebuah tuntutan baru bagi manusia agar mengikutinya sehingga tidak tertinggal. sebagai calon pendidik wajib untuk memanfaatkan kecanggihan teknologi saat ini untuk keberlangsungan dalam dunia Pendidikan. Salah satu komponen sumber belajar yang penting yaitu dengan diterapkannya sebuah media pembelajaran. Dari pernyataan tersebutlah yang memberi dukungan untuk dibentuknya e-book. Penelitian ini adalah jenis pengembangan dengan menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation. Tujuan dari penelitian ini untuk mendeskripsikan validitas, keefektifan, dan kepraktisan dari e-book dengan aplikasi Kvisoft Flipbook Maker pada materi fluida statis. Berdasarkan penelitian yang dilakukan, didapatkan presentase untuk validitas sebesar 89,99% dan dinyatakan valid dengan kategori sangat baik, nilai N-gain untuk keefektifan sebesar 0,84 dan bisa dikategorikan tinggi, k...
Perkembangan teknologi sangat bermanfaat dalam dunia pendidikan. Salah satu dampak perkembangan t... more Perkembangan teknologi sangat bermanfaat dalam dunia pendidikan. Salah satu dampak perkembangan teknologi untuk dunia pendidikan yaitu berkembangnya media pembelajaran. Media pembelajaran dibuat semenarik mungkin agar menambah minat peserta didik yang mempengaruhi hasil belajarnya. Penelitian bertujuan untuk menganalisis penggunaan media Quizizz sebagai alat evaluasi berpengaruh pada meningkatnya hasil belajar fisika siswa kelas XI materi fluida statis menggunakan media Quizizz. Metode pada penelitian ini yaitu eksperimen dengan desain Quasi-Experimental Design. Sampel yang digunakan pada penelitian ini yaitu berjumlah 80 siswa dari total populasi 308 siswa yang asalnya dari dua kelas XI MIPA. Sampel terbagi menjadi dua kelas yaitu eksperimen dan kontrol. Pada kelas eksperimen dengan perlakuan menggunakan media Quizizz (paperless-based test), sementara itu pada kelas kontrol diberi tes menggunakan lembar kertas (paper-based test). Instrumen pada penelitian ini yaitu butir-butir soal...
AbstrakPerkembangan teknologi kini sangat berpengaruh terhadap dunia pendidikan dalam penggunaanm... more AbstrakPerkembangan teknologi kini sangat berpengaruh terhadap dunia pendidikan dalam penggunaanmedia pembelajaran. Media pembelajaran yang menarik digunakan dapat meningkatkan minatbelajar siswa dan peningkatan hasil belajar siswa. Penelitian ini bertujuan untuk mendiskripsikanpermainan monopoli dalam pembelajaran fisika. Jenis penelitian yang digunakan adalah studipustaka dari berbagai jurnal baik jurnal nasional dan jurnal internasional yang terakreditasi sinta1-3 yang telah di publish 10 tahun terakhir. Analisis yang digunakan dalam penelitian ini adalahanalisis deskriptif kualitatif melalui studi pustaka. Hasil yang didapatkan bahwa penggunaanpermainan monopoli fisika adalah baik digunakan dalam pembalajaran fisika yang dapatmelatihkan ketrampilan berpikir siswa, penguasaan konsep, hasil belajar, dan motivasi siswaterhadap materi fisika.Kata kunci: Media pembelajaran, permainan monopoli, pembelajaran fisika The development of technology is now very influential in the world of...
Pembelajaran terbentuk karena adanya proses interaksi langsung antara pendidik dengan peserta did... more Pembelajaran terbentuk karena adanya proses interaksi langsung antara pendidik dengan peserta didik, yang ditunjang oleh sumber dan media pembelajaran. Sering ditemukan berbagai kendala pada pembelajaran fisika, seperti siswa kurang tertarik saat guru menyampaikan materi di kelas. Sehingga Whiteboard Animation berbasis Sparkol Videoscribe dapat dijadikan alternatif media pembelajaran yang tepat dan baik untuk dikembangkan. Dari latar belakang dan permasalahan tersebut, diperoleh tujuan penelitian yaitu mengetahui validitas (media dan materi), keefektifan dan kepraktisan media pembelajaran Whiteboard Animation berbasis Sparkol Videoscribe. Serta mengetahui motivasi belajar siswa setelah menerapkan media pembelajaran Whiteboard Animation berbasis Sparkol Videoscribe. Metode pengembangan media ini termasuk pengembangan 4D dengan 4 tahapan utama, yaitu define, design, develop,dan disseminate. Hasil penelitian diperoleh data bahwa presentase validitas media mencapai 81,67% dengan kategor...
