Andrew Newman is an artist and researcher based in Sydney. His performative art practice poetically utilises methodologies from the communication sciences to examine value construction in contemporary culture.
He is currently investigating immaterial economics as a PhD candidate at the Centre for Contemporary Art and Politics within the National Institute for Experimental Arts.
Newman completed his MFA under Ryszard Dabek and John Conomos at the Sydney College of the Arts. He has studied experimental media at the Universität der Künste in Berlin and completed a MA in journalism and communication at the University of Technology in Sydney and the University of Hamburg. He exhibits his work internationally. Supervisors: Paul Thomas and Jill Bennett
Openism unravels the varying perspectives of key practitioners and theoreticians on the developme... more Openism unravels the varying perspectives of key practitioners and theoreticians on the development of open hardware across the globe including Richard Stallman, Joshua Pearce, Andrew Huang, Katherine Scott, Madeline Gannon, Silvia Lindtner among others. In a series of conversations, the potential for, and the consequence of an openism approach is demonstrated through stories of 3D-printed stethoscopes in the Gaza Strip, hacked open Xboxes, trained robots, DIY gynecological equipment and complete science labs built out of open hardware.
Artistic research is still in its infancy and continues to pander to dominant institutional disco... more Artistic research is still in its infancy and continues to pander to dominant institutional discourses of what research is. In particular artists too often 'borrow' methodologies from the sciences to justify their practice as research. There is a need for a Novum Organum Artium that will form the foundation of an artistic method, just as Francis Bacon's Novum Organum Scientarium did for the scientific method.
Proceedings of the 21st International Symposium on Electronic Art, 2015
Critical new media art is based on research-based art practice. It is both research-and process-o... more Critical new media art is based on research-based art practice. It is both research-and process-oriented, so that the final result is not " completed " works (products) but rather process artifacts. This paper describes the artistic research and development of the art-group " Artistic Bokeh " , which is developing new documentation formats, and conducting experiments about the value of artistic practice and labor.
This paper outlines the major criticism cryptocurrencies faced since Bitcoin’s introduction in 20... more This paper outlines the major criticism cryptocurrencies faced since Bitcoin’s introduction in 2009 that resulted in the iterative development of various 'altcoins'. These alternative cryptocurrencies, which can be seen as 'distributed community experiments', introduced new algorithms while also tackling social and other evolving problems that emerged throughout the various phases of adaptation and collective learning processes. Often introduced through self-published white papers or online announcements, these alternative coins represent hypotheses by the respective creators until they can show a significant user-base and ultimately are accepted in online cryptocurrency exchanges. We examine the important experiments and alternative approaches to specific issues of the Bitcoin design and describe differences in coins that have been launched. We not only discuss successful experiments, but also show attempts that failed in the relatively short but eventful past five years of cryptocurrencies. We demonstrate how the initial design of Bitcoin has been extended and improved by so called 'next generation cryptocurrencies', while the two main aspects - the blockchain ledger as well as strong cryptography - remain key elements to all of these new systems. Finally we outline possible future problems and developments around the blockchain, which not only is the invention that started cryptocurrencies, but remains the most experimental and challenging part with no long-term strategy yet.
Proceedings of the 19th International Symposium of Electronic Art, ISEA2013, Sydney, 2013
In this paper we use developments in the history of science to demonstrate the significance of ex... more In this paper we use developments in the history of science to demonstrate the significance of experimental cultures and epistemic spaces within artistic research as an experimental system. We propose that 'artistic products' are process artefacts, which are of epistemic nature (epistemic-aesthetic things). We suggest that artistic research provides a unique opportunity to integrate diverse epistemic practices that currently exist outside traditional institutional frameworks to develop new hypotheses-generating experimental cultures.
“All moments, past, present and future have always existed. The Tralfamordians can look at all th... more “All moments, past, present and future have always existed. The Tralfamordians can look at all the different moments just the way we can look at a stretch of the Rocky Mountains. They can see how permanent all the moments are, and they can look at any moment that interests them. It is just an illusion we have here on Earth that one moment follows another one, like beads on a string, and that once a moment is gone, it is gone forever.” - Kurt Vonnegut, Slaughterhouse 5
Non-linear time is stretched across our computer screens like the Rocky Mountains. With the advent of hard-drive based video recording, consumers and home video enthusiasts are no longer required to fast forward or rewind, where they wait for the time to pass in order to reach their remembered moments. I propose that the home video enthusiast’s cutting up of time in the digital video editing suite has changed their experience and visual perception of time. On the computer screen we can jump across time just like the Tralfamordians, yet back in the real world we are left waiting, waiting for the moment to pass. Our body rebels, it is stuck in beads- on-a-string time, but it yearns for the freedom of Tralfamordian time, so the body succumbs to a glitchy shake, an anxiety caused by the digital rhythm.
Openism unravels the varying perspectives of key practitioners and theoreticians on the developme... more Openism unravels the varying perspectives of key practitioners and theoreticians on the development of open hardware across the globe including Richard Stallman, Joshua Pearce, Andrew Huang, Katherine Scott, Madeline Gannon, Silvia Lindtner among others. In a series of conversations, the potential for, and the consequence of an openism approach is demonstrated through stories of 3D-printed stethoscopes in the Gaza Strip, hacked open Xboxes, trained robots, DIY gynecological equipment and complete science labs built out of open hardware.
