Sistemas de Visualización Inmersiva, Interactivos y de bajo coste en Museos y Espacios Públicos

Authors

  • Julián Flores Universidad de Santiago de Compostela
  • Antonio Otero Universidad de Santiago de Compostela
  • Eduardo Mallo Universidad de Santiago de Compostela
  • Rubén Arenas Universidad de Santiago de Compostela

DOI:

https://doi.org/10.4995/var.2010.4796

Keywords:

Museums, Virtual reality, Interaction

Abstract

Over the past decade, projection based immersive virtual reality systems have increased in popularity. These kinds of systems and their applications left the laboratories and universities and became widely used in museums, schools, and other exhibition spaces. This trend has taken place largely due to vast improvements in the performance of projectors, CPU’s, and PC graphics cards at progressively lower costs. In this paper we present two of the most significant projects from the MAR group of University Santiago de Compostela in the design and development of low cost immersive virtual reality systems, in use at museums and public spaces.

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Author Biographies

Julián Flores, Universidad de Santiago de Compostela

Grupo MAR, Laboratorio de Sistemas, Instituto de Investigaciones Tecnológicas,
Universidad de Santiago de Compostela. España

Antonio Otero, Universidad de Santiago de Compostela

Grupo MAR, Laboratorio de Sistemas, Instituto de Investigaciones Tecnológicas,
Universidad de Santiago de Compostela. España

Eduardo Mallo, Universidad de Santiago de Compostela

Grupo MAR, Laboratorio de Sistemas, Instituto de Investigaciones Tecnológicas,
Universidad de Santiago de Compostela. España

Rubén Arenas, Universidad de Santiago de Compostela

Grupo MAR, Laboratorio de Sistemas, Instituto de Investigaciones Tecnológicas,
Universidad de Santiago de Compostela. España

References

(CRUZ-NEIRA 1993) C. Cruz-Neira, D.J. Sandin, T.De Fanti.” Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE”, Proceedings, SIGGRAPH`93, pp135-142. https://doi.org/10.1145/166117.166134

(PAPE 2002) D. Pape, J. Anstey, G. Dawe. “A Low Cost Based Virtual Reality Display”. The Engineering Reality of Virtual Reality, SPIE Stereoscopic Displays and Applications 2002, San Jose, CA, 24 January 2002.

(ROUSSOU 2000). Maria Roussou Immersive Interactive Virtual Reality and Informal Education. In Proc. of i3 spring days workshop on User Interfaces for All: Interactive Learning Environments for Children, Athens, Greece.

(PAIR 2000) Pair, Jarrell, Carlos Jensen, Julian Flores, Jeff Wilson, Larry Hodges, and Dave Gotz. “The NAVE: Design and Implementation of a Non-Expensive Immersive Virtual Environment.” Technical sketch in SIGGRAPH 2000 Conference Abstracts and Applications, ACM Press, August 2000, pp 238.

(KESSLER 2000) Kessler, G. D., Bowman, D. A., and Hodges, L. F. 2000. The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications. Presence: Teleoper. Virtual Environ. 9, 2 (Apr. 2000), 187-208. https://doi.org/10.1162/105474600566718

(FLORES 2006) Julián Flores, José M. Ferro, José A. Taboada, Juan E. Arias. "The “Botafumeiro” VR: Virtual Reality in the Liturgy of the Middle". Presence, Volumen: 12 Nº: 2, pp: 222-228. https://doi.org/10.1162/105474603321640969

Published

2010-04-11

How to Cite

Flores, J., Otero, A., Mallo, E., & Arenas, R. (2010). Sistemas de Visualización Inmersiva, Interactivos y de bajo coste en Museos y Espacios Públicos. Virtual Archaeology Review, 1(1), 93–97. https://doi.org/10.4995/var.2010.4796

Issue

Section

Articles