ABSTRAK Dalam konteks problem-based learning, salah satu masalah belajar fisika di sekolah dan di... more ABSTRAK Dalam konteks problem-based learning, salah satu masalah belajar fisika di sekolah dan di universitas adalah keterkaitan antara materi ajar dan fenomena alam dalam kehidupan sehari-hari masih minimum. Siswa, mahasiswa, guru, dan dosen masih mengalami kesulitan dalam memberikan contoh nyata GLB. Penelitian ini meninjau ulang materi ajar gerak lurus beraturan melalui percobaan gravity current sebagai sistem dua fluida dengan beda kerapatan di laboratorium dalam upaya mencari contoh nyata sistem fisis yang bergerak sepanjang garis lurus dengan kecepatan tetap. Penelitian ini dapat dipandang sebagai model proses intrusi air laut di estuari, tempat pertukaran massa air laut dan air sungai. Fokus penelitian adalah membuktikan bahwa gravity current bergerak dengan kecepatan tetap dan menentukan faktor-faktor dinamik kecepatan. Pengukuran akurat waktu tempuh dan tinggi permukaan air dalam tangki percobaan memberikan kecepatan tak-berdimensi gravity current sebesar 0,45 ± 0,03 dengan...
Indonesia geographically has a high level of vulnerability to disaster. Disaster Risk Reduction (... more Indonesia geographically has a high level of vulnerability to disaster. Disaster Risk Reduction (DRR) is an important instrument in the creation of community resilience to disasters in Indonesia. However, the DRR program at the schools still faces many obstacles. The follow-up of the DRR program in schools also still not documented and promoted evenly throughout all areas. The primary objective of this study is to investigate the implementation of school-based DRR program in disaster-prone areas in Yogyakarta. This study applied semi-structured interview method by using purposive samples. This study uses NVivo and a framework approach for the data analysis and interpretation. Preliminary results of this study indicate a communication problem among the stakeholders involved in DRR program and a complexity in communicating DRR to the school community. Further analysis in this study will be used to make recommendations for improving the school-based DRR program.
This paper presents a critical analysis of dramatization used in an evacuation drill in Indonesia... more This paper presents a critical analysis of dramatization used in an evacuation drill in Indonesian elementary schools. Practical safety procedures become more prioritized than theoretical knowledge when it comes to saving a life from the risk of a natural disaster. Evacuation drill provides practice of safety procedures that contribute to raising public awareness of disaster risk. Evacuation drill, then, becomes essential in promoting Disaster Risk Reduction (DRR) awareness. During the evacuation drill, role-playing becomes a new trend to communicate DRR strategy to the school community. In this paper, the methods used for data collection are observation and interview. A three-step data process applied for data interpretation: transcription, coding, and description. A critical analysis presented with a focus on three-parameter: respond, remember, and readiness. Fourteen elementary schools were visited. Fourteen school principals and fourteen teachers were interviewed as the representative of their school communities. The observations show that role-playing in evacuation drill affects the community's attention in DRR. The interview with the school principals and teachers shows positive responses towards role-playing during the evacuation drill. However, although the school community shows positive respond, the school principals and teachers also identified the challenge in conducting the evacuation drill with drama setting. About 57.1% of the school principals thought that dramatization during evacuation drill is time-consuming, and 64.2% of teachers also feel the same. About 42.8% of school principals admitted that their school community is not ready if the real disaster occurred. Meanwhile, 71.4% of teachers admitted that they might not act appropriately if the real disaster occurs. The interviews with the school principals also show that their attention towards evacuation drill does not guarantee the commitment from the school community to continue the program independently. About 78.5% of the school principals admitted they would continue the drill as long as there is an instruction from the local authorities. A dramatization, as the nature of role-playing, provides the emotional aspect that affects the ability to make a decision during a critical condition. However, the capacity of the brain to remember the detail of information is limited. People often forget the detail of information, but they often remember part of the information that interesting, exciting, and eye-catching for them. Further research for evaluating the implementation of evacuation drill in schools is needed to develop better DRR training and education for the school communities.