Artistic research is still in its infancy and continues to pander to dominant institutional disco... more Artistic research is still in its infancy and continues to pander to dominant institutional discourses of what research is. In particular artists too often 'borrow' methodologies from the sciences to justify their practice as research. There is a need for a Novum Organum Artium that will form the foundation of an artistic method, just as Francis Bacon's Novum Organum Scientarium did for the scientific method.
Proceedings of the 21st International Symposium on Electronic Art, 2015
Critical new media art is based on research-based art practice. It is both research-and process-o... more Critical new media art is based on research-based art practice. It is both research-and process-oriented, so that the final result is not " completed " works (products) but rather process artifacts. This paper describes the artistic research and development of the art-group " Artistic Bokeh " , which is developing new documentation formats, and conducting experiments about the value of artistic practice and labor.
This paper outlines the major criticism cryptocurrencies faced since Bitcoin’s introduction in 20... more This paper outlines the major criticism cryptocurrencies faced since Bitcoin’s introduction in 2009 that resulted in the iterative development of various 'altcoins'. These alternative cryptocurrencies, which can be seen as 'distributed community experiments', introduced new algorithms while also tackling social and other evolving problems that emerged throughout the various phases of adaptation and collective learning processes. Often introduced through self-published white papers or online announcements, these alternative coins represent hypotheses by the respective creators until they can show a significant user-base and ultimately are accepted in online cryptocurrency exchanges. We examine the important experiments and alternative approaches to specific issues of the Bitcoin design and describe differences in coins that have been launched. We not only discuss successful experiments, but also show attempts that failed in the relatively short but eventful past five years of cryptocurrencies. We demonstrate how the initial design of Bitcoin has been extended and improved by so called 'next generation cryptocurrencies', while the two main aspects - the blockchain ledger as well as strong cryptography - remain key elements to all of these new systems. Finally we outline possible future problems and developments around the blockchain, which not only is the invention that started cryptocurrencies, but remains the most experimental and challenging part with no long-term strategy yet.
Proceedings of the 19th International Symposium of Electronic Art, ISEA2013, Sydney, 2013
In this paper we use developments in the history of science to demonstrate the significance of ex... more In this paper we use developments in the history of science to demonstrate the significance of experimental cultures and epistemic spaces within artistic research as an experimental system. We propose that 'artistic products' are process artefacts, which are of epistemic nature (epistemic-aesthetic things). We suggest that artistic research provides a unique opportunity to integrate diverse epistemic practices that currently exist outside traditional institutional frameworks to develop new hypotheses-generating experimental cultures.
“All moments, past, present and future have always existed. The Tralfamordians can look at all th... more “All moments, past, present and future have always existed. The Tralfamordians can look at all the different moments just the way we can look at a stretch of the Rocky Mountains. They can see how permanent all the moments are, and they can look at any moment that interests them. It is just an illusion we have here on Earth that one moment follows another one, like beads on a string, and that once a moment is gone, it is gone forever.” - Kurt Vonnegut, Slaughterhouse 5
Non-linear time is stretched across our computer screens like the Rocky Mountains. With the advent of hard-drive based video recording, consumers and home video enthusiasts are no longer required to fast forward or rewind, where they wait for the time to pass in order to reach their remembered moments. I propose that the home video enthusiast’s cutting up of time in the digital video editing suite has changed their experience and visual perception of time. On the computer screen we can jump across time just like the Tralfamordians, yet back in the real world we are left waiting, waiting for the moment to pass. Our body rebels, it is stuck in beads- on-a-string time, but it yearns for the freedom of Tralfamordian time, so the body succumbs to a glitchy shake, an anxiety caused by the digital rhythm.
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Non-linear time is stretched across our computer screens like the Rocky Mountains. With the advent of hard-drive based video recording, consumers and home video enthusiasts are no longer required to fast forward or rewind, where they wait for the time to pass in order to reach their remembered moments. I propose that the home video enthusiast’s cutting up of time in the digital video editing suite has changed their experience and visual perception of time. On the computer screen we can jump across time just like the Tralfamordians, yet back in the real world we are left waiting, waiting for the moment to pass. Our body rebels, it is stuck in beads- on-a-string time, but it yearns for the freedom of Tralfamordian time, so the body succumbs to a glitchy shake, an anxiety caused by the digital rhythm.
Non-linear time is stretched across our computer screens like the Rocky Mountains. With the advent of hard-drive based video recording, consumers and home video enthusiasts are no longer required to fast forward or rewind, where they wait for the time to pass in order to reach their remembered moments. I propose that the home video enthusiast’s cutting up of time in the digital video editing suite has changed their experience and visual perception of time. On the computer screen we can jump across time just like the Tralfamordians, yet back in the real world we are left waiting, waiting for the moment to pass. Our body rebels, it is stuck in beads- on-a-string time, but it yearns for the freedom of Tralfamordian time, so the body succumbs to a glitchy shake, an anxiety caused by the digital rhythm.