PROCEEDINGS OF THE SYMPOSIUM ON ADVANCE OF SUSTAINABLE ENGINEERING 2021 (SIMASE 2021): Post Covid-19 Pandemic: Challenges and Opportunities in Environment, Science, and Engineering Research
What is a natural disaster? How much do we know about it? Modern technology undoubtedly helped pe... more What is a natural disaster? How much do we know about it? Modern technology undoubtedly helped people learn about natural phenomena that sometimes can be misdirected into disaster. Natural disasters can cause quite an enormous impact, such as property damage and the number of injured or dead victims. Disaster education that applied science, technology, engineering, and mathematics could be a potential strategy to prepare the local community in managing the risk of natural disasters. This study is part of literature research on the integration of STEM in disaster education focused on disaster learning media to increase students’ awareness of disaster prevention, impacts, and mitigation. This study aims to identify national and international journals related to STEM, disasters, and learning media; and evaluate the effectiveness of implementing STEM integrated learning media. In 2011-2021 there are 305 publications and 15 articles reviewed in this study. The results indicate that STEM-...
Virtual Reality (VR) development is expected to answer the problem of learning loss in education,... more Virtual Reality (VR) development is expected to answer the problem of learning loss in education, especially in disaster mitigation studies. Using VR with artificial environments of scenes and objects appearing to be real, various disaster scenarios were made possible to learn. When this computer-enhanced learning was introduced to high school students, it could reduce both limitations and challenges of real-world learning. Visena (Virtual Museum of Tsunami) is virtual reality-based learning media in the form of a virtual museum which helps students understand the concept of waves and increase awareness of disaster risk potential in earthquakes and tsunamis. This study aims to test the validity, effectiveness, and practicality of Visena when it is implemented in a classroom setting. Visena was developed during the study using a 4D model of define, design, develop, and disseminate. Visena learning media were classified as very valid according to the validation process results. Studen...
This study applied Research and Development (R&D) method for developing a mobile learning media f... more This study applied Research and Development (R&D) method for developing a mobile learning media for teaching static fluid material, namely "Asmeralda" (Aplikasi Mobile Learning Fisika Fluida). This study aims to assess the feasibility of "Asmeralda" implemented in Physics class. In developing "Asmeralda", this study follows the ADDIE steps: Analysis, Design, Development, Implementation, and Evaluation. The data collection used questionaries and interviews. The participants in this study consist of expert lecturers and senior high school students in Surabaya. The results show a positive response towards "Asmeralda" as mobile-based learning media for teaching static fluid. The average feasibility assessment according to expert lecturers as media validators: the material is 91% very feasible, the media is 92.8% very feasible, and the assessment is 91.7% very feasible. The media, according to students, is 92% feasible, 94% practical, and 90% effec...
School community could be considered as a vulnerable group, but at the same time, it has a potent... more School community could be considered as a vulnerable group, but at the same time, it has a potential role in reducing the risk of disaster. Teaching the school communities about the risk and how to manage it might bring significant effect to the awareness and readiness in facing disaster. Twenty-four respondents from four secondary schools in Yogyakarta were voluntary participated in the interview to investigate DRR program implementation. The respondents consist of school principals (8 people), and teachers (16 people). The results show that disaster preparedness education has been integrated into several school subjects such as Physics (33.33 %), Geography (20.83 %), Physical Education (16.67 %), Bahasa (12.33 %), and Natural Sciences (12.33 %), and Arts (4.17 %). About 29.17 % of the participants admitted that they still do not have enough knowledge about the risk of disaster after learning about Volcanoes Eruption, Earthquakes, and Tsunami. About 41.67 % of the participants feel...
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram
Computer Virtual Reality (VR) is another innovation in the realm of training that is applied to t... more Computer Virtual Reality (VR) is another innovation in the realm of training that is applied to the educational experience. The improvement of VR innovation in the field of training has experienced a few issues. This study creates learning media in view of VR innovation created by MilleaLab. MilleaLab is a phase for making VR media with extra specific components to make a fair impression of reality to help the educating and developing experience. The headway of VR media which is named "Virtual Reality Endogen Energy (VREE)" This is finished through research, production, approval, and testing. The approval cycle was evaluated by 10 validators who are physical science media speakers and physical science instructor, the media has been pronounced substantial and solid. It shows that the media is suitable for teaching. A limited trial was conducted at one of Senior High School in Sidoarjo. The results show that the media categorised as very good. VREE received positive response...
Abstrak Penelitian ini bertujuan untuk mendeskripsikan kelayakan yang ditinjau dari validitas dan... more Abstrak Penelitian ini bertujuan untuk mendeskripsikan kelayakan yang ditinjau dari validitas dan efektifitas pada pembuatan media pembelajaran fisika dengan Augmented Reality berbasis Android pada materi alat optik. Tahapan pada penelitian ini menggunakan metode ADDIE, karena termasuk penelitian pengembangan. Tahapan ADDIE antara lain, analysis (menganalisis), design (merancang), development (mengembangkan), implementation (menerapkan), dan evaluation (mengevaluasi). Hasil penelitian pembuatan media pembelajaran fisika dengan Augmented Reality berbasis Android pada materi alat optik adalah layak untuk diterapkan ketika proses pembelajaran yang ditinjau dari kevalidan, dan keefektifan media tersebut. Nilai validasi media didapatkan dari dosen validator media dan perangkat pembelajaran serta alumni yang pernah melakukan penelitian tentang Augmented Reality. Nilai keefektifan media didapatkan dari respon siswa atau responden ketika menggunakan media dan tes pemahaman setelah mendapatk...
Perkembangan ilmu teknologi di era seperti sekarang sangatlah pesat, perkembangan ini menjadikan ... more Perkembangan ilmu teknologi di era seperti sekarang sangatlah pesat, perkembangan ini menjadikan sebuah tuntutan baru bagi manusia agar mengikutinya sehingga tidak tertinggal. sebagai calon pendidik wajib untuk memanfaatkan kecanggihan teknologi saat ini untuk keberlangsungan dalam dunia Pendidikan. Salah satu komponen sumber belajar yang penting yaitu dengan diterapkannya sebuah media pembelajaran. Dari pernyataan tersebutlah yang memberi dukungan untuk dibentuknya e-book. Penelitian ini adalah jenis pengembangan dengan menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation. Tujuan dari penelitian ini untuk mendeskripsikan validitas, keefektifan, dan kepraktisan dari e-book dengan aplikasi Kvisoft Flipbook Maker pada materi fluida statis. Berdasarkan penelitian yang dilakukan, didapatkan presentase untuk validitas sebesar 89,99% dan dinyatakan valid dengan kategori sangat baik, nilai N-gain untuk keefektifan sebesar 0,84 dan bisa dikategorikan tinggi, k...
Perkembangan teknologi sangat bermanfaat dalam dunia pendidikan. Salah satu dampak perkembangan t... more Perkembangan teknologi sangat bermanfaat dalam dunia pendidikan. Salah satu dampak perkembangan teknologi untuk dunia pendidikan yaitu berkembangnya media pembelajaran. Media pembelajaran dibuat semenarik mungkin agar menambah minat peserta didik yang mempengaruhi hasil belajarnya. Penelitian bertujuan untuk menganalisis penggunaan media Quizizz sebagai alat evaluasi berpengaruh pada meningkatnya hasil belajar fisika siswa kelas XI materi fluida statis menggunakan media Quizizz. Metode pada penelitian ini yaitu eksperimen dengan desain Quasi-Experimental Design. Sampel yang digunakan pada penelitian ini yaitu berjumlah 80 siswa dari total populasi 308 siswa yang asalnya dari dua kelas XI MIPA. Sampel terbagi menjadi dua kelas yaitu eksperimen dan kontrol. Pada kelas eksperimen dengan perlakuan menggunakan media Quizizz (paperless-based test), sementara itu pada kelas kontrol diberi tes menggunakan lembar kertas (paper-based test). Instrumen pada penelitian ini yaitu butir-butir soal...
AbstrakPerkembangan teknologi kini sangat berpengaruh terhadap dunia pendidikan dalam penggunaanm... more AbstrakPerkembangan teknologi kini sangat berpengaruh terhadap dunia pendidikan dalam penggunaanmedia pembelajaran. Media pembelajaran yang menarik digunakan dapat meningkatkan minatbelajar siswa dan peningkatan hasil belajar siswa. Penelitian ini bertujuan untuk mendiskripsikanpermainan monopoli dalam pembelajaran fisika. Jenis penelitian yang digunakan adalah studipustaka dari berbagai jurnal baik jurnal nasional dan jurnal internasional yang terakreditasi sinta1-3 yang telah di publish 10 tahun terakhir. Analisis yang digunakan dalam penelitian ini adalahanalisis deskriptif kualitatif melalui studi pustaka. Hasil yang didapatkan bahwa penggunaanpermainan monopoli fisika adalah baik digunakan dalam pembalajaran fisika yang dapatmelatihkan ketrampilan berpikir siswa, penguasaan konsep, hasil belajar, dan motivasi siswaterhadap materi fisika.Kata kunci: Media pembelajaran, permainan monopoli, pembelajaran fisika The development of technology is now very influential in the world of...
Pembelajaran terbentuk karena adanya proses interaksi langsung antara pendidik dengan peserta did... more Pembelajaran terbentuk karena adanya proses interaksi langsung antara pendidik dengan peserta didik, yang ditunjang oleh sumber dan media pembelajaran. Sering ditemukan berbagai kendala pada pembelajaran fisika, seperti siswa kurang tertarik saat guru menyampaikan materi di kelas. Sehingga Whiteboard Animation berbasis Sparkol Videoscribe dapat dijadikan alternatif media pembelajaran yang tepat dan baik untuk dikembangkan. Dari latar belakang dan permasalahan tersebut, diperoleh tujuan penelitian yaitu mengetahui validitas (media dan materi), keefektifan dan kepraktisan media pembelajaran Whiteboard Animation berbasis Sparkol Videoscribe. Serta mengetahui motivasi belajar siswa setelah menerapkan media pembelajaran Whiteboard Animation berbasis Sparkol Videoscribe. Metode pengembangan media ini termasuk pengembangan 4D dengan 4 tahapan utama, yaitu define, design, develop,dan disseminate. Hasil penelitian diperoleh data bahwa presentase validitas media mencapai 81,67% dengan kategor...
ABSTRAK Dalam konteks problem-based learning, salah satu masalah belajar fisika di sekolah dan di... more ABSTRAK Dalam konteks problem-based learning, salah satu masalah belajar fisika di sekolah dan di universitas adalah keterkaitan antara materi ajar dan fenomena alam dalam kehidupan sehari-hari masih minimum. Siswa, mahasiswa, guru, dan dosen masih mengalami kesulitan dalam memberikan contoh nyata GLB. Penelitian ini meninjau ulang materi ajar gerak lurus beraturan melalui percobaan gravity current sebagai sistem dua fluida dengan beda kerapatan di laboratorium dalam upaya mencari contoh nyata sistem fisis yang bergerak sepanjang garis lurus dengan kecepatan tetap. Penelitian ini dapat dipandang sebagai model proses intrusi air laut di estuari, tempat pertukaran massa air laut dan air sungai. Fokus penelitian adalah membuktikan bahwa gravity current bergerak dengan kecepatan tetap dan menentukan faktor-faktor dinamik kecepatan. Pengukuran akurat waktu tempuh dan tinggi permukaan air dalam tangki percobaan memberikan kecepatan tak-berdimensi gravity current sebesar 0,45 ± 0,03 dengan...
Articulate Storyline (AS) is a learning media creation software that presents materials with stor... more Articulate Storyline (AS) is a learning media creation software that presents materials with storylines. The presence of added characters makes the learning media more interactive and more immersed in the story presented. The use of characters is expected to appeal to students learning. The topic used in the learning media developed is Dynamic Fluid. The purpose of this research is to design a physics learning medium that implements Dynamic Fluid theories into a storyline using an Articulate Storyline. According to contextual learning theory, good learning is learning that is applicable to daily life. For further media development, researchers plan to raise the life of a plumber and associate it with Dynamic Fluid materials according to the High School Curriculum. The method used in this study is Research and Development (R&D). Media can be used via web and android. This study stated that the learning media developed is worth using with a validity value of 90.71% classified as very ...
This research focuses on disaster education and the Indonesian government's reports on the im... more This research focuses on disaster education and the Indonesian government's reports on the implementation of the Hyogo Framework for Action (HFA) 2005-2015. This research also underlies the Sendai Framework for Disaster Risk Reduction (SFDRR) 2015-2030, which calls for a more profound paradigm shift through the educational field than does the HFA. The SFDRR positions 'understanding risk' as priority number one, which implies the role of education in disaster risk reduction (DRR) programs. As the international framework for DRR changes, it is necessary for Indonesia to evaluate its existing programs and make improvements to the DRR strategy in the education sector that applies to each region. This study focuses on the stakeholders who are expected to have the capacity to establish the DRR program as a long-term strategy for DRR in the education sector. The school community needs to know how to correctly respond to disasters to limit injuries and potentially fatal effects....
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